# SecondLive

## Overview

SecondLive is the world's first AI-driven, self-evolving world model platform. Leveraging cutting-edge technologies including deep learning, reinforcement learning, and multimodal interaction, SecondLive aims to create an intelligent, real-time interactive virtual environment that autonomously evolves. Supported by advanced AI models and blockchain technology, SecondLive empowers users and businesses alike to generate, share, and monetize data-driven digital experiences.

The core functionalities provided by SecondLive include:

### AI World Model Creation

SecondLive utilizes a sophisticated World Model Engine that dynamically simulates and predicts user behavior and environmental interactions using state-of-the-art generative AI (e.g., GPT-4, Claude) combined with reinforcement learning algorithms. Users can effortlessly create and deploy intelligent, evolving digital spaces tailored to their needs.

### AI Agent Interaction

Users interact with intelligent AI agents that perceive, understand, and adapt in real-time to user behaviors. These agents facilitate natural interactions across virtual environments and offer personalized experiences through advanced multimodal interfaces, including speech, gestures, and text.

### Data-Driven Content Generation (AIGC)

SecondLive provides an extensive AI-generated content (AIGC) toolkit, enabling users to create high-quality digital content through intuitive AI tools such as AI-Gobetti for virtual fashion and accessories, AI-Calzone for 3D scene generation, and personalized AI avatars. These tools significantly lower the barriers to digital creation, empowering everyone to participate actively.

### Decentralized AI Marketplace

SecondLive hosts a decentralized marketplace where users and developers can tokenize and trade AI-generated assets, AI model subscriptions, and intelligent digital services. This marketplace drives a sustainable economic ecosystem, rewarding data contributors and developers alike.

### Unique Advantages of SecondLive

* **Advanced AI Technology Integration**: Deep integration of top-tier AI technologies, including GPT-4, Claude, Stable Diffusion, and NVIDIA Omniverse, ensures real-time dynamic and realistic interactions.
* **Open & Scalable Ecosystem**: Rich APIs and SDKs encourage third-party developers to contribute and innovate within the platform, fostering a vibrant and diverse community.
* **Decentralized Governance & Economy**: A robust token economy ($BEAN/$LIVE) incentivizes user participation and contribution, driving a healthy, self-sustaining ecosystem.

SecondLive is dedicated to redefining digital interactions and economy, bridging real-world applications with intelligent virtual environments to shape the future of digital living.

## Other

**👉** [Project idea](/secondlive/project-idea)

**👉** [SecondLive Moments](/secondlive/secondlive-moments)


# Project idea

<figure><img src="/files/J6I3JALsmfcmGn56mSQ5" alt=""><figcaption></figcaption></figure>


# SecondLive Moments

### 1.Hello world&#x20;

#### Aug 6, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1423557684888936452>" %}

### 2. The PC version is officially online&#x20;

#### Aug 23, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1429726209781362693>" %}

### 3.Cooperate with Binance to establish the first Space: BSC DeFi Pavilion and launch the first anniversary of BSC.

#### Aug 31, 2021

The BSC DeFi Pavilion is the first post-modern multi-constructed virtual space created by Secondlive. Players can create their own characters in this second world, in[Binance Smart Chain (BSC)](https://www.binance.org/en/smartChain) When the first anniversary comes, it will provide Defi users with an event venue, where users can participate in the DeF project, blind box extraction, liquid mining, etc. through a new experience in this second world

{% embed url="<https://twitter.com/BinanceChain/status/1432562948057157633>" %}

### **4. The first public test of the client was launched, and the server was overloaded by too many users, and the enthusiasm of users far exceeded our expectation**

#### Sep 3, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1433461419404582912>" %}

### 5. Joint Binance launched the first metaverse theme live broadcast: When Metaverse Meets Virtual Expo

#### Sep 7, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1435128197998338048>" %}

### 6. The first anniversary of BSC is over

#### Sep 10, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1436201388782931968>" %}

### 7. The new space type Personal Space is online, and 1000 Personal Space NFTs are issued for the first time. Players can create Personal Spaces through NFTs, and Spaces produce BEAN, so that creators can get benefits

#### Oct 14, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1448622775774498818>" %}

### 8. SecondLive's first mining is officially launched, and BEAN is staked to harvest LIVE

#### Oct 22, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1451522856622321665>" %}

### 9.The jigsaw puzzle is online, play the game and earn BEAN

#### Oct 29, 2021

{% embed url="<https://twitter.com/secondlivereal/status/1454035387752452096?s=21>" %}

### 10. SecondLive completed seed round financing from BSC’s $1 billion Growth Fund along with Binance Labs, the Binance’s venture capital and incubator, with a valuation of $30 million

#### Nov 3, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1455710834886262785>" %}

### 11.Twitter followers broke through 110k

#### Nov 4, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1456245682361171970>" %}

### 12. The SecondLive broadcast function is online, complete debut

#### Nov 12, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1459083523814428672>" %}

### 13. The DAU of SecondLive's client-side exceeds 15k+

#### Nov 16, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1460554265588813824>" %}

### 14.SecondLive launched the first volunteer community to promote project development willingly

#### Nov 17, 2021

{% embed url="<https://twitter.com/SecondLiveReal/status/1460961320589611013>" %}

### 15.Jointly organize Christmas activities with BSC

**December 21,2021**

{% embed url="<https://twitter.com/BinanceChain/status/1473172533453025289>" %}

### 16.SecondLive will transfer $LIVE mining pool on chain

**December 22,2021**

{% embed url="<https://twitter.com/SecondLiveReal/status/1473543702735835136>" %}

### 17.New avatar is online

**December 28,2021**

{% embed url="<https://twitter.com/SecondLiveReal/status/1475768483640385539>" %}

### 18.We got 200,000 Twitter Followers!

**December 30,2021**

{% embed url="<https://twitter.com/SecondLiveReal/status/1476378943720730626>" %}

### 19.SecondLive Xmas\&New Year: Joint with BSC to Giveaway $150,000 Gifts and Collector Edition NFT in MVB Pavilion <a href="#id-4273" id="id-4273"></a>

**January 6, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1477225074721968133>" %}

### 20.Spotlight on #SecondLive &@BinanceChainXmas New Year Campaign highlights!

#### January 17

{% embed url="<https://twitter.com/secondlivereal/status/1482984725749055490?s=21>" %}

### 21.First Metaverse Valentine's Day

#### February 14

{% embed url="<https://twitter.com/SecondLiveReal/status/1493087182718115844>" %}

### 22.first metaverse meeting

#### February 21

{% embed url="<https://twitter.com/SecondLiveReal/status/1495697786691792902>" %}

### 23.SNS has been officially launched

#### March 7

{% embed url="<https://twitter.com/SecondLiveReal/status/1500748627433881602>" %}

## 24.First pilot Metaverse concert

#### March 28

{% embed url="<https://twitter.com/SecondLiveReal/status/1508413590474473472>" %}

## 25.SecondLive brings the “Music storm” to BNB Chain with Quavo

#### April 15

{% embed url="<https://www.bnbchain.world/en/blog/secondlive-brings-the-music-storm-to-bnb-chain-with-quavo>" %}

## 26.New Avatar

#### May 5

{% embed url="<https://twitter.com/SecondLiveReal/status/1522185155015692288>" %}

## 27.Event is online

#### May 6

{% embed url="<https://twitter.com/SecondLiveReal/status/1522500676852482049>" %}

## 28.Crypto Space Rooftop Space Ocean Pool Space

#### May 18

{% embed url="<https://twitter.com/SecondLiveReal/status/1526901856005287936>" %}

## 29.SecondLiveSecondLive has completed technical architecture upgrade by today! It’s of great significance for our future expansion

#### May 26

{% embed url="<https://twitter.com/SecondLiveReal/status/1529740742771453957>" %}

## 30.SecondLive Avatar Editing Tools is online!

#### May 31

{% embed url="<https://twitter.com/SecondLiveReal/status/1531602388645126144>" %}

## 31.The Marketplace has been updated with homepage and more features.

#### June 2

{% embed url="<https://twitter.com/SecondLiveReal/status/1532318914050285568>" %}

## 32.Private Art Gallery soon.

#### June 10

{% embed url="<https://twitter.com/SecondLiveReal/status/1535230603049570305>" %}

## 33.SecondLive x BNB Chain Outfit NFT Mystery Box Campaign <a href="#b5c7" id="b5c7"></a>

#### June 28, 2022

{% embed url="<https://twitter.com/SecondLiveReal/status/1541753540166578176>" %}

## 34.Mannequin Challenge is online!

#### June 29, 2022

{% embed url="<https://twitter.com/SecondLiveReal/status/1542075420618551297>" %}

## 35.SecondLive Kicks off Uniform Design With BNB Chain Mystery Box Campaign

#### July 6, 2022

{% embed url="<https://twitter.com/BSCNews/status/1544667704270921728>" %}

## [#SecondLive](https://twitter.com/hashtag/SecondLive?src=hashtag_click) x[@CocosBCX](https://twitter.com/CocosBCX)Outfit NFT Mystery Box Campaign

#### July 8, 2022

{% embed url="<https://twitter.com/SecondLiveReal/status/1545377598523396096>" %}

## 36.SecondLive Square goes online. It will be a transfer station to various Spaces in the future.

#### July 11, 2022

{% embed url="<https://twitter.com/SecondLiveReal/status/1546441779871748097>" %}

## [#SecondLive](https://twitter.com/hashtag/SecondLive?src=hashtag_click) xProjectGalaxyOutfit NFT Mystery Box Campaign

#### July 14, 2022

{% embed url="<https://twitter.com/SecondLiveReal/status/1547516780439957504>" %}

## 1211 x\@jaysonatienza Cyberboot NFT mystery box

#### July 14, 2022

{% embed url="<https://twitter.com/SecondLiveReal/status/1547521316072275968>" %}

## SecondLive & Venus Uniform Design Competition

#### July 19, 2022

{% embed url="<https://twitter.com/VenusProtocol/status/1549131556937428992>" %}

## Dego Outfit NFT Mystery Box Campaign is LIVE

#### July 19, 2022

{% embed url="<https://twitter.com/dego_finance/status/1549363429844160513>" %}

## MetaApes Outfit NFT Mystery Box Campaign is LIVE

#### July 20, 2022

{% embed url="<https://twitter.com/SecondLiveReal/status/1549725709223862272>" %}

## BetFury Uniform Design Competition

**July 20, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1553003230853943298>" %}

## **Story Behind the Scenes - To SecondLive’s One Year Anniversary**

**Aug 6, 2022**<br>

{% embed url="<https://twitter.com/SecondLiveReal/status/1555803318177320960>" %}

## BetFury Uniform Design Competition

**Sep12 , 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1569287247828234240>" %}

## #SecondLive collaborates with @ThetanArena to start Fashion Design Competition!

**Sep12 , 202**

{% embed url="<https://twitter.com/SecondLiveReal/status/1571831670168498176>" %}

## SecondLiveReal is holding a free $BEAN and NFT airdrop for holders of the new @binance $BAB token.

**Sep12 , 2022**

{% embed url="<https://twitter.com/BSCNews/status/1571952407596388354>" %}

### SecondLive collaborates with[@BaryonNetwork](https://twitter.com/BaryonNetwork)to start Fashion Design Competition!

**October 3, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1576907127985086464>" %}

### SecondLive collaborates with[@Element\_Market](https://twitter.com/Element_Market)to start Fashion Design Competition!

**October 10, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1579440939927744513>" %}

### SecondLive collaborates with[@LEND\_finance](https://twitter.com/LEND_finance)to start Fashion Design Competition!

**October 24, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1584501313001656320>" %}

### SecondLive as the authorized metaverse venue for the 2022 Qatar World Cup

**October 28, 2022**

{% embed url="<https://twitter.com/QatarDigitalTWN/status/1585478995163815938>" %}

### SecondLive collaborates with[@Million\_\_Winner](https://twitter.com/Million__Winner)to start Fashion Design Competition!

**October 29, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1586260199894962177>" %}

### Our community member[@Miso\_211](https://twitter.com/Miso_211)will star in the "2live with friends" concert. See you soon on the stage!

**November 10, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1590656991604932608>" %}

### ![⚽️](https://abs-0.twimg.com/emoji/v2/svg/26bd.svg) #SecondLive &[@BNBCHAIN](https://twitter.com/BNBCHAIN)[#WorldCup2022](https://twitter.com/hashtag/WorldCup2022?src=hashtag_click) Online Campaign starts!

{% embed url="<https://twitter.com/SecondLiveReal/status/1592494364705816576>" %}

### SecondLive Creator Carnival, Unleash Your Talents. Persist in submitting designs & get rewards continuously.

**November 16, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1592861444240199680>" %}

### Just 3 minutes to get an Online Brand Space

**November 20, 2022**

{% embed url="<https://secondlive.world/brandCenter>" %}

### We’re super excited to announce that SecondLive APP is now available on Google Play.![📲](https://abs-0.twimg.com/emoji/v2/svg/1f4f2.svg)

**November 29, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1597540998506086401>" %}

### BSC News[@BSCNews](https://twitter.com/BSCNews)[@BSCNewsNFT](https://twitter.com/BSCNewsNFT)official uniforms free mint on SecondLive STARTS today.

**December 7, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1600434589935144961>" %}

### Fam! We're excited to announce that [#Lasagna](https://twitter.com/hashtag/Lasagna?src=hashtag_click), as a SecondLive’s web3-specific UGC Tool is now live!&#x20;

**December 20, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1605114003155750913>" %}

### BabyWealthyClub NFT Holder TV Head Mystery Box free mint on SecondLive STARTS today.

**December 31, 2022**

{% embed url="<https://twitter.com/SecondLiveReal/status/1609143749908520962>" %}

### SecondLive x\@RhinoX\_NFTBrown Rhinox Hat Free Giveaway

**January 3, 2023**

{% embed url="<https://twitter.com/SecondLiveReal/status/1610222695463124992>" %}


# Get Started

## Become an Inhabitant on SecondLive <a href="#id-4f2b3b41-c9f7-4a1a-938b-29af52b81c4d" id="id-4f2b3b41-c9f7-4a1a-938b-29af52b81c4d"></a>

{% hint style="info" %}
We make a series tutorials to help you quickly understand SecondLive. Follow the instructions below to dive into social metaverse.
{% endhint %}

👉 [<mark style="color:purple;">**Create an Account**</mark>](/get-started/create-an-account)

## SecondLive Tutorial <a href="#f3806fe9-99f3-4deb-a588-acc1556ebff5" id="f3806fe9-99f3-4deb-a588-acc1556ebff5"></a>

There are various gameplay in SecondLive. Here we introduce some basic functions. Welcome exploring SecondLive personally for more fun.

👉  [<mark style="color:purple;">**Greate an Avatar**</mark>](/products/avatar/create-an-avatar)

<mark style="color:purple;">**👉**</mark>[ <mark style="color:purple;">**How to Visit a Space on Mobile**</mark>](/get-started/how-to-visit-a-space-on-mobile)

👉  [<mark style="color:purple;">**Three ways obtain clothes in SecondLive**</mark>](/get-started/three-ways-to-obtain-clothes-in-secondlive)

👉  [<mark style="color:purple;">**Tutorial for Treasure Hunt at Lobby**</mark>](/get-started/tutorial-for-usdbean-bonanza-at-lobby)

👉 [<mark style="color:purple;">**Tutorial: Continuous On-chain Clock-in Task**</mark>](/get-started/tutorial-continuous-on-chain-clock-in-task)

👉 [<mark style="color:purple;">**Tutorial for SL Marketplace Trilogy Challenge**</mark>](/get-started/tutorial-for-sl-marketplace-trilogy-challenge)

👉  [<mark style="color:purple;">**MVB Pavilion**</mark> ](/products/space/mvb-pavilion)

<mark style="color:purple;">👉</mark>  [<mark style="color:purple;">**Earn BEAN on SecondLive**</mark>](/get-started/earn-bean-on-secondlive)

<mark style="color:purple;">**👉**</mark>  [<mark style="color:purple;">**Operate Your Own Space**</mark>](/get-started/operate-your-own-space)

<mark style="color:purple;">**👉**</mark>  [<mark style="color:purple;">**Become a creator**</mark>](/creator/becoming-a-secondlive-creator)

<mark style="color:purple;">**👉**</mark>  [<mark style="color:purple;">**Attend the Metaverse Concert**</mark>](/get-started/attend-the-metaverse-concert)

<mark style="color:purple;">**👉**</mark>  [<mark style="color:purple;">**Participate in Mining to Earn LIVE Income**</mark>](/get-started/participate-in-mining-to-earn-live-income)

<mark style="color:purple;">**👉**</mark>  [<mark style="color:purple;">**NFT Market Touring**</mark>](/get-started/nft-market-touring)

<mark style="color:purple;">**👉**</mark>  [<mark style="color:purple;">**How to enter SecondLive**</mark>](/get-started/how-to-enter-secondlive)

<mark style="color:purple;">**👉**</mark>  [<mark style="color:purple;">**Chat and follow friends**</mark>](/products/sns/sns-guideline)

<mark style="color:purple;">**👉**</mark>  [<mark style="color:purple;">**Invitiation Comission**</mark>](/get-started/referral-program)


# AI Companion Guide

SL AI Companion Officially Debuts!

After extensive development by the SL technical team, we're thrilled to introduce our CompanionGPT language model! Now, you can snag your very own AI Companion and dive headfirst into some seriously mind-boggling conversations in the WEB3 world!

<figure><img src="/files/TSemPkhetDLquv5mkhoR" alt=""><figcaption></figcaption></figure>

#### **1. AI Companion Entry**

**Entry 1:** Visit the SL homepage and grab your AI buddy. <https://secondlive.world/>

**Entry 2:** Head to “AI Companion” - “AIGC” on the SL website.

#### 2. Get One AI Companion

Step 1: Choose An Avatar As Your AI Companion. Select from four Avatar options, with more coming soon.

<figure><img src="/files/8vIXwkE4TKTtwgbSTe9y" alt=""><figcaption></figcaption></figure>

Step 2: Set Nickname and Personality.

<figure><img src="/files/dHnuyvBKZgsFvz62nAiG" alt=""><figcaption></figcaption></figure>

Step 3: Customize Appearance. You can also visit the SL Marketplace to purchase clothing items to dress up your AI Companion. (Marketplace: <https://secondlive.world/marketplace/imo/list?tab=2>)

<figure><img src="/files/c6n83kz1uVwg2wvGpx1x" alt=""><figcaption></figcaption></figure>

Step 4: Personalize Settings. Customize how your AI Companion addresses you and its greeting message.

<figure><img src="/files/SyqZZbvWgJqVrLpKvn3D" alt=""><figcaption></figcaption></figure>

Step 5: Start Chat.

<figure><img src="/files/o17EnEzE8PnkbsgPHdia" alt=""><figcaption></figcaption></figure>

Note: You can create up to 3 AI Companions.

#### **3. Chatting and Unlocking Rewards**

Rest assured about privacy while chatting—we ensure comprehensive chat security.

<figure><img src="/files/FDV9P195X6TDb7p3K0Le" alt=""><figcaption></figcaption></figure>

Each account receives 20 free points when talking with your AI Companion for the first time.

During chats, each message sent deducts one point (two points if the message exceeds 2,000 tokens). Additionally, requesting AI replies also deducts one point.

Daily chats with your AI Companion randomly unlock mystery boxes rewards, and continuously increase the intimacy between you.

**About Intimacy and Daily Interaction Rewards(Mystery Box):**

Intimacy ranges from 0 to 100 and increases gradually with daily chats. Randomly receive mystery boxes rewards during chats containing $BEAN or other rewards. Up to four boxes can drop daily. Once all boxes are opened, you can continue chatting, but intimacy points won't increase until the next day.

Note that a maximum of four boxes can drop daily, regardless of how many AI Companions you chat with.

#### **4. Q\&A**

**Q1: What if I run out of points?**

A1: Recharge with $BEAN on the COMBO chain at a 1:1 ratio through the recharge entrance on the main page.

<figure><img src="/files/1gb5RcnNuClN6qAMsqHi" alt=""><figcaption></figcaption></figure>

**Q2: How do I get $BEAN?**

A2: You can swap(<https://hunterdex.net/swap>) or tackle tasks on COMBO through SL Bounty (<https://secondlive.world/bounty/general>).

**Q3: Why can't I recharge with the $BEAN obtained from Bounty tasks?**

A3: $BEAN acquired from Bounty tasks is centralized in your SecondLive account, not on-chain. Every Monday after 10:00 UTC, once your $BEAN balance exceeds 100, you can claim them to your wallet via the Staking page (<https://secondlive.world/staking>). Then, you can use them to recharge points for the AI Companion.

<figure><img src="/files/nhrJqwXiQz9u0K46CFlW" alt=""><figcaption></figcaption></figure>

**Q4: Why can't I recharge with the $BEAN obtained from daily chatting mystery box rewards?**

A4: Similar to the $BEAN obtained from Bounty, every Monday after 10:00 UTC, once your $BEAN balance exceeds 100, you can claim them to your wallet via the Staking page (<https://secondlive.world/staking>). Then, you can use them to recharge points for the AI Companion.

**Q5: Can I delete my AI Companion?**

A5: Yes, you can! Hover over your companion's avatar on the main interface and click the delete button to remove it from your AI companion list.

<figure><img src="/files/qxULgMbHvxVZSSs9XrBP" alt=""><figcaption></figcaption></figure>


# Create an Account

{% hint style="info" %}
To log in to the game, you need to use your wallet address as an account connected to the BSC main chain.
{% endhint %}

## I. Own a wallet address <a href="#yi-chi-you-yi-ge-qian-bao" id="yi-chi-you-yi-ge-qian-bao"></a>

### Metamask Wallet：<https://metamask.io/>​ <a href="#metamask-wallet-https-metamask-io" id="metamask-wallet-https-metamask-io"></a>

### Math Wallet：<https://mathwallet.org/>​ <a href="#math-wallet-https-mathwallet-org" id="math-wallet-https-mathwallet-org"></a>

### Trust Wallet：<https://trustwallet.com/>​ <a href="#trust-wallet-https-trustwallet-com" id="trust-wallet-https-trustwallet-com"></a>

## II. Use BSC Wallet

### Use Metamask For Binance Smart Chain

{% embed url="<https://docs.binance.org/smart-chain/wallet/metamask.html>" %}

### Use MathWallet For Binance Smart Chain

{% embed url="<https://docs.binance.org/smart-chain/wallet/math.html>" %}

### Use TrustWallet For Binance Smart Chain

{% embed url="<https://docs.binance.org/smart-chain/wallet/trustwallet.html>" %}

## login Account <a href="#deng-lu-zhang-hu" id="deng-lu-zhang-hu"></a>

**1. Click "Connect Wallet" to link your wallet account on homepage.**

<figure><img src="/files/aZI1suuEdu5SZ0kamiUe" alt=""><figcaption></figcaption></figure>

**2. Connect Your Email**

Click "Start" on homepage, edit information and connect mailbox.

<figure><img src="/files/4Yx3FNdihWsXKX2SfLcF" alt=""><figcaption></figcaption></figure>

**3. Download the client**

Click "Avatars" to edit and save your character image on client-side. Then you can travel around relevant space.

<figure><img src="/files/NKDySQtPfJ205bAJtFtx" alt=""><figcaption></figcaption></figure>


# Earn BEAN on SecondLive

## Method 1: Newbie Rewards

Upon successful registration as a new player, navigate to the "**Bounty-New Player Task**" (\*\*<https://secondlive.world/bounty/newPlayer**>) to claim registration and login rewards. Engage in additional tasks within this section for more rewards.

**Note:** To ensure fairness and prevent fraud, $BEAN rewards for new player tasks are only claimable after verifying one's own Twitter account.

<figure><img src="/files/ECx3CQbQtGiaxmt9xSYZ" alt=""><figcaption></figcaption></figure>

## Method 2: Daily Tasks

Explore a range of daily tasks on SecondLive and win:👇

**First**, on chain clock in on various chains to earn $BEAN at <https://secondlive.world/bounty/unfinished> ;

**Second**, visit the **LOBBY in the mobile app to collect gold coins**, and **claim corresponding $BEAN bonuses** on the Bounty (\*\*<https://secondlive.world/bounty/unfinished**>).

**Third**, attend co-campaigns between SecondLive and its project partners, offering $BEAN rewards and other types of rewards.

**Moreover,** during significant events, **limited NFT Mint events are launched**. Participating users can acquire $BEAN along with exclusive limited NFT assets.

<figure><img src="/files/fmGYrisskNax50AuJUt2" alt=""><figcaption></figcaption></figure>

## Method 3: Participate in AMA Events

During AMA events that are conducted in SecondLive Metaverse, the lucky draws there provide participants with chances to win $BEAN. Engage actively and pose questions to potentially earn even more substantial rewards if selected.

Furthermore, meeting the required duration of participation in the AMA also leads to $BEAN rewards.

<figure><img src="/files/LxIJr4R4EK1D43ugOBhi" alt=""><figcaption></figcaption></figure>

## Method 4: **Purchase NFT Assets with VP Value for More $BEAN**

You can purchase NFT Assets (Space, Badge and Pet) with VP value to maximize your $BEAN earnings, since there are specific VP tasks with $BEAN bonuses on Bounty section (<https://secondlive.world/bounty/unfinished>). After completing them, the higher your VP value, the more $BEAN bonus you could get.

The below are the NFT assets details for you to refer: 👇

### Space

You can purchase the below spaces with VP value at “Space”-”Category”-”MarketPlace” <https://secondlive.world/marketplace> .

| Types | Subtypes         | VP Value | S:LV5 (VP\*1.3) | A:LV4 (VP\*1.1) | B:LV3 (VP\*1.0) | C:LV2 (VP\*0.9) | D:LV1 (VP\*0.8) |
| ----- | ---------------- | -------- | --------------- | --------------- | --------------- | --------------- | --------------- |
| Space | Apartment        | 1000     | 1300            | 1100            | 1000            | 900             | 800             |
|       | Crypto Space     | 2000     | 2600            | 2200            | 2000            | 1800            | 1600            |
|       | Island Space     | 2000     | 2600            | 2200            | 2000            | 1800            | 1600            |
|       | Ocean Pool Space | 2000     | 2600            | 2200            | 2000            | 1800            | 1600            |
|       | Rooftop Space    | 2000     | 2600            | 2200            | 2000            | 1800            | 1600            |

**Notes:**

1. Currently, only above **five types of Space NFTs** have VP rewards upon task completion.
2. Besides, after purchasing the space, you need to “create” it to win more benefits. When a visitor stay in your space **over 3 minutes**, you could receive a certain amount of $BEAN rewards. Details as follows:

* Visitor's Address(Space) **with SecondLive NFT**: **5** $BEAN \* Space output efficiency/day
* Visitor's Address(Space) **without SecondLive NFT**: **0.5** $BEAN \* Space output efficiency/day

<figure><img src="/files/jW0VR5n88YYmHMwz4J74" alt=""><figcaption></figcaption></figure>

### Badge

The badges that were issued for the BSC 1st Anniversary Celebration also have the VP value. Each could generate 30 VP value. Purchase one at “Badge”-”Category”-”MarketPlace” <https://secondlive.world/marketplace>

### Pet

Moreover, you can still buy Dog pet to get more VP value at at “Pet”-”Category”-”MarketPlace” <https://secondlive.world/marketplace>

| Types | Subtypes | VP Value | S:LV5 (VP\*1.3) | A:LV4 (VP\*1.1) | B:LV3 (VP\*1.0) | C:LV2 (VP\*0.9) | D:LV1 (VP\*0.8) |
| ----- | -------- | -------- | --------------- | --------------- | --------------- | --------------- | --------------- |
| Pet   | Dog      | 125      | 162.5           | 137.5           | 125             | 112.5           | 100             |

**To check your total VP value, plz head to "Voting Power"-”Dao” (**[**https://secondlive.world/dao**](https://secondlive.world/dao)**) to view your total VP value.**


# Operate Your Own Space

{% hint style="info" %}
At present, SecondLive has launched the first batch of Personal Spaces. Players can create Personal Spaces to earn income by staking personal Space NFTs.
{% endhint %}

#### **1. Get a Personal Space NFT** → [<mark style="color:purple;">**How to get a Personal Space NFT?**</mark>](/help-center/faq/how-to-get-a-personal-space-nft)

**2. Create a Personal Space** → [<mark style="color:purple;">**How to create a Personal Space?**</mark>](/help-center/faq/how-to-create-a-personal-space)

**3. Invite friends to play in your Space** → <mark style="color:purple;">**H**</mark>[<mark style="color:purple;">**ow to invite friends into my space**</mark>](/help-center/faq/how-to-invite-friends-into-my-space)<mark style="color:purple;">**?**</mark>

👉[<mark style="color:purple;">**Personal Space revenue output rules**</mark>](/help-center/faq/personal-space-income-standard-introduction)

You can invite your friends to play in your space and obtain BEAN by sharing invitation link. For now, Personal Space supports following gameplay:

#### **Video Watching:** As the title, you can watch movies, TV shows and other videos with your friends together.

![](/files/HmLNZtDW40ijPxXP0At6)

#### Jigsaw puzzle: You can invite your friends to play jigsaw puzzles to earn BEAN income.

![](/files/zNflICRhNNRNlemP3aYz)


# Participate in Mining to Earn LIVE Income

{% hint style="info" %}
Once you earn a certain amount of BEAN by playing games, running Space as well as accomplishing required missions, you can participate in mining and stake your BEAN to earn LIVE tokens.
{% endhint %}

### Ⅰ. Click \[MINING] to enter mining page. <a href="#id-747c1c3f-8ba3-4d1f-aa0f-a789d78bb44b" id="id-747c1c3f-8ba3-4d1f-aa0f-a789d78bb44b"></a>

<figure><img src="/files/slv2vzhkD27dPQpykoBt" alt=""><figcaption></figcaption></figure>

### Ⅱ. Click \[Stake] to earn LIVE. <a href="#e54c20ef-389f-47ca-9ddb-5e8f1a374013" id="e54c20ef-389f-47ca-9ddb-5e8f1a374013"></a>

<figure><img src="/files/nbt2VcPfl8Ma0swtr5jk" alt=""><figcaption></figcaption></figure>

### **Mining Rules：**

<figure><img src="/files/Fjd98vkU3xMIUDLmOJJN" alt=""><figcaption></figcaption></figure>

1\. Get $LIVE by staking $BEAN. The #mining pool will be refreshed once a week with rewards of 100,000 $LIVE. (The quantity of LIVE output per week will change dynamically through SecondLive DAO governance in the future.）&#x20;

2\. The staked $BEAN will be burned and cannot be withdrawn.&#x20;

3\. $BEAN can be transferred. Staking gets LIVE and burns it.

4.10% of the mining pool’s output revenue will be used as support for the team’s technical development costs.

Link：<https://secondlive.world/staking>


# NFT Market Touring

## NFT Market

[How to sell my NFT?](/help-center/faq/how-to-sell-my-nft)

[How to make an NFT transfer?](/help-center/faq/how-to-make-an-nft-transfer)

[How to trade NFTs?](/help-center/faq/how-to-trade-nfts)

[How to participate in NFT auctions on SecondLive?](/help-center/faq/how-to-participate-in-nft-auctions-on-secondlive)


# How to enter SecondLive

## How to enter SecondLiv&#x65;**?**

1.Click \[Space] and enter the SecondLive.

<figure><img src="/files/dDQiv0AZkKxaqEaGWR2q" alt=""><figcaption></figcaption></figure>

**2.Lobby**

<figure><img src="/files/I8dsygMuFcJMz35PfV1P" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/ShOBgRhAYWBpwRZMQde0" alt=""><figcaption></figcaption></figure>

**3. AMA Hall**

<figure><img src="/files/gCcZOHKrMz6CYB9F1ANT" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/1raQOCB1hU96u8yNz4Nb" alt=""><figcaption></figcaption></figure>


# Referral Program

{% hint style="info" %}
Discover the SecondLive Referral Program!To express the huge gratitude for community support, SecondLive Team has revamped its Referral Program. The brand-new Referral Program could bring the users even more benefits.
{% endhint %}

#### **1. All SecondLive users can refer friends**

How to do: copy your referral ID in Profile→Referral or send your referral URL/QR Code to your friends. After they register and successfully log in to SecondLive, the referral relations will be set up between you and your invitee. From then on, every time your invitees earn the $BEANs, SecondLive will reward you with certain percentage of their $BEAN revenue.

#### **2.Referral Tiers and Referral Reward**

* Tier 1 referral: If directly invite a friend to SecondLive, every time your friends get $BEAN, you will be simultaneously rewarded with 5% of their $BEAN earnings;
* Tier 2 referral: If your friend invites their friends, every time their friends get $BEAN, you will be simultaneously rewarded with 1% of their friends’ $BEAN earnings.

<figure><img src="/files/3GVvzUQ4KeO7txqY7bhq" alt=""><figcaption></figcaption></figure>

#### **3. Benefits of referring friends**

* Refer friends to SecondLive and earn $BEANs together! The more friends you invite, the more $BEANs you could earn.
* As your referral $BEAN rewards increase, you will receive SecondLive’s limited referral badges:
  * Earn 200 $BEANs through referrals, and you will receive LV1 Referral Icon Badge;
  * Earn 500 $BEANs through referrals, and you will receive LV2 Referral Icon Badge;
  * Earn 1,000 $BEANs through referrals, and you will receive LV3 Referral Icon Badge;
  * Earn 5,000 $BEANs through referrals, and you will receive LV4 Referral Icon Badge;
  * Earn 10,000 $BEANs through referrals, and you will receive LV5 Referral Icon Badge.
* Those who earn a lot through referral program will have the chance to obtain exclusive event tickets and prior opportunities to experience new products.

Join SecondLive with your friends and start earning $BEANs right now!


# Attend the Metaverse Concert

SecondLive x Innocent Cats Hip-hop Concert Participation Tutorial

## I. **About Concert**

SecondLive join hands with Innocent Cats to hold a first-ever pilot Metaverse Hiphop concert on BNB Chain. We are thrilled to have American rap star Quavo on stage, delivering peace and love in the wonderful SecondLive Metaverse world.

* **Time: 12:00 (UTC), Apr.15th, 2022**
* **Venue: SecondLive Concert Stadium**
* **Song List**
  * *LAMB TALK*
  * *Workin Me*
  * *Go All The Way*
  * *Paper Over Here*
  * *Strub Tha Ground*
  * *Go Off*
  * *Pass Out*

👉 [**Learn More**](https://secondlive.world/QuavoShow)

## **II. How to Participate**

### **1.** Sign **up for SecondLive**

Users have to sign up for SecondLive on the official website and download the SecondLive PC client in order to access the concert stadium. (Note: Applicable for new users. The registered account can skip it.)

👉 [**Create an Account**](https://docs.secondlive.world/get-started/create-an-account)

👉 [**PC Client Download**](https://secondlive.world/download)

**2. Get a Concert Ticket NFT**

Users can buy a single concert ticket or become an Innocent Cats NFT holder to watch the show. Four methods to enter the concert:

* **Method 1: Become an Innocent Cats NFT holder**

All Innocent Cats NFT holders can freely access to concert. [Get ](https://opensea.io/collection/innocentcats-nft)[a cat ](https://opensea.io/collection/innocentcats-nft)[>>](https://opensea.io/collection/innocentcats-nft)

* **Method 2: Get a ticket from Binance NFT Marketplace**

Ticket NFT for this concert will be sold on Binance NFT Marketplace. The amount available is limited. First come, first served.

Ticket Purchase((Open April 10th)):👉 [**Binance NFT**](https://www.binance.com/en/nft/home)

* **Method 3: Get a ticket from SecondLive Marketplace**

Buy a ticket from SecondLive Marketplace.

Ticket Purchase (Open April 7th): 👉 [**Market**](https://secondlive.world/market)

* **Method 4: Get a ticket from Whitelist Campaign**

  * **How to win a whitelist spot:** please join SecondLive Discord or official Telegram and get more information from the community admin.
  * **How to claim a whitelist ticket NFT:** Once you have acquired a whitelist spot, please click Claim button on the ticket collection page(Open April 7th, one adress can claim one whitelist spot/ticket):👉 [**Claim**](https://secondlive.world/QuavoShow)

![Ticket Claim](/files/Og9mpsJBZf4PF47nUIS8)

* **View my NFTs**

![](/files/5TZWvmv6gMiBzxIo65Xn)

### **3. Watch the Show**

Once you have claimed your ticket NFT successfully, you are eligible to enter the virtual stadium when the show starts. Steps as follows:

* **Step 1:** Log on to SecondLive official website, dress up your Avatar with Innocent Cats uniform.

![Avatar](/files/9Pdl4t7uOXehkuDacOCl)

* **Step 2:** Find Quavo Show under Event menu, click ENTER to wake up the virtual stadium in the PC client.

![](/files/c8CXK2KWZpKnzCbvmSEM)

* **Step 3:** Now you are in the 3-floor stadium. The concert will officially start after the countdown. You can access different floors as you wish and choose your favorite spot for watching. The ballroom is on the ground floor. Let’s dance when Quavo takes the stage!

![Portal](/files/gN1bih3CLJWpbOGJ3fWM)

![Ballroom](/files/NDfy7iIIkljFUnNLuKf9)


# Three ways to obtain clothes in SecondLive

There are three ways to get yourself clothes in SecondLive, which are as follow:

First way: if you are the BAB Token holder, you can directly free mint the clothes, which is also the activity jointly held by SecondLive and BNB Chain. More info to free mint:<https://medium.com/@SecondLiveReal/secondlive-open-reward-claim-for-bab-token-holders-a95e4f6e85cd>

Second way: you can directly purchase the clothes on SecondLive Marketplace. There are kinds of original clothes and accessories for you to choose. Go and purchase them:<https://secondlive.world/marketplace>

Third way: you can keep a close eye on SecondLive campaigns. A series of clothes free mint events will be randomly released for Metaverse inhabitants. Looking forward to your participation! More campaign info on SecondLive Event Page:<https://secondlive.world/event>


# Tutorial: Continuous On-chain Clock-in Task

1. Head over to Bounty and find On-Chain Clock in Task;

<figure><img src="/files/ogIYDzh5DIrczO5hvtiA" alt=""><figcaption></figcaption></figure>

2. Click "Punch" to bring up your wallet and confirm your clock-in;

<figure><img src="/files/PaSWUOwns9qVfqhUKSqe" alt=""><figcaption></figcaption></figure>

3. After the check-in is completed, the task will turn gray and display the countdown to the next clock-in, meaning you have completed one clock-in.

Don't miss out on the opportunity to complete the Continuous Clock-in task and win more rewards!


# Tutorial for $BEAN Bonanza at Lobby

Download and log in to the SecondLive mobile app to pick up gold beans. Simply scan the QR code below to download;

&#x20;                                       <img src="/files/oodna6g8ZlL2HS4uVXK3" alt="" data-size="original">

After entering Square, you can go to the Lobby hall as shown in the figure below;

<figure><img src="https://secondlive.notion.site/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F4893c7da-7b45-4a45-ab49-1acb5ccab397%2FUntitled.png?id=33d6772b-7852-41a9-90cf-5aa16a816c00&#x26;table=block&#x26;spaceId=a076ef86-0622-4c2c-821c-63af2b07af48&#x26;width=2000&#x26;userId=&#x26;cache=v2" alt=""><figcaption></figcaption></figure>

Once in the Lobby, you will see scattered gold beans. Try picking them up!

<figure><img src="/files/BavUCjQ3zvPvQ16AMwST" alt=""><figcaption></figcaption></figure>

When you collect a bean, you'll receive a notification with the amount of $BEAN collected;

<figure><img src="/files/YeIBi0geZHXKA8qdzmyJ" alt=""><figcaption></figcaption></figure>

Keep collecting gold beans until you reach the daily limit and finish the task.


# Tutorial for SL Marketplace Trilogy Challenge

This challenge consists of three phase tasks on the Marketplace, where participants must reach the required number of trades for each task. All trading orders for each task should be made using the designated "Go Now" links; otherwise, participants may not successfully claim rewards.

Note: The completion of tasks is based on the number of trade orders, not the number of items purchased per order. If multiple items are purchased in a single order, it will still only count as one trade.

Phase 1: Complete three transactions on the SecondLive secondary market to claim a Hairstyle NFT and receive a 10 $BEAN bonus. (Check your on-chain wallet for $BEAN transfers.)

As shown in the image below, you can purchase any item with a listed price.

Go Now:<https://secondlive.world/marketplace/0>

<figure><img src="/files/0kpz5Tl1zhPhkTVbef7a" alt=""><figcaption></figcaption></figure>

Phase 2: Complete three transactions on the SecondLive IMO market to claim another Hairstyle NFT and receive 20 $BEAN.

As shown below, you can purchase first-hand works released by creators.

Go Now：<https://secondlive.world/marketplace/imo/list?tab=2>

<figure><img src="/files/pkMzX2XrX4wdojqoeOFW" alt=""><figcaption></figcaption></figure>

Phase 3: Complete ten more transactions on the SecondLive secondary market to claim a scarce Dance Space and receive 50 $BEAN.

Go Now:<https://secondlive.world/marketplace/0>

Get ready for a lively SL shopping spree, packed with exceptional and captivating finds!


# How to Visit a Space on Mobile

First, scan the below QR code to download SecondLive Mobile App.

&#x20;                                     <img src="/files/hGt5rH7aLBE40udqQdYa" alt="" data-size="original">

Next, log in to your SL account. You can choose to log in with your wallet address, email, or Google account.

&#x20;      ![](/files/ExkEwzsD1mNuRauGXAae)![](/files/qxQWesdiOu6CAHM4N1Vo)

Once logged in, a variety of spaces will be visible on the homepage. Select a space that catches your interest, enter it, and explore for at least 30 seconds.

<figure><img src="/files/gJbIVWM1n5Otlh7MZBpd" alt=""><figcaption></figcaption></figure>

Click "Space" in the top left corner, enter any Space ID, click the space icon, and you'll be instantly transported to that space.

<figure><img src="/files/sWGITbB2CpDqgTnkSWsM" alt=""><figcaption></figcaption></figure>

Finally, return to the web version of the “New Player Task” - “Bounty”, and “Claim” the $BEAN reward.


# Community

## Basic community <a href="#id-0017d091-8dfb-4fa2-8f1a-25f06f38539a" id="id-0017d091-8dfb-4fa2-8f1a-25f06f38539a"></a>

* 🐦 [Twitter](https://twitter.com/SecondLiveReal)
* 📰 [Medium](https://medium.com/@SecondLiveReal)
* 🌏 [Discord](https://discord.gg/Zw84wuacPA)
* 🤖 [Github](https://github.com/SecondLive)
* 📺 [YouTube](https://www.youtube.com/channel/UCqMYVZ61Pid1fdIsjt3n7hw)
* 💬 Telegram
  * 📣 [Announcement Channel](https://t.me/SecondLiveNews)
  * 🥞 [English Channel](http://t.me/SecondLiveCommunity)

> The administrator will never take the initiative to chat with you privately. If someone pretends to be from customer service to contact you directly, click ban immediately from chatting with you privately.

> Under no circumstances should you give anyone your password or seed phrase. If someone asks you for a seed phrase, please report it and block it immediately.

## Volunteers <a href="#id-9ff257cf-de00-45c8-b73f-031617bf5bb9" id="id-9ff257cf-de00-45c8-b73f-031617bf5bb9"></a>

SecondLive volunteers are the pioneers in the co-creation of the SecondLive community. Everyone contributes what they are good at to build SecondLive together.

{% embed url="<https://twitter.com/SecondLiveReal/status/1460961320589611013>" %}

## Community Featured Content <a href="#id-4e73758a-9176-4b1a-8b04-09ae68609686" id="id-4e73758a-9176-4b1a-8b04-09ae68609686"></a>

Here to display excellent works and outstanding contents of SecondLive community.

<table data-header-hidden><thead><tr><th width="185.66666666666666"></th><th width="301.6789982925441"></th><th></th></tr></thead><tbody><tr><td>Video</td><td><a href="https://www.youtube.com/watch?v=PHLBilr0wDk">https://www.youtube.com/watch?v=PHLBilr0wDk</a></td><td>@Dimka72221335</td></tr><tr><td>Article</td><td><a href="https://mirror.xyz/promisesk.eth/jWySz_dqT_wFsbrOJR-38WoKKQA0hXh0CLH6x_rLlIw">https://mirror.xyz/promisesk.eth/jWySz_dqT_wFsbrOJR-38WoKKQA0hXh0CLH6x_rLlIw</a></td><td>promisesk</td></tr><tr><td>Video</td><td><a href="https://twitter.com/rezayaafg/status/1461274686566940679?t=auzqLMX1tJrOaYYpUUruNQ&#x26;s=19">https://twitter.com/rezayaafg/status/1461274686566940679?t=auzqLMX1tJrOaYYpUUruNQ&#x26;s=19</a></td><td><a href="https://twitter.com/rezayaafg">@rezayaafg</a></td></tr><tr><td>MEME</td><td><a href="https://twitter.com/21mBitcoin/status/1455017213681758220">https://twitter.com/21mBitcoin/status/1455017213681758220</a></td><td>@21mBitcoin</td></tr><tr><td>Video</td><td><a href="https://youtu.be/Ye1dQA10ptg">https://youtu.be/Ye1dQA10ptg</a></td><td>Crypto Kamizu</td></tr><tr><td>Video</td><td><a href="https://youtu.be/CVL9SfJ2LA4
">https://youtu.be/CVL9SfJ2LA4<br></a></td><td>Reza</td></tr><tr><td>Video</td><td><a href="https://youtu.be/pbXP-7LcrJw
">https://youtu.be/pbXP-7LcrJw</a></td><td>Rudi</td></tr><tr><td>Video</td><td><a href="https://youtu.be/v3DwbOvT7_s
">https://youtu.be/v3DwbOvT7_s</a></td><td>Benjamin Kingsley</td></tr><tr><td>Video</td><td><a href="https://www.youtube.com/watch?v=ZG7CA--kUIU
">https://www.youtube.com/watch?v=ZG7CA--kUIU</a></td><td>TaikiTN &#x26; nguyenquangthach</td></tr><tr><td>Video</td><td><a href="https://secondlive.vn/index.php/youtube/

"><https://secondlive.vn/index.php/youtube/></a></td><td>NGUYEN MANH CUONG</td></tr><tr><td>Video</td><td><a href="https://drive.google.com/file/d/1oIO1cIUZzRvbeLBAqKidf-htbt-ewWH5/view?usp=sharing"><https://drive.google.com/file/d/1oIO1cIUZzRvbeLBAqKidf-htbt-ewWH5/view?usp=sharing></a></td><td>Michalis</td></tr><tr><td>Video</td><td><a href="https://twitter.com/Supr14di1/status/1453742929592270852"><https://twitter.com/Supr14di1/status/1453742929592270852></a></td><td>@Supr14di1</td></tr></tbody></table>

## Suggestion Wall <a href="#cf87758b-c52c-4e64-9ff7-c00ad4910d4e" id="cf87758b-c52c-4e64-9ff7-c00ad4910d4e"></a>

Go to <https://forum.secondlive.world/c/feedback/9> to make any suggestions that come up with you. Your ideas and insperation are crucial to community development.


# Brand & Logos

**👉** [**LOGO**](https://github.com/SecondLive/logo/tree/main/SecondLive-logo)&#x20;

## Settle in DeFi Exhibition Hall <a href="#id-467ade1a-4721-4e36-8fa4-fcaa27183a94" id="id-467ade1a-4721-4e36-8fa4-fcaa27183a94"></a>

### **1）How to become an exhibition project and open a booth?** <a href="#dea3857c-5aab-47b7-bfca-3e93437e01d4" id="dea3857c-5aab-47b7-bfca-3e93437e01d4"></a>

The applicant's project must be a project deployed on BSC, and they need to provide relevant display materials for the booth.

**Business Contact:** <olivia@secondlive.world>

### **2）Booth Introduction** <a href="#id-2ff6324e-3649-47b6-b491-c562769d3fb1" id="id-2ff6324e-3649-47b6-b491-c562769d3fb1"></a>

Booth is equipped with:

· **Billboard**

SecondLive customizes 3D NFTs and puts them into a blind box machine for projects to increase user traffic. (Available to projects who join blind box and mining.)

Suggested size 580\*830

PNG, JPG (less than 10 MB)

You cannot use a transparent background image

No restrictions on aspect ratio or shape

· **Project Introduction Background Image**

When users click on the Project Introduction image, it will redirect to the project’s homepage or introduction page.

Suggested size 280\*350

Background wall color number

· **Project Data Display Screen**

Number of users, total transaction volume, etc. Projects only need to provide the API data to display.

· **Blind Box Machine**

SecondLive customizes 3D NFTs and blind boxes for projects to increase user traffic.

· **Booth Staff (Optional)**

Projects can arrange staff at the booth to answer project questions from users.

![](/files/WT4Jz8oLbKryPwdqLhdl)

## Settle in MVB Pavilion Hall <a href="#id-657ecc55-aa21-412d-8a42-b3b9770f2ad3" id="id-657ecc55-aa21-412d-8a42-b3b9770f2ad3"></a>

> About MVB Pavilion
>
> &#x20;The MVB (Most Valuable Builder) pavilion is a span-new space jointly built by SecondLive and Binance Smart Chain. In the future, the pavilion will be used for MVB election, celebration, and display of past selected projects. Players can learn more about high-quality projects in SecondLive. Meanwhile, there are a variety of activities for project and user engagement.&#x20;

T**he exhibition hall is divided into two layers:**&#x20;

* 1st-floor: General project booth (100 places in total)&#x20;
* 2nd-floor: MVB project booth 1st-Floor Booth Application Entrance (project to apply or has applied MVB campaign): [<mark style="color:purple;">**click here**</mark>](https://forms.gle/hnYBpCrit517muWHA)

## Open Project Pavilion at SecondLive <a href="#id-22a6f4b6-991c-4137-82e4-36b0cfb76dd1" id="id-22a6f4b6-991c-4137-82e4-36b0cfb76dd1"></a>

We can build a Space for project on request in SecondLive metaverse. Email us if interested.

{% content-ref url="/pages/DTNQwNh1EQyemPY5Z0Q7" %}
[Brand Space Application](/brand-and-logos/brand-space-application)
{% endcontent-ref %}

**Business Contact：** <olivia@secondlive.world>


# Brand Space Application

Projects can apply for a free SecondLive Space, thus they can build a project-themed Brand Space in SecondLive.

{% embed url="<https://youtu.be/ijBH382b7qQ>" %}
Theme 1
{% endembed %}

{% embed url="<https://youtu.be/zYy12btxVFA>" %}
Theme 2
{% endembed %}

{% embed url="<https://youtu.be/utlcl9jw4yM>" %}
Theme 3
{% endembed %}

{% embed url="<https://youtu.be/NbSnYPFQT6w>" %}
Theme 4
{% endembed %}

{% embed url="<https://youtu.be/zsXRA09IKBs>" %}
Theme 5
{% endembed %}

## Free Brand Space

#### Free Brand Space has following themes for projects to choose:

* Theme 1
* Theme 2
* Theme 3
* Theme 4
* Theme 5

#### Features supported:

* NFT display
* AMA
* Voice chat
* Text chat
* Dance
* Live stream

## Paid Brand Space

Paid Brand Space and its features could be customized. It contains the following basic features and customized ones:

* Theme 1
* Theme 2
* customized theme

#### Features supported:

* NFT display
* AMA
* Voice chat
* Text chat
* Dance
* Live stream
* Customized features


# SecondLive Metaverse AMA Tutorial

SecondLive offers AMA services to partners, supporting them in community development and optimizing brand promotion and marketing. AMAs can be conducted in the dedicated SecondLive AMA Hall or within the partner's own Brand Space.

1. **Log in:** Access the [SecondLive Web](https://secondlive.world/), navigate to WORLD-AMA, and create a new AMA;

<figure><img src="/files/ZXGKcNDr2Jspf5AfwQ72" alt=""><figcaption></figcaption></figure>

2. **Create AMA:** Initiate an AMA by clicking "Create an AMA";

<figure><img src="/files/7PlU8MGynjryDqINiE4b" alt=""><figcaption></figcaption></figure>

3. **Fill Details:** Follow on-screen instructions to fill in essential AMA information; marked fields (\*) are mandatory;

<figure><img src="/files/CNCrGU0qruTonHkDeZaa" alt=""><figcaption></figcaption></figure>

4. **Schedule AMA:** When setting up your AMA, choose a venue and select a time slot on the calendar. Please pick a time slot within 1-7 days, starting 24 hours from now. We recommend an AMA duration of 1-3 hours.

<figure><img src="/files/ztDEXs9cxQJq6CjEv6ag" alt=""><figcaption></figcaption></figure>

5. **Set Lucky Draw Rewards:** Click “Set Customized Rewards”, you can configure your Lucky Draw sponsorship. The sponsorship could be NFT, Credits, Token, Gift Cards…

<figure><img src="/files/BXZbLGUeahCMCmvwMyBV" alt=""><figcaption></figcaption></figure>

Note: When setting rewards, kindly write down the accurate reward name, quantities, and winner counts. e.g., **Customized Reward Name: Space ID Gift Card**

**Total Reward Amount: 20** (It means that project sponsors 20 gift cards) **Winner Amount: 10** (It means that a total of 10 lucky audiences will be selected during the AMA.)

<figure><img src="/files/WDkqQDyWjjpP5ASrcFBP" alt=""><figcaption></figcaption></figure>

6. **Submit AMA Application:** Click "Submit" to submit the AMA application. After submitted successfully, the status will appear as "Upcoming."

<figure><img src="/files/anUcKPwq3m0gvfj1dK4t" alt=""><figcaption></figcaption></figure>

7. AMA Test:Two hours before the AMA, the host and speakers could enter the venue to test the mic and familiarize themselves with AMA features.

* How to enter the venue\*\*:\*\*

  * Download the SecondLive Mobile APP.
  * Click the related AMA Banner in “Hot Space” to enter the space; Or firstly enter SecondLive Square and enter the space ID or space name to search, e.g., "**TripleC**".

  <figure><img src="/files/7Ein8jlzoMbZjl2HtR7y" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/GFrzYS1IuR7PclnFJWqj" alt=""><figcaption></figcaption></figure>

8. **Inside the Venue:**

* Left Area: Chat area for text feedback.
* PIN function: Pin the necessary text.
* Right Area: Mic control, Audience list, Raise hand button,and Lucky Draw Button.

<figure><img src="/files/3PP5gkj1kGnzFwjbI69y" alt=""><figcaption></figcaption></figure>

**Note:**

Host controls: Invite and remove speakers by clicking on audience profiles.

Lucky Draw: Click the Lucky Draw button to initiate, and results display on the large screen.

9. **Post-AMA Actions:** After the AMA concludes, revisit the AMA page. Click the AMA Title to review the data and distribute rewards based on the provided information.

<figure><img src="/files/XVXbujqxp4Hf4xL6vE5J" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/5Oc5q2FGeuXXB29SMs9j" alt=""><figcaption></figcaption></figure>

**Please submit reward distribution proof**

10. After the rewards distributed, please submit the reward distribution proof.

<figure><img src="/files/LU1AwphFsJTVv0D7gasP" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/YT81cxBxh013wgoZBGHA" alt=""><figcaption></figcaption></figure>


# Roadmap

## **This is not a roadmap: It’s a to-do list.**

Regarding the social metaverse, our vision is to enable 1 billion people to work, play, and make friends here. The crypto world is evolving so fast, the metaverse related technologies and the market environment are changing rapidly, so we need to be flexible when planning a long-term path. Here, we continue to move forward based on our current knowledge and understanding, and at an iterative speed of one version per week.

## Avatar <a href="#ed47acb9-70e7-4c8e-ab88-512ee2f50ff4" id="ed47acb9-70e7-4c8e-ab88-512ee2f50ff4"></a>

1. The new Avatar image contains male and female characters, corresponding to nearly 20 actions.
2. Automatically generated Avatar by camera
3. Two-dimensional style Avatar generation
4. Integrate some well-known 3D Avatar projects so that these NFTs can used.

## Space <a href="#id-6844376d-303d-4e95-8dfd-9ae1448d24db" id="id-6844376d-303d-4e95-8dfd-9ae1448d24db"></a>

### **functional module**

1. Real-time voice, clubhouse-like, can realize AMA, language chat and other functions
2. The character can even walk the dog to enrich the scene elements
3. The character has a range of actions including jumping and sitting down
4. Follow others in the scene and jump to the room where your friends are located with one click
5. Scene recording and sharing function
6. Client Adaptation

## **Content Production**

1. AMA Hall
2. SecondLive Lobby provided as public space.
3. Multiple small scenes: bar, beach, rooftop, art gallery, forest, field, office, classroom, library, etc.

## SNS <a href="#deece1e4-4f67-4fa9-a09d-fa0aedd84f7f" id="deece1e4-4f67-4fa9-a09d-fa0aedd84f7f"></a>

1. Twitter integration
2. Follow function
3. Personal Profile page
4. GalaxyID, CyberConnect protocol integration
5. User Feed Stream

## **Creator** <a href="#id-115919a3-5ef6-4116-99ae-a2c92d8d3464" id="id-115919a3-5ef6-4116-99ae-a2c92d8d3464"></a>

1. The creator makes Space plug-ins

## Other <a href="#ae2f4974-d08f-4e53-8b6b-4fecaadd1aa3" id="ae2f4974-d08f-4e53-8b6b-4fecaadd1aa3"></a>

### **Peripheral functions**

1. BEAN is on chain, and the centralized mining method is migrated to the chain
2. Add task and sign-in functions, and improve user guidance

### **Client Planning**

1. The client structure is adjusted, only Space-related functions are retained, and most of the functions are migrated to the web side.
2. Mobile version support, planned to start in  2022
3. VR version support, planned to start in  2023


# Changelog

{% hint style="info" %}
The product is currently under rapid iteration, and the version is updated on a weekly basis. The details are as follows
{% endhint %}

## August 22, 2024&#x20;

### Telegram

1. New Feature Alert: Adopt a Pet! 🎉 Boost your $Crush output by adopting an adorable pet.

## August 2, 2024&#x20;

### Telegram

1. Launch the SL X Friends segment within the Bounty section, opening up new earning possibilities for our vibrant community!

## July 30, 2024

### &#x20;Telegram

1. SecondLive-TON Mini-App now features a lucky Wheel for free chances to win USDT, $Crush, or boost cards.
2. Daily random 2x $Crush claim chance enabled.
3. Leaderboard now sorted by total $Crush earned.
4. Enhance user experience.

## April 23, 2024&#x20;

### Web

1. Improve the user experience of Tripo AI.

## April 16, 2024

### &#x20;Web

1. Introduce the new revamped official website.
2. Grand launch of the AI Companion feature, inviting SL natives to experience it!

## March 14, 2024&#x20;

### Web

1. Integrate Blast Mainnet and launch the clock-in task.
2. Introduce a phased task on the Blast Mainnet.
3. Roll out the Clock-in Icon Badge on the Blast Mainnet.
4. Tripo AI-generated 3D models can now be minted as NFTs on various chains. These chains now include BNB Chain, Arbitrum, Blast, COMBO, opBNB, Scroll, and zkSync.
5. Creator's works are now tradable across various chains.
6. Include an "AMA Only" quick search option in the website's "Event" module.

## Calzone

1. Works created by Calzone can be minted as NFTs on various chains. These chains now include BNB Chain, Arbitrum, Blast, COMBO, opBNB, Scroll, and zkSync.

## February 7, 2024&#x20;

### Web

1. Users can now mint & sell their AI 3D creations on BNBCHAIN on SecondLive Marketplace.

## January 17, 2024

### Web

1. Integrate Tripo AI for AI-powered 3D modeling, allowing quick creation of high-quality 3D models from text.
2. Add a space creation guide video to the "Create a Space" page.

### Calzone

1. Support Tripo AI-generated 3D models, serving as exquisite decoration items for the space.
2. Fix some bugs.

## December 28, 2023&#x20;

### Web

1. Launch VP tasks on COMBO Mainnet.

## December 25, 2023&#x20;

### Web

1. Introduce Mining Pool on the COMBO mainnet;
2. Replace existing COMBO testnet tasks with COMBO mainnet tasks, including on-chain clock-in, phased tasks, and badges;
3. Add a new mobile task for visiting spaces on the COMBO mainnet in Bounty;
4. Creator's artworks could be traded on the COMBO mainnet.

## December 21, 2023&#x20;

### Web

1. Users can now claim their prior $BEAN rewards earned on the COMBO testnet in Bounty;
2. Full support for the entire space creation process from scratch, enabling users to create, design, and publish spaces;
3. Easily enter spaces using the Mobile APP with a QR code scan;
4. Categorize items in My Collections section of personal center.

### Mobile App 2.5

1. Enhance wallet login experience;
2. Fix bugs for a smoother performance.

### Calzone v1.5.0

1. Empower creators to create and customize spaces, available for personal use or for sale.

Upcoming Updates for Next Monday:

2. Launch Mining Pool on the COMBO mainnet;
3. Introduce new Daily Tasks in Bounty.

## December 12, 2023&#x20;

### Web

1. Introduce new daily tasks in Bounty across various chains, covering IMO shopping and Marketplace purchases.
2. Creators can sell their works on opBNB Mainnet and Scroll chains.

## November 23, 2023&#x20;

### Web

1. Projects with brand space can now independently host AMA events;
2. AMA events are now supported within brand spaces;
3. Enhance the user login experience.

### APP

1. Upgrade SecondLive AMA Hall with an interstellar theme.

## November 7, 2023&#x20;

### Web

1. Improve the treasure hunt rules to further prevent cheating.

### November 7, 2023

**CALZONE v1.4.1**

1. Optimize page content;
2. Resolve the texture loss issue in certain spaces on Mac systems.

## November 1, 2023

**Web Calzone v1.4.0** Calzone (Space Editing Tool): Support for personal space editing and blank decoration template editing.

𝐒𝐩𝐚𝐜𝐞 𝐄𝐝𝐢𝐭𝐢𝐧𝐠:

* Edit and save your existing spaces;
* Decorate your space with diverse elements;
* Compatible with original web decorator components;
* Introducing a broadcaster component: VCR Screen.

𝐁𝐥𝐚𝐧𝐤 𝐃𝐞𝐜𝐨𝐫𝐚𝐭𝐢𝐨𝐧 𝐓𝐞𝐦𝐩𝐥𝐚𝐭𝐞 𝐄𝐝𝐢𝐭𝐢𝐧𝐠:

* Access various blank decoration templates;
* Edit and export final designs in GLB format;
* Mint your designs to your account;
* Instantly view minted designs in your space.

## October 25, 2023

### Calzone 1.4.0

Calzone (Space Editing Tool): Support for personal space editing and blank decoration template editing.

Space Editing:

* Edit and save your existing spaces;
* Decorate your space with diverse elements;
* Compatible with original web decorator components;
* Introducing a broadcaster component: VCR Screen.

Blank Decoration Template Editing:

* Access various blank decoration templates;
* Edit and export final designs in GLB format;
* Mint your designs to your account;
* Instantly view minted designs in your space.

## October 25, 2023

### Web

1. Replace existing Scroll Sepolia testnet tasks with Scroll Mainnet tasks, including on-chain clockin, phased task and badge.

## October 17, 2023

### Web

Support displaying .arb names in username.

## October 9, 2023

### GOBETI v5.1.1

1. Update login method to SL account authorization;
2. Fix creation upload bug;
3. Optimize code performance.

## September 26, 2023&#x20;

### Web

1. Introduce a phased task for the BNB CHAIN Mystery Box

## September 23, 2023

### Mobile App v2.3

1. Enhance the AR features to improve the user experience.

## September 8, 2023

### &#x20;Web

1. Unveil the revamped official website;
2. Integrate the AICG Tool module into the website;
3. Release the latest GOBETI AI version, open for use by Creators.

## August 31, 2023

1. Add a Clock-in task on the opBNB Mainnet;
2. Introduce a phased task on the opBNB Mainnet;
3. Launch Clock-in Icon Badge on the opBNB Mainnet;
4. Replace existing Scroll Testnet tasks with Scroll Sepolia testnet tasks, including on-chain clockin, phased task and badge.

## August 22, 2023&#x20;

### Web

1. Chain-specific display on the Bounty page;
2. Enhance website interactions for a smoother user experience;
3. Support multi-chain sales for creator's clothing works;
4. Expand Brand Space default visitor capacity to 500.

## August 10, 2023&#x20;

### Web

1. Add a Clock-in task for the opBNB CHAIN Testnet;
2. Introduce a phased task for the opBNB CHAIN Testnet Mystery Box;
3. Launch the opBNB CHAIN Testnet Clock-in Icon Badge.

## August 9, 2023&#x20;

### Mobile App v2.2

1. Enhance AMA Hall functionality;
2. Fix some bugs.

## July 19, 2023

### Web/Mobile App v2.1

1. Upgrad registration process;
2. Avatar supports AR features;
3. Enhance AMA Hall functionality;
4. Improved app performance and speed.

## June 28, 2023 Web

1. Introduce a phased task for the Arbitrum Mystery Box.

### Mobile App v2.0

1. Enhance the performance of AMA Hall;
2. Boost app performance.

## June 14, 2023&#x20;

### Web

1. Add a Clock-in task for the Combo Testnet;
2. Launch the Combo Testnet Clock-in Icon Badge;
3. Introduce a phased task for the Combo Testnet Mystery Box.

## June 12, 2023&#x20;

### Mobile App v1.9

1. Improve wallet login;
2. Optimize registration process;
3. Boost performance;
4. Resolve various bugs.

## May 19, 2023&#x20;

### Web

1. Launch a 3D Bitcoin Pizza NFT Mint task;
2. Launch the zkSync Clock-in Icon Badge;
3. Add a Clock-in task for Arbitrum;
4. Add a Clock-in task for the Scroll Testnet.

## May 8, 2023

### Mobile App v1.8

1. Optimize performance;
2. Fix some bugs.

### Web

1. Reconstruct Space Decoration interface;
2. Portal feature available in Space Decoration;
3. Support locking decoration material in Space Decoration.

## April 26, 2023

### Web

1. Reconstruct Space Decoration interface;
2. Portal feature available in Space Decoration;
3. Support locking decoration material in Space Decoration.

## April 25, 2023

### Web

1. Adjust the task 1 of Voting Power Reward;
2. Launch $BEAN Bonanza Task on mobile device;
3. Add clothing blank template submission to Creator page.

## April 18, 2023

### Web

1. Newly added mobile device login tasks;
2. Online mobile application download guide.

## April 14, 2023

### Web

1.Launch another phased task: SL Marketplace Trilogy Challenge.

### Mobile App v1.7

1.Introduce a Hot Space list on the homepage;

2.Implement a QR Code scanning feature;

3.Incorporate a Personal Center page.

## April 7, 2023

### &#x20;Web&#x20;

1.Support viewing the acquisition progress of each Badge level.

## March 28, 2023&#x20;

### Web

1. Adjust VP task completion standards;
2. Enable viewing of referral details;
3. Optimize Marketplace order display logic.

## Mar 17, 2023&#x20;

### Web

1. Support displaying Space ID domain name in username;
2. Optimize Badge feature;
3. Add tutorial to continuous clock in phased task.

## Feb 23, 2023

### Web

1. Add binding Telegram account to personal Account；
2. Launch Phased Task - Clock in for NFT rewards in Bounty.

## Feb 16, 2023

### Mobile App v1.5

1.Improve AMA using experience;&#x20;

2.Optimize the synchronization and performance of avatars when they are in the same space;

## Feb 06, 2023

## Web

1. Optimize Space creation process;
2. Add item classification display and search features to IMO.

## Jan 18, 2023

### Web/Mobile App v 1.4

1. Ancient Spider Solitaire game goes online;
2. Launch new SecondLive Square scene;
3. Space Decoration Tool: Add Video Player widgets.

## Jan 17, 2023

### Mobile App v 1.4

1. Ancient Spider Solitaire game goes online;
2. Launch new SecondLive Square scene.

## Jan 12, 2023

### Web

1. Optimize NFT display;
2. Personal page a. Enable Discord account connection; b. Enable Google account connection.

## Jan 9, 2023

### Mobile App v 1.3

1. Support AMA;
2. Optimize chatting feature.

## Jan 5, 2023

Responsive web design version available;

## Jan 3, 2023

### Web

1.Notification system goes online.

## DEC 21 , 2022

### Web

1. Upgrade decoration feature with bulletin board and frame in Private Art Gallery and Brand Space;
2. Badge system goes online;
3. Release sale flow of MMD resources;
4. Launch LASAGNA MMD dance generating tool.

## NOV 25, 2022

### Web/Mobile App v 1.1

1. Latest Mobile App version goes online
2. LiveHouse space available
3. "2Live with friends" concert is coming soon.

## NOV 15, 2022

### Web

1. World Cup 2022 Campaign goes online.

## NOV 08, 2022

### Web

1. Enable to set multiple Avatar characters
2. Optimize creator page

## OCT 27 , 2022

### Web

1. Brand list is online
2. Creator list and personal profile available online
3. Add real-time sale synchronization on the list page of Initial Metaverse Offering (IMO)

## OCT 20 , 2022

### Web

1. Launch the Avatar hairstyle task
2. The initial Metaverse Offering (IMO) sale removes the end time limit; 3.Initial Metaverse Offering (IMO), designers can mint for free (2 times)
3. GOBETI released version 2.1.0

## OCT 12, 2022

New official website is online.

## SEPT 13 ,2022

### Web

1. Add View More to Hot Selling and New Listing modules on the marketplace page.
2. Enable social media link edit on brand page.
3. Optimize chat feature.

## AUG 29 ,2022&#x20;

### Client v1.38.53.89

1. Support YouTube live stream.
2. Improve SNS connection and account switching logic in PC client.

## AUG 26 ,2022

### Web&#x20;

1\. Avatar Editing Tool - GOBETI 2.0.2 version

## AUG 17 ,2022

### Web

1. Optimize Google verification strategy
2. Support Bitkeep wallet
3. Enable display of updated realistic style avatar on personal profile page
4. Improve avatar’s display problem

## AUG 04,2022

### Web/Client v1.37.52.87

1.Update realistic style avatar

2.Improve some features of private art gallery

3.Optimize transfer rules of SecondLive square

4.Improve music playing feature in Lobby

5.Upgrade avatar’s simultaneous display

## JUL 28,2022

### Web

1.SecondLive Forum available online

2.Support centralized NFT display in SecondLive private art gallery

3.Newly added royalty fee setting of NFT selling

## JUL 21, 2022

### Web/Client v1.36.51.86

1.Avatar Editing Tool - GOBETI 1.2.0 version available online.

2.Upgrade architecture of Treasure Hunting feature.

3.Improve details of Mannequin Challenge.

4.Add gateways to different public spaces in Lobby and enable the music playing feature. Optimize the function of AMA Hall.

## JUL 20 ,2022

### Web

1.Upgrade NFT decoration feature in Private Art Gallery

2.Personal profile page goes online

## JUL 13 ,2022

### Web

1.Optimize NFT MP4 display under My Collection page

2.New features added to the Upcoming List section, including seller info display, items ordering and cover image customize

## JUL 11 ,2022

### Client v1.35.50.84

1.SecondLive Square goes online.

## JUL 7 ,2022

### Web

1.Enhance account security system.

2.Support NFT clothes fitting and purchase on Ethereum and BNB Chain.

## Jun 29,2022

### Web/Client v**1.34.49.83**

1.Upgrade architecture of task module.

2.Launch Space Editing Tool.

3.Support Private Art Gallery’s open in PC client.

4.Online Squid Game.

5.Enable multi-chain (ETH/BSC) data display.

6.Support multi-color Avatar NFT selling feature.

7.Online Avatar/Space Editing Tools management & trade system.

8.Online the dynamic loading and display of Avatar resources.

9.Improve UI design of PC client and other minor problems.

## Jun 20,2022 Client v1.33.48.80

1.Upgrade UI design.

2.Enable loop playback on TV.

3.Optimize the hot update feature.

## Jun 15,2022

### Web&#x20;

1.Space Decoration Tool goes online.

## Jun 10,2022

### Web

1.Optimize Popular Space list display

2.Improve Wallet display details

3.Improve My Collections display details

4.Adjust the font size of tip content on NFT selling page

5.Enhance API of Account Settings page

6.Add Avatar loading progress bar

## Jun 2,2022

### Web

1.Market homepage goes online.

## May 26, 2022

### Web/Client v1.25.41.67

1.Server-side refactoring goes online

## May 13, 2022&#x20;

### Client v1.24.40.66

1.New Space goes online

## May 6, 2022&#x20;

### Web&#x20;

1.Event square page goes online

## Apr 30,2022

### Web/Client v1.22.38.64

1.Newly added ACG style Avatar

2.Enable dog-walking and interaction feature

3.Optimize space entrance information display

## Apr 21,2022

### Web

1.Improve DAO proposal feature, newly add display of executed proposal.

2.Add NFT profile picture upload reward in mission center.

## Apr 1,2022

### Web/Client v1.19.35.62

1.Support NFT as PFP.

2.Improve avatar.

3.SLT officially named $LIVE.

4.Quavo concert landing page online, event coming soon.

## Mar 21,2022 Web

### Client v1.17.13.59

1.Improve the way of connection for the chatbox on the Webpage.

2.Optimize the client installation package, realizing the dynamic loading of the scene.

## Mar 16, 2022

1.DAO governance goes online.

## Mar 7, 2022

### Web/Client v1.15.31.57

1.SNS goes online.

## Feb 17,2022

### Client v1.14.30.56

1.Compatible with Mac M1 chip.

2.Enable full-screen/non-full screen switch during live stream.

3.Improve visual effects in some scenes.

4.Support notification display on Web.

## Jan 30,2022

### **Web**

1.Add avatar module.

## Jan 20, 2022

### **Web/Mac/Win v1.13.29.55**

1.Release island space mystery box NFTs.

## Jan 4, 2022&#x20;

### **Mac/Win v1.12.20.48**&#x20;

1\. Add Xmas & New Year campaign pavilion. Available on Jan.5.

## Dec 28, 2021

### **Mac/Win v1.11.18.46**

1. Improve live stream and lucky draw function.
2. New version avatar.

## Dec 16, 2021

### **Web**

1. Add man-machine verification.
2. Add pages and tips for upgrade maintenance.
3. Optimize order price sorting.

## Dec 13, 2021

### **Mac/Win v1.10.16.43**

1. Add resolution automatic adaptation feature.
2. Add sensitive words & speaking ban management, etc.
3. Improve the icon infrastructure on the client.
4. Remove *All Space* tab.
5. Remove the client sign-up function and evoke from web to login to Space.

## Dec 09, 2021

### **Web**

1. Add Cookies collection tips.
2. Add banner in Space module.
3. Add multiple download addresses.
4. Add on-chain clock in task.
5. Improve guideline tutorial and Mac trust reminder tutorial.
6. Optimize the Space creating/deleting/transaction and error tips.

## Dec 3, 2021

### **Web**

1. Personal page
   1. Enable Twitter account connection.
   2. Clock in function available.
   3. Add display of invitation details.
2. Support Space "Add to Favorites".
3. Add terms of users and privacy policy.
4. Improve profile picture feature.

## Dec 1, 2021

### **Mac/Win v1.9.15.42**

1. Improve chatting function.
2. Add login verification.
3. Enable deep links to client.

## Nov 26, 2021

### **Web**

1. Update UI of new edition website.

## Nov 16, 2021

### **Mac/Win v**1.8.14.41

1. Optimize gold coins pick-up feature in exhibition hall.
2. Upgrade emoji.
3. Improve Avatar display.
4. Improve login feature.
5. Upgrade lottery algorithm and display.

## Nov.11 2021

### **Mac v1.8.11.37**

1\. Introduce multi-line support to shorten waiting time.

2\. Launch livestream and lottery feature.

3\. Enable illegal speech management in Space.

4\. Support Space on YouTube playing.

5\. Support users to search for certain Space.

6\. Unveil emoji in chat.

7\. Improve descriptions.

## Nov.3 2021

### **Mac v1.7.10.36**

1\. Space searching feature.

2\. Improve client error notification.

3\. Invite friends to join space.

4\. Client's hot fix feature.

5\. Violating space unshelve function.


# Avatar

## Avatar Introduction <a href="#id-594de8dc-3ff5-495e-b4e2-99130ac4193e" id="id-594de8dc-3ff5-495e-b4e2-99130ac4193e"></a>

SecondLive characters are built using a cross-platform 3D model format based on VRM, 3D human bone architecture, and specifically used to process 3D models of humanoid virtual characters (Avatars). In SecondLive, you can replace the default Avatar clothes and accessories with your own designs. You can make a single piece of clothing, a complete outfit, or anything in between. Shirts, pants, shoes, jewelry, hats, etc., in various forms.

## Avatar Features <a href="#b42e01a0-7ae8-4852-82fd-2e85180c02e1" id="b42e01a0-7ae8-4852-82fd-2e85180c02e1"></a>

#### 1. **Flexible movement expression**

All actions based on the humanoid specification can be reproduced on all **SecondLive** avatars (such as through motion capture)

#### 2. **Just one file**

The system will integrate all character-related data, including textures, materials, etc., into one file and put it on the chain.

#### 3. **Emoticons**

The characters in **SecondLive** world define general facial expressions such as joy, anger, sadness, fun, winking, and the vowels a, e, i, o, u. It also supports external control methods such as facial capture and audio lip-sync.

#### 4. **Multiple rendering methods**

Supports MToon, Unlit, PBR three types of shaders, realistic material, Japanese-style two-dimensional, American-style cartoon, all capable.

#### 5. **Accurate and controllable gaze**

Eyes and sightlines are the focus of attention on the face. Standardized control can ensure accurate and consistent sightlines of the model and supports three control methods.

#### 6. **With spring physics**

The physical realization of the spring provided does not depend on the physics engine and is used to set the hair of the model, the fluttering of the clothes, etc.

#### 7. **Dedicated settings for terminal equipment**

Provide XR, VR, and other equipment dedicated settings, including convenient VR helmet main viewing angle positioning, as well as solving the problem of blocking the line of sight caused by hair.

#### 8. **Built-in license information**

In addition to having information such as name and author, it can adapt to the future direction of digital asset management.

## Abundance Avatar Types Support <a href="#id-1a2bf8fe-68cb-438a-92c0-7c7fc6ef3e01" id="id-1a2bf8fe-68cb-438a-92c0-7c7fc6ef3e01"></a>

In addition to the Avatar that comes with the protocol, SecondLive is also compatible with other different types of Avatars. For example, if you have a CryptoPunk Avatar, you can generate a 3D CryptoPunk Avatar on SecondLive by staking the NFT of CryptoPunk.

## Avatar's Accessories <a href="#id-07db5f17-9e71-49ab-95d5-dc3a90cdfed5" id="id-07db5f17-9e71-49ab-95d5-dc3a90cdfed5"></a>

In SecondLive, you can create Avatar accessories. Accessories are products that can be attached to Avatar bones. This means you have the ability to make watches, auras, wings, pets, anything! Power is in your hands. Just like furniture products can be added to Space, accessories can be added to characters.


# Create an Avatar

Avatar settings can be performed on the Avatar section of the SecondLive website (<https://secondlive.world/avatar>).

## Realistic Style Avatar

1. Click to enter <https://secondlive.world/avatar> to create Realistic Style Avatar.

<figure><img src="/files/vMYlhyeLeB8wywbjjWmJ" alt=""><figcaption></figcaption></figure>

2\. After clicking Realistic Style, you can set Avatar style by clicking on different parts such as Hari, Body, Top, etc. After setting, click Save to save and use the changed image to enter Secondlive Metaverse.

<figure><img src="/files/m8BdeTz77zf4PSHBGx7f" alt=""><figcaption></figcaption></figure>

## ACG Style Avatar

1. Click Avatar on the SecondLive homepage and then click ACG Style again to create an ACG Style Avatar. ACG Style Avatar can meet your more personalized settings.

<figure><img src="/files/Z3FjzpNEGVPzq5iOQKRt" alt=""><figcaption></figcaption></figure>

2\. Click on Body Shape to adjust the body style. This includes facial features, hairstyles, pets, etc. can be customized.

<figure><img src="/files/udfoTNgNVWoPjGPzFMbZ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/QrGAHYEVD33MvE54r9ij" alt=""><figcaption></figcaption></figure>


# Space

The open creative SecondLive has a wealth of 3D scenes, including but not limited to AMA, parties, games, pavilions, brand stores, exhibitions, live broadcasts, concerts, etc. Without having to leave the house or travel anywhere, everything can be experienced with friends in SecondLive. Encounter real-life achievable and unachievable diverse scenarios.

![](/files/poRiTzRykdyymYUki2Kj)

**👉** [<mark style="color:purple;">**BSC DeFi Exhibition**</mark>](/products/space/bsc-defi-exhibition)

**👉** [<mark style="color:purple;">**Personal Space**</mark>](/products/space/personal-space)

**👉** [<mark style="color:purple;">**MVB Pavilion**</mark> ](/products/space/mvb-pavilion)

**👉** [<mark style="color:purple;">**Island Space**</mark>](/products/space/island-space)

**👉** [<mark style="color:purple;">**Crypto Space Rooftop Space Ocean Pool Space**</mark>](/products/space/crypto-space-rooftop-space-ocean-pool-space)

**👉** [<mark style="color:purple;">**Private Art Gallery**</mark>](/products/space/private-art-gallery)

**👉** [<mark style="color:purple;">**SecondLive Square**</mark>](/products/space/secondlive-square)<br>


# BSC DeFi Exhibition

BSC DeFi exhibition is the first post-modern multi-constructed VR space where players can create their own characters. SecondLive will create an event venue exclusive for the upcoming anniversary of Binance Smart Chain (BSC). This second world will provide a new blockchain experience to users with DeFi projects, blind boxes, liquidity mining, and more.

![Exhibition Layout](/files/iToV7autuSaP95jmyPmu)

## **Exhibition Hall Introduction**

The exhibition hall is mainly divided into four parts: **Information Desk**, **Exhibition Booth, Mining Data Display Area**, and **Public Activity Space.**

**Information Desk**: A place to solve related problems common to users

**Exhibition Booth**: The physical experience will be virtualized in the exhibition hall. Users can interact with the project at the booth in various ways and can claim the project’s limited 3D NFT blind boxes (Users can trade on SecondLive and participate in mining to gain profits.)

**Mining Data Display Area**: A place for users to check their mining dividends

**Public Activity Space:** A public area with screen information display area.


# Personal Space

## Ⅰ. **Introduction to Personal Space**

On October 19th, SecondLive will officially launch its Personal Space.

In the SecondLive Metaverse, Personal Space is a very important module, and everyone can have their own Personal Space. Personal Space is not only the user's habitat in the second world, but also has a very powerful attribute, which is similar to a "large mining machine". The Space NFT holders can create Space and obtain LIVE (SecondLive Token) continuously. The better the Personal Space is operated, the more LIVE will be obtained.

In the future, the Space level will be automatically upgraded and downgraded according to the operating conditions of the holders.

![](/files/LVznqAwky6PctdwvPTkW)

## Ⅱ. **How to Obtain Personal Space NFTs**

Click on the link (<https://gleam.io/i5Vip/secondlive-personal-space-nft-whitelist-campaign>) to complete relevant tasks and the top 1,000 people are invited to get the first batch of Personal Space NFTs on SecondLive.

Whitelist activity time: 13:00 OCT 14 - 8:00 OCT 19, UTC

Personal Space creation time：13 :00 OCT 19, UTC

![](/files/alIScSo1bk20n5NnyzFU)

Users will soon be allowed to design personal Space according to their preferences after the SecondLive editor goes online.

## Ⅲ. Roles of Personal Space NFT

1. Users who hold Space NFTs can create Personal Space, which is equivalent to the owner's property in the Metaverse. Space is users’ personal assets, which can be decorated and inhabited.
2. Personal Space NFTs are similar to a property deed or key. It is the ownership certificate of Space and the future income generated in Space.
3. The second attribute of Personal Space is like a "large mining machine". In the Metaverse world, according to the activeness of the personal room, users could obtain profit in “BEAN” (BEAN can be staked for LIVE).
4. Personal Space NFTs can be used to make transactions and transfer accounts.

## Ⅳ. Personal Space Income Standard Description

Users with Personal Space NFTs can create Personal Space in SecondLive, and whenever someone is active in the Personal Space, BEAN would be produced (BEAN can be staked for LIVE).

**Space Active Standard:** Every time a user enters the Space and stays online for **more than 3 minutes**, it is counted as a valid active user, **the owner of the Space can get 5 BEAN**. Each user can only be counted as one valid active user every day, and the activity data will be refreshed **at 8:00 UTC the next day**.

> Address(Space visitor)  with SecondLive NFT: 5 BEAN \* Space output efficiency/day
>
> Address(Space visitor)  without SecondLive NFT: 0.5 BEAN\* Space output efficiency/day

Every week, 100,000 LIVE will be distributed to BEAN stakeholders. According to the stake ratio, the more BEAN that are stakes, the more LIVE will be gained. (the quantity of LIVE output per week dynamically change through SecondLive DAO governance in the future).

In the future, SecondLive will support users to design Personal Space according to their own preferences.

## Ⅴ. Built-in Game of Personal Space

Jigsaw puzzles have been added to the first batch of Personal Spaces. With the improvement of the product, users can add various games to their Space and make decorations for it.

Jigsaw Puzzle Instructions

1. The jigsaw puzzle is divided into five levels, including 8 pieces, 16 pieces, 24 pieces, 36 pieces and 48 pieces.
2. When the user enters the game for the first time each day, he/she needs to play the game according to the order of the levels. Each level must be passed to open the next level to continue the game.
3. When the user passes a level, the best performance on that day will be displayed below that level.
4. Users can enter a passed level repeatedly on the same day, and refresh their top scores of that level on that day.
5. Users will receive BEAN rewards when they pass all levels for the first time every day.
6. A ranking list will be accumulated according to the best time of all levels each day, and rewards will be granted on the next day.

Note: For users using multiple accounts scripts or tampering with XML or game files, SecondLive has the right to cancel account assets.


# MVB Pavilion

MVB (Most Valuable Builder) pavilion is a brand new space created by SecondLive jointly with Binance Smart Chain. This space will hold futural MVB elections, celebrations, and showcases of past projects. In SecondLive, users can learn more about brilliant projects in the past. The pavilion also contains a variety of activities for project and users’ engagement.

MVB pavilion is a two-floor space. Project booths are displayed on the first floor while selected MVB projects are exhibited on the second floor.

For business collaboration, please contact: <olivia@secondlive.world>

### **About MVB Pavilion Facilities**

The pavilion is divided into two floors. The first floor exhibits general projects. The second floor displays selected MVB projects from the past. Facilities in the pavilion include:

* Exhibition booth: ordinary exhibition booth offers information on a project and can launch campaigns jointly with other booths.
* MVB exhibition booth: Selected MVB projects are exhibited on the second floor.
* Boosting machine: users can boost a project and the booth will eject the project’s token.
* Prediction screen: users can make predictions on which projects will be selected as MVB projects. Winners will be rewarded (to be online).
* Live stream screen: users can watch streams. Some streams include lucky draws and other activities.
* Ad spot: space reserved for sponsors.
* Xmas box: A Xmas campaign launched jointly by SecondLive and BSC. Users on the whitelist can open Xmas boxes.

![](/files/lcfVcKDu8c1QtBEBptWa)

## **Guide on BSC\&SecondLive Xmas New Year Campaigns**

First, you need to create your SecondLive account and download client:<https://secondlive.world/download>

![](/files/6RkquN1DXyJvq9oEMpki)

## 1.**Jan.6 - Xmas & New Year Gift Box Festivity**

How to enter:

1. Go to the homepage of SecondLive. Click “Space” on the navigation bar. Then click on the MVB banner to enter.

![](/files/oiRL0EQTZzYf2EPfvmOG)

Enter the landing page of MVB Xmas campaigns and select the “Xmas present” block. Then click “Enter MVB pavilion”.

![](/files/kFansAVIfKY1uDFOnKdr)

Inside the pavilion:

1. Find the Xmas tree and click on the Santa under the tree to receive your present.

![](/files/aDnlw26wTHph27lpzRCS)

![](/files/MZ5XEulrprq2SdakV9qf)

![](/files/bb3ien1sPtuWc7okOMW9)

Once received the present, click on the Wallet at the bottom right to open it.

## 2.**Jan.7 - Boosting Carnival for Favorite Project**

**1. Boost Project Proponents**

How to enter:

1. Go to the homepage of SecondLive and click “Space” on the navigation bar. Then click on the MVB banner to enter.
2. Go to the landing page of MVB Xmas campaigns. Open the description of the “Boost” block. Then click “Enter MVB pavilion”.

**Inside the pavilion:**

1. Find the booth with “Boost” badge on it and click on the “Boost” button

![](/files/Jom7CCFzmp4D0fWreprA)

1. You will get rewards after a successful boosting:

* A user only gets five chances to boost a project per day.
* User is rewarded with 1 $BEAN after each boosting.

#### **2 Collect Boost Treasure Box**

* Once a project receives 300 boosts, the booth will eject $400 worth of token. This will take place once a day.
  * Time of ejection: 12:00 UTC
  * Time of boost number resetting: 12:05 UTC

**Inside the pavilion:**

1. Find the booth that you previously boosted. Each day at a set time. booths that reach the required number of boosts will eject treasure boxes multiple times.
2. Collect the treasure boxes.
3. Check wallet.

![](/files/KPwn1SsVPX5XGGOjvavp)

#### **3 Boost Ranking List**

* Boost ranking list: projects will be ranked according to the total numbers of boosts they each receive. The deadline for counting is Jan. 12 at 12:00 UTC. 200,000 BEAN will be divided among all users who boost the top five projects in proportion. Rewards distribute at: Jan. 13, 2022.

How to participate:

1. Go to the homepage of SecondLive. Click Event- Boost ranking list on the navigation bar to check the list.
2. The rewards pool will be divided among users who boost the top 5 projects in proportion.

## 3.**Event 3: Jan.7 - Live Stream: BSC Annual Speech with Lucky Draw**

How to enter:

1. Go to the homepage of SecondLive. Click “Space” on the navigation bar. Then select the MVB banner to enter.
2. Go to the landing page of MVB Xmas campaigns. Check the live stream schedule and click “Go Now”.

Inside the pavilion:

1. Find the live stream screen and watch.
2. Take part in lucky draws to get rewards (All users inside the pavilion during the stream are eligible to participate).

![](/files/JaNWCB0JqBHVdWprLenL)

![](/files/UL1CwdyOkyuNzTiYN2ZR)

## 4.**Event 4: Jan.8 - Treasure Hunting**

How to enter:

1. Go to the homepage of SecondLive. Click “Space” on the navigation bar. Then select the MVB banner to enter.
2. Go to the landing page of MVB Xmas campaigns. Select the “Treasure Hunting” block and click on “Enter MVB pavilion”.

![](/files/ysIhrhicc1HwXk5JGZOu)

* **Time**: 12:30 on Jan.8 - 14:30 on Jan.14 (UTC)
* **How to participate:**

  Sign in on SecondLive client. Enter the MVB pavilion after you are directed to the home page. Users can go around the exhibition hall to collect BEAN during a specific airdrop period.
* **Rewards:**

| Time (UTC)           | Airdrop     |
| -------------------- | ----------- |
| Jan.8 12:30 - 14:30  | 30000 $BEAN |
| Jan.9 12:30 - 14:30  | 30000 $BEAN |
| Jan.10 12:30 - 14:30 | 30000 $BEAN |
| Jan.11 12:30 - 14:30 | 30000 $BEAN |
| Jan.12 12:30 - 14:30 | 30000 $BEAN |
| Jan.13 12:30 - 14:30 | 30000 $BEAN |
| Jan.14 12:30 - 14:30 | 30000 $BEAN |


# Island Space

## **About Island Space Mystery Box**

There is one NFT in the Island Space mastery box: Island Space NFT, which will be unlocked from tier D to tier S randomly when the users open it.

In SecondLive, users can stake Island Space NFT to create an Island Space and get BEAN profits. Below is a list of output efficiency generated by different tiers of Island Space:

![](/files/WXVHV81nlYM1nlphKBtk)

## **Island Space Income Standard Description**

Users holding Island Space NFT can create Island Space on SecondLive. BEAN will be generated whenever there are active users in the Island Space (LIVE can be acquired by staking BEAN).

**Space Active Standard:** When a user enters the Space and stays online for more than 3 minutes, it is defined as a valid active user, and the owner of the Space can get 5 BEAN as a reward. Each user can only count as a valid active user once a day. The user status will be refreshed the next day at 8:00 am UTC.

> Address(Space visitor)  with SecondLive NFT: 5 BEAN \* Space output efficiency/day
>
> Address(Space visitor)  without SecondLive NFT: 0.5 BEAN\* Space output efficiency/day

Space output efficiency: \[LV1:0.8 ] \[LV2:0.9] \[LV3:1.0] \[LV4:1.1 ] \[LV5:1.3]

`Space holder's extra $BEAN income = 10% of $BEAN income that visitors get * Space output efficiency`

Every week there will be a total of 100,000 LIVE distributed to BEAN stakeholders. According to the stake ratio, the more BEAN staked, the more LIVE will be obtained. (In the future, the amount of LIVE generated each week will change dynamically with SecondLive DAO governance).

## **Island Space Support Feature**

Inbuilt text messaging: users in the Space can chat by text.

Inbuilt voice chat: users in the Space can chat by voice call.

Inbuilt video play: users can play videos of their choices on the screen in the Space

Inbuilt game: Jigsaw game is also added in the Island Space. 15 BEAN can be generated once a day when users complete the game ( please refer to the output rules). In the future, space holders can add a variety of games and decorate their space as the product further improved.


# Crypto Space  Rooftop Space   Ocean Pool Space

## **About Mix Space NFTs Mystery Box** <a href="#id-97aa" id="id-97aa"></a>

There are 3 NFT possibilities in the Mix Space NFTs mystery box: Crypto Space NFT, Rooftop Space NFT, and Ocean Pool Space NFT. Users will unlock one of them from tier D to tier S randomly.

In SecondLive, users can stake Space NFT to create a Space and get BEAN profits. The 3 kinds of NFT share the same output efficiency rules, and the details are as below:

![](/files/apz9Zq6yDAAyFzauGGEV)

## Mix Space Activity Output <a href="#id-34f6" id="id-34f6"></a>

After creating a Mix space, you can invite friends to visit the Mix space to generate BEAN income.

> Address(Space visitor)  with SecondLive NFT: 5 BEAN \* Space output efficiency/day
>
> Address(Space visitor)  without SecondLive NFT: 0.5 BEAN\* Space output efficiency/day

Space output efficiency: \[LV1:0.8 ] \[LV2:0.9] \[LV3:1.0] \[LV4:1.1 ] \[LV5:1.3]

`Space holder's extra $BEAN income = 10% of $BEAN income that visitors get * Space output efficiency`

Every week, 100,000 $LIVE will be distributed to $BEAN stakeholders. According to the stake ratio, the more $BEAN that are stakes, the more $LIVE will be gained. (the quantity of $LIVE output per week dynamically changes through SecondLive DAO governance in the future).

## **Support Feature for Crypto Space, Rooftop Space, and Ocean Pool Space** <a href="#id-821a" id="id-821a"></a>

* Inbuilt text messaging: users in the Space can chat by text.
* Inbuilt voice chat: users in the Space can chat by voice call.
* Inbuilt video play: users can play videos of their choices on the screen in the Space.
* Cryptocurrency market display: Crypto Space exclusive
* Inbuilt game: Jigsaw game is also added in the Island Space. 5 $BEAN can be generated once a day when users complete the game ( please refer to the output rules <https://docs.secondlive.world/get-started/earn-bean-on-secondlive>). In the future, space holders can add various games and decorate their space as the product further improves.


# Private Art Gallery

## Introduction

Private Art Gallery is a Space provided to some professional NFT collectors for NFT collection display. NFT collectors can freely set the location of NFT display and the number of NFT displays.

## SecondLive Private Art Gallery Decoration Tutorial

{% embed url="<https://youtu.be/9OVhwHx2oH4>" %}

## Space Showcase

{% embed url="<https://youtu.be/jPj6AjiGD0Q>" %}

{% embed url="<https://youtu.be/Z_cJYG6q4Z8>" %}

## NFT Private Art Gallery Attribute

* Used to create a Private Art Gallery
* Not transferable
* Not tradable

**Mint link**

[Dome Art Gallery](https://secondlive.world/marketplace/imo/4)

[Modern Art Gallery](https://secondlive.world/marketplace/imo/5)

**Applicable**

Any users with any two of the following NFTs are eligible to mint a NFT Private Art Gallery.

{% embed url="<https://docs.google.com/spreadsheets/d/1_COZowvsfrX2xr6jwhzEVnNymfeff0mNHct6NDUMMIY/edit#gid=1064278792>" %}


# SecondLive Square

## SecondLive Square

1.As an essential and critical location, SecondLive Square is the transfer station of all spaces. The game center, concert stadium, and conference room…all areas will have an entrance and related interactions will happen here. It's a place of high-frequency usage.

2.After quitting any space, you will be directly transferred to SecondLive Square. Likewise, you can enter your destination via SecondLive Square. Closing SecondLive Square means exiting the program.

3.In SecondLive Square, users can chat, make new friends, attend AMA, do live-streaming, join treasure hunting and more. It's a perfect public area for users to hang out and live a second life.

![](/files/qlIat1lvTefy5AGRmeAX)

Entrance:<https://secondlive.world/space>


# SNS

## **Follow function**

In SecondLive, users can create “Follow” relationships with other people who share an interest, hobby, or background. You can further label specific relationships based on your mutual connections with them.

## **SNS protocol**

The SNS protocol of SecondLive can integrate and be compatible with other SNS protocols on the premise of supporting its own social system. It will be like a LEGO to link multiple SNS protocols in the way of Web 3.0.

## **Feed stream**

The key to social networking is to establish a multi-dimensional feed stream to provide users with diversified sharing functions.

## **Peer-to-Peer dialogue**

SecondLive supports both public chat and peer-to-peer conversation. It allows users to upload and import various materials to make it fun in your chat.


# SNS Guideline

## 1. PC Client

### **1.1 Follow and Unfollow**

* Follow

Left-click on the user that you are willing to follow. Then click the “Follow” button on the pop-ups.

![](/files/Nn7lmIjNaHXPkwC0Q6FP)

* Unfollow

Find the user in your friend list and left-click to view the details. Then click “Unfollow”.

![](/files/AAnbUP1qUFIFHLpP2rkc)

![](/files/ZJ0dqx8Ga9DHK3pTSVfR)

* Friends list

In the lower-left corner, click the friend icon to view.

![](/files/iPEnHlPq87grbY8xCcxQ)

### **1.2 Chat**

* Start a chat

Option 1: Right-click on the friend in the friends list, click Message to start a chat.

![](/files/8mPgc2i5rOznH08uuFKe)

Option 2: Click on the message icon in the friends list. View the recent contacts and start a chat.

![](/files/wEH8LWefu713cWnhH8nU)

* Chat history

Click on the message icon in the friends list. View the recent contacts and check the records.

![](/files/bpzL2V22v8dLLaFhyDJs)

### **1.3  One-click to find your friends**

View your friend’s location in friends list. Righ-click the friend and then click “Meet your friend there!” to reach the space your friend is staying.

![](/files/rNg43J4ttQuqgERTinTT)

## 2. Webpage

### **2.1 Friends list**

In the upper-right corner of the navigation bar, click the friend icon to view the online status and start a chat.

![](/files/aESkJ7UnEohLj2OvaDV0)

### **2.2 Message list**

Click the message icon in the upper-right corner of the navigation bar to view the recent chats and start a new chat.

![](/files/LgrlJYMi0PVxhrzxJW3t)

### **2.3 One-click to find your friends**

View your friend’s location in the friends list. Righ-click the friend and then click “Meet your friend there!” to reach the space your friend is staying.

![](/files/UG51CoIE2vtyy0AsXw49)


# Market

## NFT Market <a href="#id-65c179c2-4dd1-4e6e-9bd3-f96067e04f64" id="id-65c179c2-4dd1-4e6e-9bd3-f96067e04f64"></a>

SecondLive Market is an NFT trading market provided by SecondLive Metaverse, which can trade any virtual items created on the SecondLive protocol, including but not limited to: Space, Avatars, character accessories (clothes, shoes, hair, earrings), pets, and more.

## Basic Skills <a href="#d3ee1d85-2202-439b-ac22-b79d6cac99de" id="d3ee1d85-2202-439b-ac22-b79d6cac99de"></a>

#### NFT Transfer <a href="#a5549b5d-7941-4156-80c4-30d076bf6e62" id="a5549b5d-7941-4156-80c4-30d076bf6e62"></a>

#### NFT Trading <a href="#id-4626f89d-5066-45e6-a12e-9bba4445c64a" id="id-4626f89d-5066-45e6-a12e-9bba4445c64a"></a>

#### NFT Auction <a href="#id-03314f29-fda4-48c7-81cf-74422603c357" id="id-03314f29-fda4-48c7-81cf-74422603c357"></a>

#### NFT Casting <a href="#id-91709d09-4476-4b56-b195-892c833c478f" id="id-91709d09-4476-4b56-b195-892c833c478f"></a>

#### NFT Blind Box <a href="#d10ca45b-ea24-4dbf-9c6b-848a63c03f80" id="d10ca45b-ea24-4dbf-9c6b-848a63c03f80"></a>

#### <mark style="color:purple;">Handling fee</mark>

SecondLive charges a 2.5% \*\* fee\*\* for both buyers and sellers, including first or secondary transactions.

## Contract <a href="#id-71ae90d6-0bec-41e6-a350-57ed2ed05b6f" id="id-71ae90d6-0bec-41e6-a350-57ed2ed05b6f"></a>

<mark style="color:purple;">**SecondLiveProxyRegistry:**</mark> 0x1087dcBFaFc13E4a08688B805ded0C2474EB1c9D

<mark style="color:purple;">**SecondLiveTokenTransferProxy**</mark>: 0xca5192DD168fB3D7040A917a44aafa52A4dB3aE0

<mark style="color:purple;">**Exchange:**</mark> 0xde12Aa19e244551795f376C0b5B4d01b1AD99f5A


# Event

In the Event module, you can get an overview of recent activities that happened in SecondLive. The privilege to host events will only open for SecondLive OG during the early stage and gradually open for all users along with its steady operation. Users can initiate activities such as a party, a puzzle game and project sharing, etc. It’s a place to make new friends, learn something new and share your joy.

**👉&#x20;**<mark style="color:purple;">**E**</mark>[<mark style="color:purple;">**vent Entrance**</mark>](https://secondlive.world/events)

**👉** [<mark style="color:purple;">**How to initiate an event?**</mark>](/products/event/how-to-initiate-an-event)

<figure><img src="/files/1VBAiQnit5dY6xYBbmeD" alt=""><figcaption></figcaption></figure>

## Event Playback

We’ll provide playback on YouTube for high-quality events organized by community.

<table><thead><tr><th width="150">Initiator</th><th width="370.2258064516129">Event Link</th><th></th></tr></thead><tbody><tr><td>Thõ</td><td><a href="https://secondlive.world/eventdetails?id=26">https://secondlive.world/eventdetails?id=26</a></td><td><a href="https://www.youtube.com/watch?v=RJFifGvN1Lw">https://www.youtube.com/watch?v=RJFifGvN1Lw</a></td></tr><tr><td>rezayaafg</td><td><a href="https://secondlive.world/eventdetails?id=28">https://secondlive.world/eventdetails?id=28</a></td><td><a href="https://www.youtube.com/watch?v=u53KntsHbBA">https://www.youtube.com/watch?v=u53KntsHbBA</a></td></tr></tbody></table>


# How to initiate an event?

1. After clicking Event, click Submit Event to initiate the event

<figure><img src="/files/QmW7HzSBDm4Ro7nglTI8" alt=""><figcaption></figcaption></figure>

2\. After entering the activity submission page, you can follow the relevant prompts, fill in the relevant content, and click Submit to submit

<figure><img src="/files/vub4SyKPfRpqIZ8JdV81" alt=""><figcaption></figcaption></figure>


# Game

{% content-ref url="/pages/Yg8stOTmDHDyV7THrE0v" %}
[Jigsaw Puzzles Game](/products/game/jigsaw-puzzles-game)
{% endcontent-ref %}

{% content-ref url="/pages/t7BPkYMt94zypotq3iXU" %}
[Mannequin Challenge](/products/game/mannequin-challenge)
{% endcontent-ref %}


# Jigsaw Puzzles Game

## **Introduction**

Jigsaw Puzzles Game is an embedded functional module in Space. Players can play by entering any Space.

## **Rules**

Players will need to complete a whole image by dragging different pieces.

#### **Rewards**

If your VP value is greater than 0, after completing the puzzle, you will get the puzzle income. The higher the VP value, the higher the puzzle income. (updated daily)

### Game entry

Enter any SPACE of SecondLive: <https://secondlive.world/space>, click the location below to play the gam&#x65;**.**

![](/files/ikcHqpdHCAwsoo4A262k)


# Mannequin Challenge

## **Introduction**

Mannequin Challenge is a PvP game. After users enter the game, the system will match up random opponents and start the game once the match is completed.

## **Game Rules**

**1.How to play?**

The players will need to move from starting line to the destination within 80 seconds. If players fail to stand still at certain moments during the game or fail to reach the finish line before the time is up, the game is over.

**2.How to move?**

When the doll shouts out the game password with its back turned to players, the participants can move forward. When the doll stops shouting and turns around, the participants should stand still. Anyone who is detected moving by the doll will be eliminated immediately.

**3.When to play?**

The game will open to play at 04:00 \~ 04:30 UTC 12:00 \~ 12:30 UTC 20:00 \~ 20:30 UTC  on daily basis.

**4.What’s the reward?**

The winners can earn 10 BEAN rewards per day once they complete the game.

## Game Interface

#### **Wait to Start**

Players will be waiting for the auto-match when entering the game.

![](/files/U13R5pUA6bS4JcijJ4ik)

#### **Ready to Start**

Players will see a countdown when the match is completed.

![](/files/OHlhrLQAQ1d3z6tLCec7)

#### **Start to Play**

When the game starts, the players can move forward following the audio command.

![](/files/JfJMMJCDRJ04GnFeWQsx)

#### **Game Over**

The players will be knocked out if they fail.

![](/files/YaZEEhGQBVpUcisfBR8N)

The players win BEAN rewards if they succeed.

![](/files/fpLmJ7OVKRoLUNaqFrrY)


# SecondLive\_TON Tutorial

## All About SecondLive\_TON

**SecondLive\_TON** is the social expansion of SecondLive, an AI Social Nexus, into the TON ecosystem.

Players can earn **Crush** for free by upgrading their Avatar and Space. As they progress, the player and their Avatar develop a deeper connection, triggering even more **Crush**. Additionally, players can complete tasks, invite friends, and climb the Crush leaderboard.

The more **Crush** you accumulate, the closer you become with your Avatar, bringing you even more surprises and rewards in the future.

[Telegram Announcement](https://t.me/SL_TonNews) | [Twitter](https://x.com/SecondLiveReal) | [Website](https://secondlive.world/)

## **How to start SecondLive\_TON App**

* **Step 1: Open the SecondLive TON app:** [**https://t.me/Secondlive\_bot**](https://t.me/Secondlive_bot)

<figure><img src="/files/2W73ng9rU5g0bFdPjI2G" alt="" width="375"><figcaption></figcaption></figure>

* **Step 2: Click on “Start” at the left corner of your screen.**

Now dive into your AI Social Nexus and Earn $Crush with your AI Companion! 🚀

## How to Play

### Overview

Players start with an Lv 1 Avatar Companion and an Lv1 Space (at the back of the Avatar).

From the moment you enter the game, the Avatar begins generating Crush. Just click the Claim button to harvest it and watch your Crush grow!

<figure><img src="/files/jl09vag4ybJM2nLaMpyl" alt="" width="375"><figcaption></figcaption></figure>

<figure><img src="/files/FOMvOF5mm1mDuHbbzphj" alt="" width="375"><figcaption></figcaption></figure>

Space levels range from Lv1 to Lv10; higher levels generate more Crush per hour. Certain amount Crush needed to get upgraded.

Avatar companion levels also range from Lv1 to Lv10; Upgrading can increase time between Crush claims. The higher the Avatar levels, the higher the Crush Locker levels, and the longer time will be between Crush claims. Certain amount of Crush will be needed to upgrade the Avatar.

Food levels range from Lv1 to Lv5; Upgrading can bootstrap Crush output speed. Completing special tasks can get upgraded.

Therefore, to earn more Crush, players need to upgrade their Avatar, Space, and Food.

### &#x20;Bounty

Boost your **Crush** balance and get upgrades with checkin and special tasks we prepared for you!

* **Login Bonus: Make sure to login daily to earn Crush Bonus.**

<figure><img src="/files/1IlKDf9NEK0BhON8KTFq" alt="" width="375"><figcaption></figcaption></figure>

* **Single Task: Complete the social tasks to secure the Crush rewards.**

<figure><img src="/files/7EprDqdKjZhF5SvmqBsb" alt="" width="375"><figcaption></figcaption></figure>

* **Daily Task: Check in on-chain and refer to friends to obtain even more Crush rewards.**

<figure><img src="/files/wK22xRhErev2jslWr9dx" alt="" width="375"><figcaption></figcaption></figure>

Additionally, we track your task completions. Once you reach a milestone, visit "Achievements" to claim your rewards.

<figure><img src="/files/hd7hNlaI92p21xOjwiN3" alt="" width="375"><figcaption></figcaption></figure>

### Boost

Upgrade your Avatar(Crush Locker), Space and Food to harvest even more Crush.

<figure><img src="/files/pyK6VLplLB6qNK5JhqnK" alt="" width="375"><figcaption></figcaption></figure>

Avatar Upgrade: The Avatar levels up alongside the Crush Locker upgrades. Certain amount of Crush is needed to get upgraded.

<figure><img src="/files/ett0eMDAiILjd8Zakvip" alt="" width="375"><figcaption></figcaption></figure>

Time needed for each Avatar level to fill the Crush Locker up with Crush is shown below:

Space Upgrade: Certain amount of Crush is needed to get upgraded.

Crush output within 1 hour for each Space level is shown below:

| Level | Crush/hour |
| ----- | ---------- |
| Lv1   | 1000.00    |
| Lv2   | 1200.00    |
| Lv3   | 1400.00    |
| Lv4   | 1700.00    |
| Lv5   | 2000.00    |
| Lv6   | 2400.00    |
| Lv7   | 2900.00    |
| Lv8   | 3500.00    |
| Lv9   | 4200.00    |
| Lv10  | 5100.00    |

Food Upgrade: Complete specified task to upgrade the Food.

<figure><img src="/files/iaZv9t0RP7XY9ItTKSnV" alt="" width="375"><figcaption></figcaption></figure>

Crush output speed for each Food level is shown below:

| Level | Crush Output Speed |
| ----- | ------------------ |
| Lv1   | 1.1                |
| Lv2   | 1.2                |
| Lv3   | 1.4                |
| Lv4   | 1.6                |
| Lv5   | 2.0                |

### Friends

Refer to friends to spread the the fun, enhance the socials and earn Crush commision!

<figure><img src="/files/vezbeLYbMo3Fz5kic9xZ" alt="" width="375"><figcaption></figcaption></figure>

A Two-tier invitation system is adopted here, letting you earn Crush rewards from your friends and their invites. The more they earn, the more you will earn!

<figure><img src="/files/mhq547n7iNKIf9amPL9b" alt="" width="375"><figcaption></figcaption></figure>

### Space

Exciting Space gameplay features are on the horizon. Stay tuned for the adventure! 🚀

<figure><img src="/files/H90vryeHPEceqcZ0aiK4" alt="" width="375"><figcaption></figcaption></figure>

Come and join the fun! Explore the TON ecosystem with us, evolving avatars and upgrading spaces and food for endless excitement and earnings! 🌟SecondLiv&#x65;**\_**&#x54;ON App: <https://t.me/Secondlive_bot>


# Badge System

## Growth Badge

* **Influencer Badge**

  LV1 (followed by 50 ppl）\LV2 (followed by 100 ppl）\LV3 (followed by 500 ppl）\LV4 (followed by 1000ppl）\LV5 (followed by 100,00）
* **People Person Badge**

  LV1 (totally follow 50 ppl ）\LV2 ( totally follow 100 ppl）\LV3 ( totally follow 200 ppl）\LV4 (totally follow 500ppl）\LV5 (totally follow 1000）You can follow up to 10 ppl per day
* **Space Visit Icon Badge**

  LV1 (visited 10 Spaces）\LV2 (visited 50 Spaces）\LV3 (visited 150 Spaces）\LV4 (visited 300 Spaces）\LV5 (visited 800 Spaces）(Note: repeated visits are also counted)Up to 10 visits could be counted per day
* **Clockin Icon Badge (on-chain clockin)**

  LV1 ( totally clocked in 10 times）\LV2 (totally clocked in 50 times）\LV3 (totally clocked in 200 times) \LV4 ( totally clocked in 500 times）\LV5 (totally clocked in 1000 times）
* **Metaverse Fashion Icon Badge**

  LV1 (own more than 5 Avatar NFT）\LV2 (own more than 20 Avatar NFT）\LV3 (own more than 50 Avatar NFT）\LV4 (own more than 100 Avatar NFT）\LV5 (own more than 200 Avatar NFT）(Note: the Avatar currently includes: tops, bottoms, socks, shoes, clothes suits/ one piece, accessories and hairstyles.)
* **NFT Collector Badge**

  LV1 (transacted more than 5 times on SecondLive Marketplace）\LV2 (transacted more than 20 times on SecondLive Marketplace）\LV3 (transacted more than 50 times on SecondLive Marketplace）\LV4 (transacted more than 200 times on SecondLive Marketplace）\LV5 (transacted more than 500 times on SecondLive Marketplace）
* **Productive Avatar Creator Badge**

  LV1 (published more than 30 works on IMO）\LV2 (publbished more than 100 works on IMO）\LV3 (published more than 200 works on IMO) \LV4 (published more than 300 works on IMO）\LV5 (published more than 500 works on IMO）
* **Popular Avatar Creator Badge**

  LV1 (IMO work sales exceed 1 BNB）\LV2 (IMO work sales exceed 10 BNB）\LV3 (IMO work sales exceed 20 BNB) \LV4 (IMO work sales exceed 50 BNB）\LV5 (LV4 (IMO work sales exceed 100 BNB）
* **Referral Icon Badge**

  LV1 (obtained ≥ 200 $BEAN referral rewards) \LV2 (obtained ≥ 500 $BEAN referral rewards) \LV3 (obtained ≥ 1,000 $BEAN referral rewards) \LV4 (obtained ≥ 5,000 $BEAN referral rewards) \LV5 (obtained ≥ 10,000 $BEAN referral rewards)

## Fixation Badge

* **Metaverse Inhabitant Badge**

  Enter and travel around more than 10 Space


# Becoming a SecondLive Creator

## About Creator

At SecondLive, we believe that the course of creating new content should come as naturally as chatting, sharing thoughts, and making connections. Everyone has the potential to create and users should be able to share their work the way practitioners and specialists do. That’s why we started the SecondLive Creator Programme.

Our Creator Tools are highly adaptable for creation.You can use them to create various things, for example,

**By using our Space Editing Tool**, you can decorate a birthday party with balloons, cupcakes, gift boxes and beverages, build a dancing floor for heated fun, or design a comfortable sofa for chilling and chatting.

**By using our Avatar Editing Tool**, you can design jewelry and outfits to meet your fashion design needs.

In short, we offer you an open creation platform in SecondLive world where you can design sweaters, gowns, wedding rings, sunglasses, heels, sneakers, etc. More importantly, you can sell your designs and profit from your creations.

SecondLive Creator Programme meets every user at their style and level. You can be a 2D artist or a 3D expert. No matter what your artistic and stylistic approach is, you can use our free Creator Tools **(i.e. Space Editing Tool, Space Decoration Tool, Avatar Editing Tool - Gobeti)** to create/self-define textures and meshes of your work, import materials, derive new works from existing designs, and submit your works to the shop. Creator Tools enables users to carry out their ideas and to further dig into their vast pool of creativeness.

Creators can create an unlimited amount of items for sharing and selling. Creators can get maximum 10% royalties from each successful sale. Furthermore, you can make themselves known by building communities that center around your works. Your digital business will be blooming before you even realize it.

If you want to further expand the possibilities that you’ve done on SecondLive, or, if you want to be an artist and design your own clothes and spaces, please join and explore our SecondLive Creator Programme! It’s very easy:

{% hint style="info" %}
**Step 1:** [**Create a SecondLive account**](https://secondlive.world/download)

**Step 2:** [**Apply for a creator whitelist spot**](/creator/becoming-a-secondlive-creator/become-a-creator)

**Step 3:** [**Download and install creators’ tools**](/creator/becoming-a-secondlive-creator/creator-tools)

**Step 4:** **Submit your work, and apply for the public listing**&#x20;

Follow the steps above to start a fantastic creative journey!
{% endhint %}

## **What are you waiting for? Join SecondLive Creator Community Now!**

No matter what your level is, our creator community has something to offer! You can customize your avatar, create works for sale, and design a chatting room experience for your friends and yourself. Please join us now!

{% content-ref url="/pages/PdgyDnZnYOKkBuQ0ZV3f" %}
[Become a Creator](/creator/becoming-a-secondlive-creator/become-a-creator)
{% endcontent-ref %}

We encourage you to visit the [**SecondLive Creator page**](https://secondlive.world/creator) for more information. Become a part of a vigorous community of artists, authors, programmers, engineers and fashion lovers!


# Become a Creator

[**Creator**](https://forms.gle/yaXoLJRrCJCYqxWN9) Application

Click the application link above, fill in and submit the application as required, which will be reviewed at 8:00 UTC every day. The final result will be sent to applicants via email.

<figure><img src="/files/ntaWFRktNQfqvAgj9G3h" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/UYqXc62nrTUTnwahhUnX" alt=""><figcaption></figcaption></figure>

**SecondLive Email:** <contact@secondlive.world>

**SecondLive Telegram**:[https://t.me/SecondLiveCommunity](https://t.me/SecondLiveCommunity%E2%80%A6)

**SecondLive Discord:**<http://discord.gg/secondlive>

After the creator application gets approved, the applicant could obtain a Secret Key by clicking the profile picture, which is the identification of a creator and will be used for verification to submit works. To verify, the participant shall input the Secret Key in the corresponding column.


# Creator Tools

**If you are interested in becoming an SecondLive Creator, you will need certain software to do your creating.** Of course you will need **Creator Tools** (i.e. Space Editing Tool, Space Decoration Tool, Avatar Editing Tool - Gobeti), the app that allows you to create and submit products Moreover, you will also need one or more apps to make assets that you assemble in Creator Tools.

## Creator Tools

[**Creator Tools**](https://secondlive.world/creator) is the proprietary SecondLive tool for getting your 2D textures and 3D models into SecondLive. Whether you are swapping textures on a T-shirt or creating your own 3D Mesh, you will need Creator Tools to import, arrange, and finally submit your design to the NFT Marketplace.

1. Click *Creator* on the SecondLive homepage to enter the creating page.

<figure><img src="/files/EtrrCuBH4vghZE2swMrv" alt=""><figcaption></figcaption></figure>

&#x20;2\. There are 3 editing tools for creators as follows. You can start to create with your own expertise, saving your work and applying for a public list. The Creator Tools currently support Windows and MAC systems.

* Avatar Creator
  * [**Avatar Editing Tool - Gobeti**](https://secondlive.world/creator)

![Gobeti](/files/3nrzriTFgQcEm8a6ryHy)

* Space Creator&#x20;
  * [**Space Editing Tool**](https://secondlive.world/creator)
  * [**Space Decoration Tool**](/creator/becoming-a-secondlive-creator/creator-tools/space-decoration-tool)

## Other possible tools

Whether you are making a texture for an existing product or your very own 3D model, you will be using some sort of **2D application to create and manipulate your digital images**. Although Photoshop is the acknowledged industry standard, it isn’t necessarily your only choice. Photoshop is what we use here at SecondLive and it is one of the most powerful image manipulation software out there. Nonetheless, there are several less expensive alternatives.

#### **•**  Adobe Photoshop <a href="#adobe-photoshop" id="adobe-photoshop"></a>

[**Photoshop**](http://adobe.com/products/photoshop) is an industry standard and a powerhouse in image manipulation. It is the tool of choice for many graphic artists and professionals. However, its many features can make it a bit daunting for beginners. It also comes with a high price tag that may not suit some Creators.

![PS](https://1doxhk1nmjci2yjrb9f233k8-wpengine.netdna-ssl.com/wp-content/uploads/2021/12/What_Software_Should_I_Use-Img_1.png)

#### **•**  Adobe Photoshop Elements <a href="#adobe-photoshop-elements" id="adobe-photoshop-elements"></a>

[**Elements**](https://www.adobe.com/products/photoshop-elements) is the cheaper cousin of Photoshop. For a fraction of the price you can do many of the same things you do with Photoshop. Its focus is on photo editing and while it lacks some of the creation tools contained in Photoshop, it is definitely worth checking out for those just getting into 2D graphics.

![Adobe Photoshop Elements](/files/HS7Sm1u2rVlyjsb13KLV)

#### **•**  GIMP <a href="#gimp" id="gimp"></a>

[**GIMP**](https://www.gimp.org/) (GNU Image Manipulation Program) is an open source freeware program and it is the software of choice for many successful Creators. It is a great free alternative to Photoshop, but be aware that as it is an ongoing effort by independent software engineers, it is not completely free of bugs.

![GIMP](/files/3XzbYGMzZPCrIiip6D2N)

#### **•**  Corel PHOTO-PAINT <a href="#corel-photo-paint" id="corel-photo-paint"></a>

[**PHOTO-PAINT**](https://www.coreldraw.com/en/pages/photo-paint/) is Corel’s answer to Photoshop. It is another powerful image manipulator used by many in the graphics industry. As with Photoshop, its multiple features attract a higher price so it may not be ideal for those new to 2D graphics.

![Corel PHOTO-PAINT](/files/a9yV03SV2nByzs5zbElY)

#### **•**  Other Software <a href="#other-software" id="other-software"></a>

When it comes to graphics software, there are a myriad of options available. If none of the suggestions above suit you, have a browse around the internet or talk to other Creators – there’s sure to be something that suits your budget, skill level, and work style.&#x20;

Here are a few we have found:

<table data-header-hidden><thead><tr><th width="221.1"></th><th width="150"></th><th></th></tr></thead><tbody><tr><td><a href="https://www.sketchbook.com/apps">Sketchbook</a></td><td><a href="https://affinity.serif.com/en-us/photo/">Affinity Photo</a></td><td><a href="https://krita.org/en/">Krita</a></td></tr><tr><td><a href="https://www.sketchbook.com/apps"><img src="https://1doxhk1nmjci2yjrb9f233k8-wpengine.netdna-ssl.com/wp-content/uploads/2021/12/What_Software_Should_I_Use-Img_5.png" alt="" data-size="line"></a></td><td><a href="https://affinity.serif.com/en-us/photo/"><img src="https://1doxhk1nmjci2yjrb9f233k8-wpengine.netdna-ssl.com/wp-content/uploads/2021/12/What_Software_Should_I_Use-Img_6.png" alt="" data-size="line"></a></td><td><a href="https://krita.org/en/"><img src="https://1doxhk1nmjci2yjrb9f233k8-wpengine.netdna-ssl.com/wp-content/uploads/2021/12/What_Software_Should_I_Use-Img_7.png" alt="" data-size="line"></a></td></tr></tbody></table>

### 3D Applications <a href="#id-3d-applications" id="id-3d-applications"></a>

#### **•**  Blender <a href="#blender" id="blender"></a>

[**Blender**](https://www.blender.org/) is a powerful industry grade tool and best of all, it’s free! We highly recommend it especially if you are new to 3D. It’s what we use at Secondlive along with 3D Studio Max to build our own products.

![Blender](/files/IlifY5MmqNbf8Oks4LeN)

#### **•**  3D Studio Max <a href="#id-3d-studio-max" id="id-3d-studio-max"></a>

[**3DS Max**](https://www.autodesk.com/products/3ds-max/overview?term=1-YEAR\&tab=subscription) is an industry leader and a powerful tool for 3D creation which is used by professionals in both the gaming and movie industries. It is very expensive and has a steep learning curve but every skill you learn is applicable to 3D asset creation in the real world.

![3D Studio Max](https://1doxhk1nmjci2yjrb9f233k8-wpengine.netdna-ssl.com/wp-content/uploads/2021/12/What_Software_Should_I_Use-Img_9.png)

**•**  **Maya**

[**Maya**](https://www.autodesk.com/products/maya/overview?term=1-YEAR\&tab=subscription) is another professional 3D software which is used to create 3D modeling and interactive 3D applications. It is also very expensive and has a steep learning curve.

![Maya](/files/l69jRGMcuG470Rpd9EfB)

<br>


# Space Decoration Tool

{% embed url="<https://www.youtube.com/watch?v=9OVhwHx2oH4>" %}

#### 1.After creating a space, you can select the created space in my space for decoration.

<figure><img src="/files/kYpapOz7pyh1gaM7YtLO" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/KCh9MXHph4jbZE9OuGDg" alt=""><figcaption></figcaption></figure>

#### 2.Click on the photo frame to choose NFT for decoration

<figure><img src="/files/eUz8GgFNfQ8nwMLB1NgB" alt=""><figcaption></figcaption></figure>

#### 3.After selecting the decorated NFT, its position and size can be adjusted

![](/files/CJYwqPoqWnhKQK45z7kW)


# SecondLive Creator's Artwork Review Criteria

## Basic Requirements

Please read the review standards carefully to facilitate the works submitted passing the review smoothly. The works that violate this standard will be disqualified, and those listed will be removed from the SecondLive marketplace.

The SecondLive Creator Program aims to provide creators with an excellent user experience. The works submitted by creators should meet the review criteria, including but not limited to the following:

1. Creative, aesthetic, and explicit, in line with the scope of works accepted by the creator program.
2. Comply with ethical standards, laws, regulations, and policies of the country where you are located.

### **1. Legality (including image and description)**

The design work is not allowed to contain the following content, including but not limited to:

1.1 Promote or encourage crime.

1.2 Vulgar content, or the information prohibited by other laws and regulations, or not conducive to the positive development of society.

### **2. Design Form (including image and description)**

2.1 Comply with general design specifications.&#x20;

2.2 The design cannot be irrelevant or contradictory to the name and description of the artwork.&#x20;

2.3 No typos or misspellings. 2.4 No URL links.

### **3. Purpose of Dissemination**

The design work is not allowed to contain the following information, including but not limited to:

3.1 Infringe intellectual property rights such as trademarks, copyrights, patents, new style patents, etc. of others or third parties, or the materials used in the content violate the conditions of use of third parties.&#x20;

3.2 Violate the creator's purpose of use, or seek benefits in violation of local laws and regulations.&#x20;

3.3 Phishing or sending spam, etc. 3.4 Disclosing the personal data of a third party or oneself, or suspected of disclosing their data. 3.5 Information prohibited by other laws and regulations.

3.6 Information used for political propaganda purposes.

### **4. Protection of Rights**

4.1 The work must have copyright or have been authorized by the author.&#x20;

4.2 Do not infringe upon intellectual property rights such as trademarks, copyrights, patents, and other legal rights.&#x20;

4.3 Do not submit works whose rights are unknown (such as secondary creations, fan works, etc.)&#x20;

4.4 Do not infringe the portrait rights of others.&#x20;

4.5 The content of the work shall not violate the laws and regulations of the relevant regions, or contain content that infringes the rights and interests of third parties.

In addition to the above, other works judged by SecondLive as unsuitable for publication will not be approved. "SecondLive Creator's Artwork Review Criteria" is a dynamic document. We may revise some of the terms when necessary. You can check the latest version on the relevant service page.


# FAQ

## What is needed to be a creator?

* When applying, you need to provide previous design works for the reference of the SecondLive officials, and submit the form as required. Applicants with design experience will be preferred.

## When will SecondLive's official team review applications and respond to applicants via email?

* SecondLive’s official team reviews applications every weekday and will send emails to the approved ones within a day if they apply before 8:00 UTC.

## Why haven’t applicants received the email from the SecondLive officials?

* Only the approved applicants will receive the email. You can join SecondLive’s Discord to consult or submit the application again if not received. Application link:<https://docs.google.com/forms/d/e/1FAIpQLScz9KRXRbVsNzIPtXvkYW01zM9MCCgcUzBSlgkZUgt1y0b02A/viewform>

## How to confirm that I have become a Creator?

* If you get approved, the SecondLive officials will send an email to notify you to join the creator channel on Discord, and grant you creating permission. Then, the creation function will be added to your Creator homepage on the SecondLive website.

## What is Secret Key?

* It is Creator’s identity and is used to verify artwork submission.

## How long will it take to get the Secret Key after joining the creator channel on Discord?

* The SecondLive officials will grant creators creating permission in batches after they join the creator channel on Discord. Please wait patiently.

## How to check that I have got the Secret Key?

* Just as the screenshot shows below, log in to SecondLive, click the Profile icon (<https://secondlive.world/profile>), and you will see it.

<figure><img src="/files/jNDhBcLmq3sJgLJnVQfc" alt=""><figcaption></figcaption></figure>

## What kind of creators can I apply? What are the differences?

* There are two kinds of creators: Avatar Creator and Space Creator. Avatar creator requires no design expertise, but space creators should be able to use Unity. You can apply for both if you meet the requirements. There are detailed creating tutorials on the official website.

## What should I do if I am interested in Space Creator but know nothing about Unity?

* Don’t worry. SecondLive has prepared detailed video and text tutorials on the official website. Please refer to:<https://docs.secondlive.world/creator/space-creator>

  More Unity guidelines will be released continuously. Stay tuned!

## Do creators have to use SecondLive’s official editing tool to design?

* Yes. Otherwise, the design work can’t be minted on SecondLive.

## How to use SecondLive editing tools?

* **Avatar Editing Tool Tutorial：**<https://docs.secondlive.world/creator/avatar-creator/avatar-editing-tool-tutorial>
* **Space Editing Tool Tutorial：**<https://docs.secondlive.world/creator/space-creator/space-editing-tool-tutorial>

## Why don’t I have the Creator Management page after becoming a Creator?

* If you don’t have the Creator Management page (<https://secondlive.world/creator-management>), please contact the Mod in the creator channel on Discord.

## The works submitted by creators should meet the review criteria, including but not limited to the following:

* Creative, aesthetic, and explicit, in line with the scope of works accepted by the creator program.
* Comply with ethical standards, laws, regulations, and policies of the country where you are located.

## What are the review criteria of SecondLive officials?

* The works submitted by creators should meet the review criteria, including but not limited to the following:

  * Creative, aesthetic, and explicit, in line with the scope of works accepted by the creator program.
  * Comply with ethical standards, laws, regulations, and policies of the country where you are located.

  View more:<https://docs.secondlive.world/creator/becoming-a-secondlive-creator/secondlive-creators-artwork-review-criteria>

## How can I know that the submitted artworks have been approved and will be listed on the SecondLive marketplace?

* The approved artworks will be displayed on the Upcoming List on the SecondLive marketplace. The team is also working on product optimization to improve the notification system.

## I submitted my design several days ago. Why is it not displayed on the website?

* The SecondLive officials will review all submitted works at 8:00 UTC on daily basis and list approved ones to the Upcoming List section on the SecondLive marketplace page at 13:00 UTC every day.

  If your works aren’t displayed, please confirm whether you click “Sell” button or not. Tutorial:<https://docs.secondlive.world/creator/avatar-creator/trade-your-artwork>

## Why don’t see my designs in the Upcoming List?

* Just as the screenshot shows below, Click “>” button to view more listed works. SecondLive team is working on product optimization. There will be an exclusive module to display the creator’s design soon.

<figure><img src="/files/uTCaTQnCNYlWGS5feJxr" alt=""><figcaption></figcaption></figure>

## How to set the unit price?

* You can refer to the latest deal prices of similar artwork or consult Mod.

## Why can’t I claim the 25 $BEAN reward of daily task “**Purchase one NFT in Marketplace**” after successfully purchasing the creator’s design?

* You can’t claim the reward if you buy an NFT design from the Upcoming List section since it’s the first transaction that does not meet the reward rules. The deal on the secondary market would meet the claim requirement.

Please consult the Mod in the creator channel on SecondLive Discord for more questions.


# Avatar Creator

{% embed url="<https://youtu.be/DcgARY12Fgs>" %} <mark style="color:blue;">**Video Tutorial**</mark>
{% endembed %}

{% content-ref url="/pages/QmpTXGYeZFGx6erjbMkO" %}
[Avatar Editing Tool Tutorial](/creator/avatar-creator/avatar-editing-tool-tutorial)
{% endcontent-ref %}

{% content-ref url="/pages/0Z2hMHodtwdm8gjGFmM7" %}
[Upload Your Design](/creator/avatar-creator/upload-your-design)
{% endcontent-ref %}

{% content-ref url="/pages/7fssqtmJQUDFOxu6Opdm" %}
[Trade Your Artwork](/creator/space-creator/trade-your-artwork)
{% endcontent-ref %}


# Avatar Editing Tool Tutorial

## Model Selection Zone <a href="#model-selection-zone" id="model-selection-zone"></a>

1.File Management (yellow zone)Click the “Open” button above to read a previously saved model file and continue editing.

2.General Category Selection (red zone)You can select the general category of your model on the far left. There are three categories:TopBottomShoes

3.Model Selection (blue zone)After choosing a general category, you can select a specific model under that category on the right.

4.Model Preview (green zone)

* You can get a preview of the selected model on the far right.
* The image can be rotated.

5.Go to The Editing Mode

* Click the “New” button on the bottom of the screen to go to the editing mode and edit the model.

​Model Selection Zone

<figure><img src="/files/p6YuftVjIUCLm30Eqnjz" alt=""><figcaption></figcaption></figure>

## Model Editing Zone <a href="#model-editing-zone" id="model-editing-zone"></a>

### Zone Preview <a href="#zone-preview" id="zone-preview"></a>

**1.File Management (**<mark style="color:yellow;">**yellow zone**</mark>**)**

* Click the “Open” button above to read a previously saved model file and continue editing.
* Click the “Save” button to save your progress.

**2.General&#x20;**<mark style="color:red;">**Cat**</mark>**egory Selection (**<mark style="color:red;">**red zone**</mark>**)**

* You can go back to the model selection page and select a new model to edit by clicking the category selection column.

**3.Model Preview (**<mark style="color:green;">**green zone**</mark>**)**

* You can view the current status of your model. All changes will be shown in the preview zone.
* The image can be rotated.

**4.Editing Area (**<mark style="color:blue;">**blue zone**</mark>**)**

* You can view the tile image of each part and make edits.

​Zone Preview

<figure><img src="/files/RGW4UEMDuG9bRdv1Rgni" alt=""><figcaption></figcaption></figure>

### Selected Status <a href="#selected-status" id="selected-status"></a>

* **Selected Reminder**
  * When you select a part of a model, that part will be highlighted in both preview and editing zones.
* **Edits**
  * You can only edit a model after selecting a specific part of it.
* **How to select?**
  * You can select a part by clicking on that part in either the preview or the editing zone.

​Selected StatusEditing ToolHow to use?As long as the image of a part has been uploaded, you can use the editing tools on the bottom to edit that part after successfully selecting it.

1-ResetThe part selected will be reset to blank.

2-UploadYou can upload images from your computer by clicking upload.You may only use one image at a time. A newly uploaded image will overwrite the old one.

3-MoveMove the mouse above the image to drag it on the screen after clicking move.

4-ScaleClick on the zoom button to get the input box. Type in numbers to zoom in or out.

5-RotateClick on the rotate button to get the input box. Type in numbers to make rotations.

6-ColorClick on the color button to get the palette. Choose the color you want to change the background color of the part.<br>

<figure><img src="/files/v7K9JwEYgAItC2OIcd0X" alt=""><figcaption></figcaption></figure>


# Upload Your Design

Creators can upload their works to SecondLive Marketplace once they complete the design, where the works are tradable if approved.

*<mark style="color:red;">**\*Avatar Creators have 10 upload opportunities per day.**</mark>*

## **Export .glb and Save Corresponding .png File**

* **Cover Image Export Function**

  * When users click the Export button to save glb file locally, a png image with the same name will be saved in the selected path simultaneously.
  * The png image can be used as the cover image when uploading works afterward.

![](/files/gwyDdYNhhH4JpY7mhgLx)

## **Upload .glb and .png Files to SecondLive**

* **Export .glb Resources**
* Export .glb file
* After clicking Export button in editing status, there will be a system save popup window. Select a local position and click Save button, then the current designs would be saved as resources in .glb format.

![](/files/wO0mgWCg78KheLA9Hhw7)

* **Enter Secret Key to login SecondLive Creator Account**

  * Login to the account.
  * Only by logging in to the Creator Account can users Upload designs.
  * Click the Login button and enter Secret Key, then complete the login.
  * The login status will be displayed in the top right corner of the page after the login is completed.

![](/files/emwXKGq1Rx1vBjkwpWZI)

####

## **Upload Creating Resources**

* **Upload Popup Window**
  * After login, click Upload to Shop button, then Upload to SecondLive would pop up.
* **Steps to upload to SecondLive**
  * Step 1: Select .glb file
    * Click Upload glb in the popup, and upload required glb resources in the local position.
  * Step 2: Choose the Cover
    * If the png cover has been exported before and has the same name as glb plus these two are in the same category, the corresponding png cover will be uploaded automatically when users upload glb.
    * If the png cover isn’t uploaded automatically, users can click Upload Icon button in the popup to select a local png file to upload.
  * Step 3: Upload selected glb and png to SecondLive.
    * If the design is wearable to avatars of different styles and genders, then related .glb files need to be uploaded. For example, if the hoodie you uploaded supports the avatars of ACG\_Male, ACG\_Female,Realistic\_Male and Realistic\_Female, the corresponding glb files need to be uploaded at the same time.

      * Click Now Upload button to upload.<br>

      <figure><img src="https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F83653022-1044-49ec-a6da-5a68524ae697%2FUntitled.png?table=block&#x26;id=9e19f930-9139-41fe-8385-a62b0d98b4ce&#x26;spaceId=a076ef86-0622-4c2c-821c-63af2b07af48&#x26;width=2000&#x26;userId=9f727253-72fa-4fa1-8a14-4d22ce31fc67&#x26;cache=v2" alt=""><figcaption></figcaption></figure>

      ## Design Preview

      The preview will show whether the design is wearable to different Avatars.

      * The mark on the cover image will be decided by the .glb file that is uploaded.
        * 3 marks in total
          * 【Realistic】will appear on the cover image if .glb files of Realistic style are uploaded;
          * 【ACG】will appear on the cover image if glb files of ACG style are uploaded;
          * 【General】will appear on the cover image if glb files of Realistic and ACG styles are both uploaded.
      * Both the mark and the cover will be uploaded to SecondLive.

      \
      100%<br>

      <figure><img src="https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F4649ce15-546e-4848-a86b-0cc2c5c5f285%2FUntitled.png?table=block&#x26;id=a24db7e9-4cc5-44cc-9be1-5534d263313b&#x26;spaceId=a076ef86-0622-4c2c-821c-63af2b07af48&#x26;width=2000&#x26;userId=9f727253-72fa-4fa1-8a14-4d22ce31fc67&#x26;cache=v2" alt=""><figcaption></figcaption></figure>


# Trade Your Artwork

1. After uploading creating resources, you can view your creation on [**Creator-Management**](https://secondlive.world/creator-management) pa

   <figure><img src="/files/JSvaUJpXgjn5JiW6wiu8" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/fNpgWtFIYmh6bmRRP8M4" alt=""><figcaption></figcaption></figure>

2\. Click Sell and edit sale information, like amount, sale days, royalties, etc.

<figure><img src="/files/7V7qpRVhnDBqu1TTYDAK" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/PgTEpzMx0FfjU1pTCkU7" alt=""><figcaption></figcaption></figure>

3\. After completing editing, click Sell NFT to move onto the review process. Once approved, your work will be listed on Marketplace for sale in the form of NFT. You can view it on SecondLive [**Marketplace**](https://secondlive.world/market_recommend) page.

<figure><img src="/files/61Pm1etnzNghKLtgNNLJ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/kdoaG36grM5KPWYOiqoC" alt=""><figcaption></figcaption></figure>


# Ownership Transfer

{% hint style="info" %}
The right to sell can be transferred to his other address through the transfer of ownership
{% endhint %}

1.Click on Ownership Transfer

<figure><img src="/files/iihCUL8OJoBQYc5k3Cv8" alt=""><figcaption></figcaption></figure>

2.Fill in the address to be transferred out

<figure><img src="/files/alqJiggOjlyo9pQIeGYN" alt=""><figcaption></figcaption></figure>


# Specifications for Clothing Designs


# Space Creator

{% embed url="<https://youtu.be/fWxL1fwM9Xc>" %} <mark style="color:blue;">**Video Tutorial**</mark>
{% endembed %}

{% content-ref url="/pages/8O6j2qCimiBu2WUYE5nV" %}
[Space Editing Tool Tutorial](/creator/space-creator/space-editing-tool-tutorial)
{% endcontent-ref %}

{% content-ref url="/pages/vMKqSkzqxPaL006VzYSB" %}
[Upload Your Design](/creator/space-creator/upload-your-design)
{% endcontent-ref %}

{% content-ref url="/pages/xTCvo5CzBukwRvB2csph" %}
[Trade Your Artwork](/creator/avatar-creator/trade-your-artwork)
{% endcontent-ref %}

## Unity tutorial for beginners

{% hint style="success" %}
If you have no experience with Unity, you can click the link below to learn
{% endhint %}

{% embed url="<https://learn.unity.com/pathway/unity-essentials?tab=pathway_map>" %}


# Space Editing Tool Tutorial

{% hint style="success" %}
There are three parts in this tutorial for you to edit the space step by step, which is as follows
{% endhint %}

## I Create a New Unity Project

1. Make sure your Unity version is 2021.2.9f1 and install the module WebGL Build Support in Unity.

<figure><img src="/files/qDspj2j4GqwDpKBOMaOz" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/bzol3yhb1qPZIxzQgzKP" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/LA5CTmXO9TZvCc5DGMzv" alt=""><figcaption></figcaption></figure>

2\. Open Unity project. If you don’t have one, create a new one.

<figure><img src="/files/HZlBBBItJemwQzJOtAof" alt=""><figcaption></figcaption></figure>

3\. Click “Window” - ”Package manager” on the top of the page.

<figure><img src="/files/BcS2n3c4uqxSVZ3BSY1c" alt=""><figcaption></figcaption></figure>

4\. Click “+” on the left top of the popup, choose “Add package from git URL”, and enter the package link in the column:<https://github.com/SecondLive/SecondLiveMakerSDK.git>.

<figure><img src="/files/LXNoKj2IcTKUGFaxcNnY" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/zFyIY7y0i8XLwwTTo7oE" alt=""><figcaption></figcaption></figure>

5\. Click “Yes” on the “Warning popup”.

<figure><img src="/files/5C468iA2ZjhiIRlJMfzH" alt=""><figcaption></figcaption></figure>

6\. Unity will restart after the package is installed successfully.

7\. After Unity restarts, SecondLive could be found in the navigation bar at the top of the page.

8\. By right-clicking on the middle column of the page, you can also find SecondLive.

<figure><img src="/files/T34A5jjNOIlsiLjgBnRA" alt=""><figcaption></figcaption></figure>

9\. Find “File” on the left top of the page and click “Build settings” on the left bottom of the popup. Then click “Player Settings”, choose “Linear” in the box of “Color Space\*” and close the popup.

<figure><img src="/files/fhmjnLyindxowpnqXO1G" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/P6fNhd4TPnjbi5fDKROD" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/wHGN5PtPRXbvnVpBgqrg" alt=""><figcaption></figcaption></figure>

10\. Click “Lighting” on the right top of the page, click “Environment” and choose “Color” in the “Source” box as well as “HDR” in the “Ambient Color” box in the “Environment Lighting” part, then select white color on the spectrum.

<figure><img src="/files/kdoKQw0tZ4iQymxOYX6D" alt=""><figcaption></figcaption></figure>

## II Steps to Edit Space

### **Step1: SecondLive - Space**

1. Right-click on the middle column of the page to find “SecondLive”, and click “Space” to create a Spawn Point.

<figure><img src="/files/T15TDPQuErH1lEpdmkrv" alt=""><figcaption></figcaption></figure>

2\. Click “+” under “Spawn Point” on the right column to create one more spawn point.

<figure><img src="/files/WpwOMq8zzibzDc2U0Vga" alt=""><figcaption></figcaption></figure>

3\. Drag Spawn Point to adjust its location. Change corresponding data to adjust the activity range, which is the green part of the Spawn Point.

<figure><img src="/files/2kzJ3OzcAYyRORP0dR9P" alt=""><figcaption></figcaption></figure>

4\. After completing all adjustments of Spawn Point, run the project to simulate the scene. (p.s. colliders should be added to the models in the scene)

<figure><img src="/files/x6WUf8hlwMcvJGOfm6Qi" alt=""><figcaption></figcaption></figure>

### **Step2: SecondLive - Frame**

1. Right-click and find “SecondLive”. Click “Frame” to create an NFT frame.

<figure><img src="/files/yq5HwK858VNJtiCW144k" alt=""><figcaption></figcaption></figure>

2\. The default size of the frame is 4m\*4m. But you can adjust its size as you like.

3\. Make sure that the frame is not shaded by the collider of a model in the Space.

### **Step3: SecondLive - AnimatorPedestal**

1. Choose a model in the Space for action. Here take the default action “Seat” as an example.
2. Right-click and choose “SecondLive” - ”AnimatorPedestal” to add the activity range for the action.

<figure><img src="/files/JPg2j1eda616Uzrde2tD" alt=""><figcaption></figcaption></figure>

3\. Select “AnimatorPedestal” in the middle column on the page and click “enter-player-location” and “exit-player-location” to adjust their moving boundaries. Make sure to keep X axis pointing forward while adjusting.

<figure><img src="/files/sR3pytRDsRkNybQzh11y" alt=""><figcaption></figcaption></figure>

4\. Tick “Seat” as the action in the right column of the page. If you need other action, add corresponding action standard files to Space Editing Tool.

<figure><img src="/files/wVnhJtmadRIKOE7SEt5o" alt=""><figcaption></figcaption></figure>

## III Technical Data

1. Texture size: maximum 2048\*2048
2. Total triangle amount: maximum 1 million in the scene
3. Custom component is not allowed in the scene.


# Upload Your Design

## I Upload Your Design

1. After completing all space editing, click “SecondLive” - ”Authorization” on the top of the page. Click “Get a creator token id” in the popup to connect SecondLive for a Secret Key.

<figure><img src="/files/pGyZfMxhrylD3QNb2H2U" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/CxZHnRogKOuKzOG00I2u" alt=""><figcaption></figcaption></figure>

2\. Copy Secret Key and input it in the next popup. Click “Sign in” for the next step.

<figure><img src="/files/AfUrHL1nE7EWXbJ0qh0X" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/YdOtw5fw4D3fp3sXCWOk" alt=""><figcaption></figcaption></figure>

3.After signing in, you can see your SecondLive account information. Close the pop-up.

<figure><img src="/files/Pdc9Hm8IlySp0qnS2tMj" alt=""><figcaption></figcaption></figure>

4.Click “SecondLive” - ”Space Panel” to upload resources.(*<mark style="color:red;">**\*Space Creators have 10 upload opportunities per day.**</mark>*)

<figure><img src="/files/UttjPJIGT8F0SZEx3Zge" alt=""><figcaption></figcaption></figure>

5\. Click “New”.

<figure><img src="/files/VkUts6ZIBdfU69IQEajm" alt=""><figcaption></figcaption></figure>

6\. Upload the space cover image and enter the name and other information of the space.

<figure><img src="/files/ScZNT6LGQ9vce6FCeHH9" alt=""><figcaption></figcaption></figure>

7.A Notice will popup if uploading successfully.

<figure><img src="/files/pBMM4kLRW9xT54S1SjRf" alt=""><figcaption></figcaption></figure>

8\. Next, you can view the space on the ”Creator Management” page of SecondLive.

<figure><img src="/files/eKVU5cGhs1g0Z6MBPnGX" alt=""><figcaption></figcaption></figure>

9\. Click “Preview” to view the space.

10\. Click “Sell” to trade the space on SecondLive Marketplace.

11\. Click “Delete” to delete the space.

<figure><img src="/files/auRHuXrWGarraDQpJz28" alt=""><figcaption></figcaption></figure>

##


# Trade Your Artwork

1. After uploading creating resources, you can view your creation on [**Creator-Management**](https://secondlive.world/creator-management) page.

<figure><img src="/files/xDFTHPktxDbYDE55j2ZD" alt=""><figcaption></figcaption></figure>

2\. Click Sell and edit sale information, like amount, sale days, royalties, etc.

<figure><img src="/files/RThpaa12sMcKdaqK8pUc" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/ehNNVGui79Lkr7CuMQnA" alt=""><figcaption></figcaption></figure>

3\. After completing editing, click Sell NFT to move onto the review process. Once approved, your work will be listed on Marketplace for sale in the form of NFT. You can view it on SecondLive [**Marketplace**](https://secondlive.world/market_recommend) page.

<figure><img src="/files/MMD37zHUeE6A2ErraR5Z" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/N3GSYrwg5Z8BNySy6DkR" alt=""><figcaption></figcaption></figure>


# Ownership Transfer

{% hint style="info" %}
The right to sell can be transferred to his other address through the transfer of ownership
{% endhint %}

1.Click on Ownership Transfer

<figure><img src="/files/XeqcDAxzm2Kgdo6FL4Sp" alt=""><figcaption></figcaption></figure>

2.Fill in the address to be transferred out

<figure><img src="/files/UBmKDgdd5DWktnNL1r2Q" alt=""><figcaption></figcaption></figure>


# User Guide for Calzone

The **Calzone** serves as a valuable assistant for users engaged in **space scene editing** and **decoration item creation**. Its functions are categorized into two main sections:

* Space Editing
* Blank Decoration Template Editing

Users can seamlessly switch between these functions using the tabs as shown below.

<figure><img src="/files/VZKXPvBzPhtjFjDSEVfZ" alt=""><figcaption></figcaption></figure>

### Space Editing

#### Pull Space

Please login with your SecondLive account)To pull a space to edit its scene, you need to login first. The initial login page is as shown below.

<figure><img src="/files/V81T2tL2a3VSV0xd5jOA" alt=""><figcaption></figcaption></figure>

Upon logging in, your "My Space" will be automatically pulled here for editing, as displayed below\.If you haven't created any space in "My Space," this section will be empty, requiring you firstly to create a space.(Create a space: <https://secondlive.world/createSpace>).

<figure><img src="/files/lcPPr3b80qy4pSjKlpeu" alt=""><figcaption></figcaption></figure>

* Click the "Refresh Data" button in the top right corner to synchronize your space data (e.g., if you create a new space on the website but it doesn't appear in Calzone, click refresh).
* After login, you need to click the space icon to retrieve scene data. Once retrieved, clicking the icon again will allow you to enter the space.

#### Inside the Space Scene

Once inside a space scene, the interface will appear as shown below.

You can use the WSAD keys to control the camera's movement, and right-click to control the camera's elevation.

<figure><img src="/files/dgjj2ZsIoBlwhPdR5rqR" alt=""><figcaption></figcaption></figure>

* &#x20;The interface's top-left corner hosts three buttons, from left to right: the Scene Menu button, Space Data Save button, and Preview button.

  * The Scene Menu button expands to show options:

  <figure><img src="/files/APoDJCkbHQmrEivVZDLI" alt=""><figcaption></figcaption></figure>
* Return My Space(to return to homepage)
* Import Space Files (to import locally saved space archive data)
* Export Space Files (to export an archive of the edited Space to local storage)
* NFT Download Path

  * Space Data Save button

  &#x20;![](/files/BAQbYYwx66oSN8fQgsQ9)

  This button corresponds to the 'Save' button within the previous web decorator. It synchronizes edited space data online.

  * Preview button

  &#x20;  ![](/files/YMiR9EZ1HVZppsheACYl)&#x20;

  * After clicking Preview, you can view the space from a third-person perspective for preview, as shown below.  &#x20;

  <figure><img src="/files/bZLz8ScZH8Rf6yFfAS8R" alt=""><figcaption></figcaption></figure>

  &#x20;In preview mode, press the "ESC" key of your keyboard to activate the mouse cursor and click the 'X' in the top right corner of this page to exit.

  <figure><img src="https://genintnavi.feishu.cn/space/api/box/stream/download/asynccode/?code=MGZiODBiYWIyZDQ4YzJkYWYzY2IwYjNhMTMxZTQwNTZfOXFLNVV3dzB0TWpLaTZrRjZDRWU0U0ZjRVhwQmlZV2tfVG9rZW46V05CamJmYTdRb2dtYXd4VXFVdWM5M1R2bjUwXzE2OTg3Mzg4NDI6MTY5ODc0MjQ0Ml9WNA" alt=""><figcaption></figcaption></figure>

**Sidebar Tools Detail**

The left sidebar contains a set of editing tools, including:

![](/files/l1KxuRyqF5nwQhyCrkJy)\
![](/files/0Gp3w0nbFQS9XqLx2dEv)

* Move: After selecting an object, you can change its position by dragging it along the three axes, as shown below:

![](/files/EWHMtKmYhohbK3LMjMQd)<br>

<figure><img src="/files/8P4ZPRSeWe1FuVypQgdv" alt=""><figcaption></figcaption></figure>

* Rotate: After selecting an object, you can adjust the rotation angle by dragging the three-axis disk, as shown below:

\
![](/files/cdnuigb3OR3bmyIxYejc)

<figure><img src="/files/xS7vBaF0u3WQTYjj8LL7" alt=""><figcaption></figcaption></figure>

* Scale: Upon selecting an object, you can change the object's size by stretching it along the three axes, as shown below:

<figure><img src="/files/QCvki50eTfoFoZ7t6IL0" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/vomEkUWfoZPcOUigdcz2" alt=""><figcaption></figcaption></figure>

* Undo: This function allows you to revert to the last editing operation.

<figure><img src="/files/gjAdvLTRdrtC9pj9zMSK" alt=""><figcaption></figcaption></figure>

* Delete: Eliminate the selected object from the scene, and it will return to the object list.
* The web decorator's "feature" component group functions remain unaltered. The components include:

<figure><img src="/files/qqahTk104nPzvfFKBPhG" alt=""><figcaption></figcaption></figure>

* NFT Component: After dragging it into your scene, you can add a NFT by inputting its URL through the editing panel.

<figure><img src="/files/wu15GHDLfKn7j5lTaMne" alt=""><figcaption></figcaption></figure>

* Image Component: You can add an image by entering its URL and adjust the background color on the editing panel.

<br>

<figure><img src="/files/hysg478rM2fRYtep01xc" alt=""><figcaption></figcaption></figure>

* Music Component: You can add a piece of music by entering its MP3 link, enter into 3D sound mode, and edit the audio range through the editing panel.

<br>

<figure><img src="/files/tiMDLzR2iEtwiAPSNTp1" alt=""><figcaption></figcaption></figure>

* Text Component: Edit the text content, text color, and background color through the editing panel.

<figure><img src="/files/gBz8eesnQ0PVu1QxwYd0" alt=""><figcaption></figcaption></figure>

* Space Component: Transit door, allowing configuring a Space ID through the editing panel, which enables avatars to be instantly teleported to the configured space. e.g. the combo brand space link is <https://secondlive.world/space/16716> , then its Space ID is 16716.

<figure><img src="/files/txNsj8uz6iCqiyS8v1vv" alt=""><figcaption></figcaption></figure>

* This component defines the spawn point for characters when in the "preview" mode in the editor.

<figure><img src="/files/T8Kxi5ARak1v0vfilocZ" alt=""><figcaption></figcaption></figure>

* VCR Screen: This component functions as a video streaming tool. It is utilized by event hosts to broadcast screen content, including the image banner (simply input the image URL, and you can display the banner on the screen). Additionally, if an active video stream is available, the screen will display the live streaming video; otherwise, it will show the pre-configured cover image.

<figure><img src="/files/LP8CKmSiyvtBHXD5Wh51" alt=""><figcaption></figcaption></figure>

To the right, you'll find the Decoration Item List, displaying NFT items purchased from SecondLive Marketplace and the items you got through editing blank decoration templates within Calzone.

<figure><img src="/files/TKkvs0ObpQrUxyjA52N8" alt=""><figcaption></figcaption></figure>

To use a newly acquired item in the List, click its icon to download. Once downloaded, the item count will be displayed. You can then drag these items into the scene and adjust their positions using the tools in the left toolbar.

### &#x20;Blank Decoration Template Editing

* This feature allows you to edit the built-in blank decoration templates, export their GLB files and mint them as the decoration items.
* The minted decoration items can be saved within your account and will be accessible in the Decoration Item List, allowing you to edit your space.

\
To access the "Blank Decoration Template Editing" mode, click the "Sofa" tab on the top right sidebar.

<figure><img src="/files/yTbLvMsEHkM1hQdV0Jir" alt=""><figcaption></figcaption></figure>

The basic operations are similar to using Gobeti: select a blank template and click "Edit" to enter the editing interface.

<figure><img src="/files/r0uYTa7ayWMj0izhykys" alt=""><figcaption></figcaption></figure>

**Texture Size and Color Adjustments**You can edit different parts of the blank template by selecting the texture you want to modify:

* Adjust the texture's "Size" by clicking on the leftmost button (1);
* Import an image to a selected part by clicking the "texture import" button at the bottom-right (3). You can resize the image by dragging its borders (2).
* Fine-tune the texture's "Rotation" (4), "Transparency" (5), and "Tiling Units" (6) as needed.

<figure><img src="/files/4uJckiwItI2C5gomWgte" alt=""><figcaption></figcaption></figure>

* Use the leftmost "Color Palette" tool to adjust the texture's "Color."

<figure><img src="/files/qJrYiKl0pYte762bPLtU" alt=""><figcaption></figcaption></figure>

#### Blank Decoration Template File Menu

In the top-left corner, you'll find the file-related options for the blank template. As shown below:

<figure><img src="/files/q57Jgnf8eP3xM48a7YOI" alt=""><figcaption></figcaption></figure>

* "Open" allows you to open a locally saved blank decoration template file;
* "Save" and "Save As" are used to save the current blank template's archive locally;
* "Publish" lets you mint an already edited decoration item to your logged-in account, whose GLB file has been exported;
* "Export GLB" exports the GLB file of the currently edited decoration item.

<br>

**Decoration Item GLB File Export:**

Click "Export GLB" in the top-left menu to open the GLB export window, as shown below:

<figure><img src="/files/kXWykkkHDYrPJ5VQpO0I" alt=""><figcaption></figcaption></figure>

Fill in the GLB name and click "Export" button to create the GLB file along with corresponding icon image.

**Decoration Item Mint**

Click "Publish" in the top-left menu to open the minting window.

<figure><img src="/files/cf3XpszULOIN6dMkp6O4" alt=""><figcaption></figcaption></figure>

The page displays the icons of the decoraiton items whose GLB files have been already exported. Select one and click "Mint".

<figure><img src="/files/LgdocxOWAgdBdwEf5W40" alt=""><figcaption></figcaption></figure>

Enter the minting details, including the name, description, mint chain (currently only BNBCHAIN is available), and mint quantity (1-10).After this, click "Mint" and wait briefly for a successful mint.\
\
If the model is successfully minted, you can find it in your "My Collections." (My Collections: <https://secondlive.world/myCollections>)

<figure><img src="/files/kzllWFjV9AuIxab8ECYo" alt=""><figcaption></figcaption></figure>

<figure><img src="https://genintnavi.feishu.cn/space/api/box/stream/download/asynccode/?code=NjkzNjE5ZTgyMDllMTcxOGQ2NDZkNTNmOWUxYjE4YWRfU1dOUWMzbFBLMkg5MXlqTEY1eEhERFlSdVlXejNlQlFfVG9rZW46SWpzV2IzQjZsb1JBV2d4OG5zamNrd2VMbmNXXzE2OTg3Mzg4NDI6MTY5ODc0MjQ0Ml9WNA" alt=""><figcaption></figcaption></figure>


# VDance Creator

<figure><img src="/files/KLkKUzLFTXfEgqAPlQ3s" alt=""><figcaption></figcaption></figure>

Right now, here is an awesome opportunity for you to be a Superstar in web3 world. Wanna dip your toes in it?

Lasagna, as a web3-specific UGC kit, can help you be famous and obtain traffics! This UGC kit enables SecondLive users’ avatars to perform a fabulous dance show in a user-friendly manner, for example, a most popular dance. Basically, to give such a dance show may require a dancer with multi-year practice. But with Lasagna, it just takes you a few minutes to let your avatar make it. You might feel that thing goes easier in the web3 world than in the real world, don't you?

{% embed url="<https://www.youtube.com/watch?t=598s&v=hhM7-qu0Enk>" %}

(Miso, a SecondLive Creator, has used Lasagna to make dance performances and held a metaverse concert.)

In the near future, SecondLive Creators can use Lasagna to produce MMD dance and list it on SecondLive Marketplace in the form of NFT, from which they can receive royalties. Besides, for general users of SecondLive, they can also utilize Lasagna to combine available dance NFTs with their avatar to compile a dance show. Once completed, their avatar can perform the dance in SecondLive metaverse. Moreover, Lasagna also supports video export, thus users can export the dance show and share it on social media.

Both the upcoming Lasagna and Gobeti launched half of a year ago, are SecondLive’s web 3 UGC tools, which cover the clothes design and dance performance. In the upcoming days, more creating tools will be continuously released by SecondLive Team, so the users’ creating experience will be greatly enriched.

[**Lasagna tutorial**](https://secondlive.world/creator)

[**Now apply to be a SecondLive Creator**](https://docs.google.com/forms/d/e/1FAIpQLScz9KRXRbVsNzIPtXvkYW01zM9MCCgcUzBSlgkZUgt1y0b02A/viewform)

[**LASAGNA User Guide**](/creator/vdance-creator/lasagna-user-guide)

[**How to search for resources on website**](https://forum.secondlive.world/t/to-make-your-avatar-sing-and-dance-how-to-search-for-resources-on-website/1456)


# LASAGNA User Guide

{% embed url="<https://www.youtube.com/watch?t=14s&v=hxOHNSQGI94>" %}

### Introduction

Lasagna is a program (dance show) creation tool. Users can easily create their projects by importing avatars they dressed up in SecondLive and MMD files (which include motion, camera, and music data).

(What is MMD? Please refer to \[<https://en.wikipedia.org/wiki/MikuMikuDance>])

### **Intro on Lasagna’s Interface:**

1. Upload / login: Use the Login button to access your account; use the Upload button to upload an MMD file to your SL account;
2. Save project / import project: For saving or opening local pc project configuration files;
3. Scene editing: Core functional area, used to configure roles, motions, cameras, scenes and music, or to import MMD files on the chain and configure a project with one click;
4. Preview: watch a video preview of the program you configured;
5. Export: export the project as an MMD file or as a video;
6. The viewfinder frame on the main screen shows the view of the camera.

<figure><img src="https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F20d51e38-36da-482a-8221-6eb40fc907cd%2FUntitled.png?id=6f17bac9-3939-4a9e-bf2b-83dbc5f68ca1&#x26;table=block&#x26;spaceId=a076ef86-0622-4c2c-821c-63af2b07af48&#x26;width=2000&#x26;userId=9f727253-72fa-4fa1-8a14-4d22ce31fc67&#x26;cache=v2" alt=""><figcaption></figcaption></figure>

### Production Process:

#### 1. **Pull Avatar information**

Currently, only members of SecondLive’s Creators are entitled to this right. Other users can still access Lasagna, but instead of pulling customized avatars, they can only use one of the four preset avatar models. To become a Creator of SecondLive, [**click here**](https://docs.google.com/forms/d/e/1FAIpQLScz9KRXRbVsNzIPtXvkYW01zM9MCCgcUzBSlgkZUgt1y0b02A/viewform)

The process of pulling avatar information is as follows:

* Click on login and enter your secret key;

<figure><img src="/files/PvPihhqgh1yrCq7r1tEj" alt=""><figcaption></figcaption></figure>

* After logging in, click on Scene Editing-Role Settings-Role, and you can see your avatar image in the drop-down menu. Each SecondLive account is allowed to create and save up to six avatar images. Select the role of your choice and click Confirm to import the image.

&#x20;           ![](/files/UBfTzUdhuDZRrsJMBa4S)![](/files/BR8Iurq7nSlLPhuce8ta)

* If you want to import multiple characters, click the “+” icon in the right panel. To adjust the position and angle of each character, you can either click on it and drag the arrow or adjust the x/y/z axis.

<figure><img src="/files/T7w6URv0PHARWO8We4Cb" alt=""><figcaption></figcaption></figure>

1\. Import Project Files

After successfully importing the avatar, you need to import the project file to set the avatar in motion. You can choose one of the following methods: use a Lasagna-specific MMD data package or download network MMD resources yourself.

#### **2.1 Using MMD Data Package:**

* The suffix of the data package is .lmmd, a lasagna-specific file format. The package contains motions, shots, and music data of a program. Currently, only SL Creators can produce and share these packages.
* You need to purchase or obtain these packages via your SL account and mint them on the chain.
* Click Scene Editing—MMD Library; select the corresponding data package in the drop-down menu; click Download and Confirm; wait until the download is completed. You can preview your program configuration as a video.
* You can also make MMD packages from downloaded resources and share them with the SL community! For more details, see "Export Video/Data Package" at the end of the article.

<figure><img src="/files/ZW3VxBykKzvl3PFJhHpO" alt=""><figcaption></figcaption></figure>

#### 2.2 Download MMD Resources Yourself:

* Resource types include motion files (.vmd), camera files (.vmd), and music files (.mp3 or .wav). All of these files are indispensable;
* Upload the corresponding files via the role settings, camera settings, and audio settings modules respectively. After uploading the camera file, you need to click Reset button to ensure that the camera is in the correct initial position;
* To learn more about searching for and downloading resources, please refer to the post by our Creator miso：[**Click**](https://forum.secondlive.world/t/to-make-your-avatar-sing-and-dance-how-to-search-for-resources-on-website/1456)

&#x20;       ![](/files/TXfM2hJBZPJMqUsv4EAq)![](/files/XcHGa9v9rPZVGaLZpUbX)

#### 2.3 Choose a Stage Background:

* The current default background in the scene settings module is a grid background.
* In subsequent activities, we will provide a variety of stage backgrounds. In the future, we may also support our users in importing the space backgrounds they own on the chain.

<figure><img src="/files/grqwtFxBBONpood0xYu7" alt=""><figcaption></figcaption></figure>

### 3. Preview the Program Effect:

After importing the avatar and program files, click Preview to see the video effect.

<figure><img src="/files/eVyhziNVIVpiJWIXkI73" alt=""><figcaption></figcaption></figure>

### 4. Export Video/Data Package:

After confirming that the video effect is satisfactory, click Export, enter the file name, and select the export folder. Then you can export either a data package (data package export) or a video (video export).

#### 4.1 Export Data Package

* Click on Data Package Export;
* Fill in all copyright-related information on the copyright information page;
* For resources downloaded from the Internet, you must fill in the original creators of the motion and camera resources in the “Motion Editing” and "Camera Editing” bars;
* Select "I have read and agreed to the Terms of Service" to export. The system will generate two files. The .lmmd file is the MMD data package containing motion, camera, and music data, and the \_ Thumb video file is a video preview of the package;
* After the export is complete, you can click Upload in the upper left corner of the Lasagna main interface and upload the file you just exported. Here, “file” refers to the exported .lmmd file, and “previewing video” is the exported video preview. You will also need to upload a self-made square picture as your cover image to help you identify the MMD file.
* After uploading, please allow the system to finish reviewing the material. Then you can see your data package in your assets!

<figure><img src="/files/6fQ9oY7bGKNueoqlhIJ5" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/conRi1Na3i4NtlPFNlSs" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/33OBdTe11wYmSgH5Abcp" alt=""><figcaption></figcaption></figure>

#### 4.2 Export Video

* Click video export, and select the quality of the exported video; the max resolution and frame rate supported are 4k 60 frames;
* Fill in the copyright information, and select "I have read and agreed to the Terms of Service”. The requirements for copyright information are the same as above.
* Wait for the words "Export Successful" to appear. The video export is complete; click Confirm to return to the main page of Lasagna and click Show in explorer to go directly to the save folder.

<figure><img src="/files/3asFAaX65G9YiTpbL6SJ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/D9SyB7J1vLlaJM3n8ZmL" alt=""><figcaption></figcaption></figure>


# Upload Your Design

Creators can upload their works to SecondLive Marketplace once they complete the design, where the works are tradable if approved.

*<mark style="color:red;">**\*Avatar Creators have 10 upload opportunities per day.**</mark>*

## **Upload .MMD Files to SecondLive**

* **Export .MMD Resources**
* Export .MMD file
* After clicking Export button in editing status, there will be a system save popup window. Select a local position and click Save button, then the current designs would be saved as resources in .MMD format.

<figure><img src="/files/EcHz7hPbMDXh2wiXI304" alt=""><figcaption></figcaption></figure>

* **Enter Secret Key to login SecondLive Creator Account**

  * Login to the account.
  * Only by logging in to the Creator Account can users Upload designs.
  * Click the Login button and enter Secret Key, then complete the login.
  * The login status will be displayed in the top right corner of the page after the login is completed.

<figure><img src="/files/5V3LJno8bqXkbNfrw9sR" alt=""><figcaption></figcaption></figure>

## **Upload Creating Resources**

* **Upload Popup Window**
  * After login, click Upload to Shop button, then Upload to SecondLive would pop up.
* **Steps to upload to SecondLive**
  * Step 1: Select .MMD file
    * Click Upload MMD in the popup, and upload required MMD resources in the local position.
  * Step 2: Choose the Cover
    * If the png cover has been exported before and has the same name as MMD plus these two are in the same category, the corresponding png cover will be uploaded automatically when users upload MMD.
    * If the png cover isn’t uploaded automatically, users can click Upload Icon button in the popup to select a local png file to upload.
  * Step 3: Upload selected MMD and png to SecondLive.

    * Click Now Upload button to upload.<br>

      <figure><img src="/files/2MdrnWI81ushptwZt3Il" alt=""><figcaption></figcaption></figure>


# Trade Your Artwork

1. After uploading creating resources, you can view your creation on [**Creator-Management**](https://secondlive.world/creator-management) page.

<figure><img src="/files/EjCtWBZsXG2skEj0mtNG" alt=""><figcaption></figcaption></figure>

2\. Click Sell and edit sale information, like amount, sale days, royalties, etc.

<figure><img src="/files/9tp2NwonifRaI1nsOCDl" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/ehNNVGui79Lkr7CuMQnA" alt=""><figcaption></figcaption></figure>

3\. After completing editing, click Sell NFT to move onto the review process. Once approved, your work will be listed on Marketplace for sale in the form of NFT. You can view it on SecondLive [**Marketplace**](https://secondlive.world/market_recommend) page.

<figure><img src="/files/MMD37zHUeE6A2ErraR5Z" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/N3GSYrwg5Z8BNySy6DkR" alt=""><figcaption></figcaption></figure>


# Specifications for Clothing Blank Template Designs

### 1. **Prerequisites**

To fully understand this guide and create clothing blank templates, ensure you have the following knowledge:

* Art: This document uses 3ds Max as an example; for other 3D software like Maya or Blender, please make comparisons accordingly.
  * 3D modeling, UV unwrapping, texture painting
  * Rigging, skinning
  * Exporting art assets
* Unity:
  * Basic operations, importing packages, adding objects, adding script components, creating prefabs, adjusting resource properties
  * Adding materials, selecting shaders, adjusting material properties to meet artistic requirements, etc.
  * Properly packaging all prepared resources

This guide covers the entire process for creating clothing blank templates. Properly submitted clothing should:

* Follow body movements without clipping;
* Adjust with base model's body shape without clipping;
* Allow players to draw textures;
* Have movable parts (like ribbons and skirt hems) performing realistic physics movements.

### 2. Modelling

* No more than 5,000 Tris; the 3D max unit setup is shown below:

<figure><img src="/files/A8XPwdK85FdV7Y8nfPg8" alt=""><figcaption></figcaption></figure>

* Base model reference:

{% file src="/files/eIZc0OjkLKCLTkXLxCy1" %}

* Create the clothing based on the provided base model in <mark style="color:red;">**A-Pose**</mark>

**Content:** Create models and map UV of clothes, hairstyles, and accessories for the characters based on their nude models. The designs should reflect the ideas of the original drawings.

**Principles:** Models should <mark style="color:red;">**reproduce**</mark> character settings, including physical features, personality, and equipment feel. Ensure proper structure, neat topology, and basic animation compatibility.

<figure><img src="/files/sJ093HSBLW0Al0jNvy5F" alt=""><figcaption></figcaption></figure>

To achieve the best results, maintain consistent topology for inner and outer models to prevent animation issues, and follow the base model's topology at the waist.

* While creating clothing components, pay special attention to natural and reasonable connections between sections, avoiding intersections, especially considering mix-and-match possibilities for tops and bottoms.

<figure><img src="/files/n3p0MPF9p0OpKlNGxFS6" alt=""><figcaption><p>(Tops and bottoms connections in a single style)</p></figcaption></figure>

<figure><img src="/files/Dz6EAVlaGbclBpc5h9Uu" alt=""><figcaption><p>(Mix-and-match connections)</p></figcaption></figure>

* Voluminous pleats and folds should be reflected in the outline.

<figure><img src="/files/YzyAEbkcLWLOqkBAUMkA" alt=""><figcaption></figcaption></figure>

* The cross sections of models need to be sealed to prevent clipping-through errors in the animation. Sealing is particularly important when:

  ```
   a.  The model is thick in volume;

   b.  The model is prone to cause the clipping-through;
  ```

<figure><img src="/files/jD0975kzi2hkYatfGkeo" alt=""><figcaption></figcaption></figure>

* UV unwrapping and layout rules:
* Consider model splitting rules and ease of player drawing during UV unwrapping.
* Maximize space usage and minimize seams by splitting UVs into larger pieces. Keep UVs flat to prevent normal flipping. Orient UVs vertically and not upside-down. Ensure model and UV directions match for easier player texture drawing. <mark style="color:red;">**Avoid overlapping UVs.**</mark>

<figure><img src="/files/2kdnLvl12uG05hKao0ir" alt=""><figcaption></figcaption></figure>

* <mark style="color:red;">Straighten edges of UVs that require decorative borders and seams as much as possible.</mark>
* Straighten edges as much as possible.

<figure><img src="/files/NTqjYXfR3u707BbSRhln" alt=""><figcaption></figcaption></figure>

* Hide seams—place seams at object's distinct bends or inconspicuous areas.
* When arranging UVs, ensure even distribution (uniform checkerboard size), and allocate UV precision evenly and reasonably. Avoid stretching as much as possible.

<figure><img src="/files/Z2OIlQTMdHyiZXqrvFD1" alt=""><figcaption></figcaption></figure>

* The axis of the model is (90, 0, 0) in the World space. Please refer to the figure below:

<figure><img src="/files/2Cgsjm7SAZlZCEAfm5Kl" alt=""><figcaption></figcaption></figure>

* Naming FBX file and model mesh must follow these rules:

  * Names must only contain English letters, numbers, and underscores; no other special characters.
  * The name is divided into four parts by underscores: avatar type, clothing type, clothing name, and clothing number.

  Avatar type: F for ACG style females, M for ACG style males, WF for Realistic style females, WM for Realistic style males, and Ani for Bipedal style.

  Clothing type: Upper for tops, Lower for bottoms, Shoes for footwear, Gloves for gloves.

  Clothing name: Self-named.

  Clothing number: Self-assigned.

For example, an ACG male's top can be named as: M\_Upper\_shirt\_01.

* Since clothes should partly cover base models, special processing of materials and textures will be needed:

  * If you use toony materials, proceed with normal production
  * If using PBR materials, add an extra piece (preferably inside the model) for masking material. Use multi-dimensional sub-materials for the model, ensuring the added piece has a material index of 1, and the actual model material has an index of 2, as shown in the diagram:

  <figure><img src="/files/o1WKQZanGbxK1nm32dZ1" alt=""><figcaption></figcaption></figure>

  <figure><img src="/files/sCK6h7SkYtOZDrECGWwE" alt=""><figcaption></figcaption></figure>

### 3. Texture Creation

You need to create four types of textures (all in .png format)

Sample files (including required textures and FBX files)

{% file src="/files/ez0vSgMIEqQ2p3TzApLD" %}

* For textures with the same naming as prefab, like M\_Shoes\_Ugc\_009\_01, draw the shadows and structure of the base model. Keep layers separate in the PSD file, retaining gradients or shadows with transparency on individual layers. This texture is used on the clothing display page.

<figure><img src="/files/6W8kyPxDS1rOL3mWpYpC" alt=""><figcaption></figcaption></figure>

* For textures with the \_AO suffix, like M\_Shoes\_Ugc\_009\_01\_AO, draw layers with transparency from the previous texture, including shadows and structures. Note that dark areas should be drawn with transparent black, while light areas should be transparent, not white. (The texture should only have transparent black, and the area outside the UV frame must be pixel-free.) This texture will be overlaid on player-created textures, adding volume and detail.

<figure><img src="/files/xf9L5Zz3wen3TifyeMds" alt=""><figcaption></figcaption></figure>

* For textures with suffixes like \_1, \_2 added to the prefab name, e.g., M\_Shoes\_Ugc\_009\_01\_01, M\_Shoes\_Ugc\_009\_01\_02, these correspond to segmented model textures. No need to draw, just fill the corresponding UV area with white. (Keep areas outside the UV frame transparent and pixel-free.) Ensure the texture names match their corresponding segmented models.

<figure><img src="/files/ppV1HLGOnNMwp5NONuce" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/qKNMSKufVXwkVQRIGxkX" alt=""><figcaption></figcaption></figure>

* Textures with the \_mask suffix are clothing mask textures, used to remove covered body parts and prevent clipping.

**Creation Method:**

a. Body: Enter polygon selection mode, select the body parts completely covered by clothing (ensure they are fully covered, as these parts will become hollow when wearing the clothing, selecting too much may expose hollow parts), as shown in the image:

<figure><img src="/files/4Yzb3MuACPEwRJKLihlo" alt=""><figcaption></figcaption></figure>

b. Separate these body parts into a new object, select the new object, apply the UV unwrapping command, open the UV editor, and enter UV editing mode. See the image below:

<figure><img src="/files/mT4m8D4nwNILU43796Li" alt=""><figcaption></figcaption></figure>

c. Click Tools->Render UVW Template, in the popped-up Render UV window, set width and height both to 512, choose Solid for Mode, then click Render UV Template, and save. See the image below:

<figure><img src="/files/pcHrufNT5q0z47rq6GTo" alt=""><figcaption></figcaption></figure>

d. Open the generated image in Photoshop, remove (transparent) areas with content, and fill the rest with black (opaque), as shown in the image. Save and name the file as: clothing\_name\_mask.png

<figure><img src="/files/P6VFJIqc1KAS4BpY8sis" alt=""><figcaption></figcaption></figure>

### 4. **Skinning/ Adding Slot Bones**

* Clothing such as skirts or ribbons that require additional bones should have extra bones added as usual, and for their naming rules, please refer to “Clothing/Accessory Bones Naming Rules” in the [Reference for Naming Bone and Slot Bone](/creator/specifications-for-clothing-blank-template-designs/reference-for-naming-bone-and-slot-bone) . If not necessary, use existing base model bones for skinning and avoid creating new ones.
* Extra bones for skirts, ribbons, etc., must be linked to biped bones, not body adjustment bones, to avoid unexpected deformations when adjusting body shapes.
* To prevent clipping, link skirt bones to thigh or calf bones and allocate less weight to them during skinning to reduce swing range.
* See the diagram below for bone layout and naming of a dress, with three columns of four bones each linked to the thigh bone. For example, Thigh → Dress\_1\_F → Dress\_1\_C\_1 → Dress\_1\_C\_2 → Dress\_1\_C\_3.

<figure><img src="/files/sHZHSxIMF5ZZXYaR7XSN" alt=""><figcaption></figcaption></figure>

* For short skirts, consider skipping extra bones and skinning to the thigh bone.
* **Compare the clothing skinning carefully to the base model**, using skin wrapping if necessary to inherit the base model's skinning. Include the adjustment bones in the base model when skinning clothing to ensure it adjusts with the body during shape adjustments.
* As in the case of skinning over base models, each model vertex is affected by up to four bones;
* The skinning bone list only includes bones involved in skinning. Irrelevant bones are omitted.
* For accessory, the model won’t deform as the character animates, thus there is only the need for adding slot bones and no need for skinning. The details are as below:

  * The type of the slot bone is “Bone”, then, the slot bone should be named exclusively based on accessory placing locations and the names shall not be changed. Please refer to the [Reference for Naming Bone and Slot Bone](/creator/specifications-for-clothing-blank-template-designs/reference-for-naming-bone-and-slot-bone), e.g. the slot bone name for head accessory below is fixed as “Head\_node”:

<figure><img src="/files/yhwu782RJ671nhytQabO" alt=""><figcaption></figcaption></figure>

* The axis of the slot bone is (90, 0, 0) in the World space. Please refer to the figure below:

<figure><img src="/files/vuglioPFDR7MJrgKt8d9" alt=""><figcaption></figcaption></figure>

### 5. **Model Separation**

* Model separation does not require skinning.
* Separation principle for tops: divide the body part into front and back blocks.

<figure><img src="/files/8QhmKsJvwB2nn19LPf93" alt=""><figcaption></figcaption></figure>

Split sleeves into left and right blocks.

<figure><img src="/files/zatGHVb7RafUSGSFRyR0" alt=""><figcaption></figcaption></figure>

Separate collars, hoods, or other decorative structures individually.

<figure><img src="/files/PFesFbwJR5Ywr2oV9whH" alt=""><figcaption></figcaption></figure>

* Separation principle for bottoms: divide the bottom into front and back blocks.

<figure><img src="/files/b7A4uvRPi1pUWMu94S3K" alt=""><figcaption></figcaption></figure>

* Shoe separation principle: each part should be divided into left and right blocks and correspond to each other. (Note that UVs should not overlap either.)

<figure><img src="/files/tYZ1DrSmX4qSj7RBrpxu" alt=""><figcaption></figcaption></figure>

After separation, mesh names in Max and exported FBX files should match their corresponding texture names.

### 6. Resource Export

* When exporting, only export the model and the bones or slot bones that are involved in skinning, and do not export any other elements. Do not select the option to export animations.
* FBX files should also be exported for separated models (FBX files for separated models do not include skinning).
* When exporting, the FBX file name should be the same as the model and mesh names.

### 7. Resource Import and Making a Prefab

* Open Unity and build a new project. Import the **BasicModel.unitypackage** below containing necessary scripts and shaders, then import clothes resources concerned. Note that the Unity should be 2021.2.9 version. **When importing clothing resources, make sure to check the "Read/Write" for both the model and texture.**

![](/files/rPeIyYdw2we5zxHCPq3f)![](/files/Pujg4yGoMKbglh7BuSWC)

{% file src="/files/Ok8v194hJAd2uFIvbD8L" %}

Instructions for using BasicModel.unitypackage:

1. Install the Jobs package in the Package Manager using the following URL: com.unity.jobs.
2. This package includes:

   a) the MToonClothing and MToon shaders with accompanying scripts;

   b) the DIYSpringBoneInfos script for saving spring bone data and its related scripts.

* Prefab 1: The prefab name is the same as the fbx name, such as F\_Upper\_Ugc\_013\_01 (need to be exported with skin)

<figure><img src="/files/jbb6fzITzmNytAxIzHGn" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/UZO61xNPc2MhfI9X0vIA" alt=""><figcaption></figcaption></figure>

* Prefab 2: The prefab name with the suffix \_A, such as F\_Upper\_Ugc\_013\_01\_A, contains the FBX exported from the disassembled model (F\_Upper\_Ugc\_013\_01\_01, F\_Upper\_Ugc\_013\_01\_02) and does not include skin. Unpack and remove Mesh Renderer from Component, then add Mesh Collider. (This prefab serves to pick up the disassembled model.)

![](https://genintnavi.feishu.cn/space/api/box/stream/download/asynccode/?code=NGQ0YmYwYWEzODNiOWRlMTcxZGZjMjc0ZTU0ZjAzNTlfMkJpZ3FlY3ZFdHRFU0dLQlBHbzVmeE1HN3VXMHRxNXpfVG9rZW46R3FrcGI4MXlBb29FNWR4ME5tc2NENG1EbmplXzE2ODIzMTIzOTM6MTY4MjMxNTk5M19WNA)![](https://genintnavi.feishu.cn/space/api/box/stream/download/asynccode/?code=MGRlZjc3NGZjNzJkZjlkMDBlOWE3NDlkNGFkNzQ0N2FfekFJaG8zVjFOVlE0bk90c2MxaUFsbzNzUG1iU1F2TFBfVG9rZW46UW5wRmJBcVEzbzdmVGx4MjBLbmM1enF0bk5mXzE2ODIzMTIzOTM6MTY4MjMxNTk5M19WNA)![](https://genintnavi.feishu.cn/space/api/box/stream/download/asynccode/?code=ZjIwZTZhM2NkMzdjN2ZkMWU0MTJkZjg0MTgwNWVhNDJfQVNlOWhzRTQyQ2tkSTJuanRLQXY5dXNtVThCY1UzclVfVG9rZW46WVBmNmJrT0hSb1R3N3h4UTB1OGNuV01GbjBiXzE2ODIzMTIzOTM6MTY4MjMxNTk5M19WNA)![](https://genintnavi.feishu.cn/space/api/box/stream/download/asynccode/?code=OTExY2I0N2U2Mzg4ZmQyMmRiMGJmNTRkYmIzZTJiMGFfWWlFbzd4bnNGcTltRjRYaUx0WFBhTzlDRUc4blB2cFlfVG9rZW46TFlka2JRZ2dRb1BZRGl4VEpPUmNhQkJEbmtiXzE2ODIzMTIzOTM6MTY4MjMxNTk5M19WNA)

* Prefab 3: This prefab should only be created when the clothing contains spring bone components. The contents of the prefab are identical to Prefab 1, but with the suffix "\_B" added to the name. For example, F\_Upper\_Ugc\_013\_01\_B.
* Material: Currently we only support two materials: toony material MToon ([Instructions for MToon Shader](/creator/specifications-for-clothing-blank-template-designs/instructions-for-mtoon-shader)) and PBR material GLTF ([Instructions for PBR Shader)](/creator/specifications-for-clothing-blank-template-designs/instructions-for-gltf-pbr-shader)

  * If you use toony material, no extra processing is required. Just pay attention to the texture for masking the body;
  * If you use PBR material, make sure the first layer in your material slot is for the masking material. Subsequent layers in the slot are for the materials of the model. Please refer to the figure below:

  <figure><img src="/files/pVEqgr6FWiowS9fqQQdL" alt=""><figcaption></figcaption></figure>

Element 0 is for placing the masking material. Use MToonClothing shader. Select Cutout for Rendering Type, Back for Cull Mode and the masking texture you made for Clothing Mask for body (please refer to our [Instructions for MToon Shader](/creator/specifications-for-clothing-blank-template-designs/instructions-for-mtoon-shader)). Set Cutoff at 1. All other attributes can be set as default. Please refer to the figure below:

<figure><img src="/files/MP9Fg1zgERklQrd9VH0J" alt=""><figcaption></figcaption></figure>

Element 1 and all following materials are used to place the PBR material of the actual clothes.

### 8. Adding Ribbon Spring Bones

Add this component to clothing with dynamically simulated bone ribbons, only in Prefab 1.

* Add an empty GameObject to the prefab, rename it SpringBoneInfo, and then add DIY Spring Bone Info Script;

<figure><img src="/files/JQTSUVgO33HdU04wHXgN" alt=""><figcaption></figcaption></figure>

* After completing the script, create ribbons groups according to your desired effects (e.g., the stiffness force, gravity power, gravity dir and drag force, etc);

<figure><img src="/files/Cba3wPlDy7JlVgsLhVAD" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/peRoRHQ00ZWXs1h1pO9B" alt=""><figcaption></figcaption></figure>

The clothes in the figure above have two groups of ribbons with different effects. Lower\_1\_F\~Lower\_6\_F have the same softness, gravity, and drag force effects. They are softer and have a physical effect that closely resembles a piece of fabric. Lower\_7\_F and Lower\_8\_F, on the other hand, are stiffer, with a physical effect closer to springs.

* Detailed attribute description:
  * Stiffness Force: stiffness
  * Gravity Power: gravity size
  * Gravity Dir: gravity direction
  * Drag Force: damping
  * Root Bone Names: root bone name
  * Hit Radius: collider radius
  * Collider Group Types: the body parts involved in the collision
  * Update Type: generally keep Late Update
* After adding the component, test with common animations to ensure the desired ribbon effect and avoid clipping.

### 9. Making Follow-up Prefab

* Add a camera center point to the model

  * When the model is displayed in Gobeti, it will be shown respectively on the pages for preview, edit, and icon capture, as shown in the figure below:

<figure><img src="/files/KdpDFBJMnCx4ky2BWNm4" alt=""><figcaption></figcaption></figure>

* At this moment, the camera will automatically search for and align the preset center points in the model for shooting, so all models need to have this center point;
* Ways for adding center points and rules for naming them:

  ```
   a. Put it in【Prefab】as shown in the figure below;
  ```

<figure><img src="/files/d52ZhP7CQQ3NmxStGfCE" alt=""><figcaption></figcaption></figure>

b. Create an empty GameObject in【Prefab】and rename it “UGCCenterPoint”;

<figure><img src="/files/nHL7k6pU9hjw961BmmZi" alt=""><figcaption></figcaption></figure>

c. Move the “UGCCenterPoint” to the center of the model.

<figure><img src="/files/Pj3jCESgEWLp377Qyu3F" alt=""><figcaption></figcaption></figure>

### 10. Clothing Icon Rendering

* Render icons in the engine with a transparent background, 300x300 pixels, and prefix "icon\_".
* Refer to below example:

{% file src="/files/IExnp5gFEYISUreiNs7i" %}

Rendering Tool：

{% file src="/files/CEoPe2Ez2LcKVXloCgX7" %}

Usage instructions:

* After extraction, place it in the Assets directory with the following structure:

<figure><img src="/files/KpImSl97GQh3bqKTOTrk" alt=""><figcaption></figcaption></figure>

* Then, in the Unity toolbar, select Tools -> Instant High-Res Screenshot, as shown below:

<figure><img src="/files/tdmDah1CQ8EVVLBeyWDH" alt=""><figcaption></figcaption></figure>

* Set width and height to 300\*300, select a Save Path, choose a rendering Camera, adjust the camera's Clear Flags to Solid Color, check Transparent Background, and click "Take Screenshot" to render the icon. See the images below:

![](https://genintnavi.feishu.cn/space/api/box/stream/download/asynccode/?code=OTNmYWNiYzQ3ZTE4ZTFhM2U3ZWIzZmU5ODVlNmI3ZTJfMjBYS3VZRnZycVY3YnAwcDJKY1RHeEhoM21VYXdhSVBfVG9rZW46VVR4amI3TFNBb2UxNWx4MnVQbGM3RWpUbndmXzE2ODIzMTMzMzg6MTY4MjMxNjkzOF9WNA)![](https://genintnavi.feishu.cn/space/api/box/stream/download/asynccode/?code=OTBjYzQyZjc4NzQ0ZWY2MDViZGUxOTYxNjM5NjRlNmVfZWYyWUYxaGtGNFJ1T0ZUTnJ2UHFqNUE3QVVVSVhsd3dfVG9rZW46SGlIcWJlUFhNb2tJSzV4OU5JUmNRMk8zblJyXzE2ODIzMTMzMzg6MTY4MjMxNjkzOF9WNA)

### 11. Submit UnityPackage

Now that all resources are ready, please package them into a UnityPackage and submit it. The package should include the following items:

* All model resources in FBX format (including complete skinned models and segmented models)
* All texture resources (clothing textures, AO maps, segmented textures, mask textures)
* All prefabs (clothing prefabs, segmented prefabs, spring bone prefabs)
* Rendered icon image

The following image is an example:

<figure><img src="/files/MeJwOvWEvKKpKN1ohHcj" alt=""><figcaption></figcaption></figure>

Starting from this point, the following features are not yet implemented. You can now follow the above guide to submit the UnityPackage for completion.

### 12. Packing and Submitting Google Form

* After finishing prefab, create a resource pack together with the Info File. A complete resource pack should include the following contents:

<figure><img src="/files/eKRGV5g6Ofxpj5Pr81PZ" alt=""><figcaption></figcaption></figure>

1. F\_Upper\_Ugc\_013\_01.png: This is the complete UV texture of the garment, used for the preview;
2. F\_Upper\_Ugc\_013\_01.prefab: This is the prefab of the model, used for the preview;
3. F\_Upper\_Ugc\_013\_01\_A.prefab: This prefab contains two childnodes, which represent all of editable parts of the garment (for example: chest, back);
4. F\_Upper\_Ugc\_013\_01\_01.png, and F\_Upper\_Ugc\_013\_01\_02.png: These two textures correspond to those of the editable parts (chest, back);
5. F\_Upper\_Ugc\_013\_01\_AO.png; This texture keeps the shadow with transparency and structural layers separate for the full UV texture. It will be superimposed on subsequent textures drawn by creators to increase the sense of bulk and detail;
6. info.json: Each info file indicates the type of the avatar that the garment is designed for. For example, if an accessory is made for both men and women of ACG Style, it needs to be packaged respectively with the info files of ACG Style men and ACG Style women.

* To make a resource package, you need to distinguish between platforms. We currently support windows and mac;
* After packing, you can submit the Google form.

### 13. Info File

Currently, the info file contains:

{"role":"girl","part":13,"add":0,"type":0,"mutex":\[],"recolor":0,"version":"0.1.0"}

需要关注的配置

Attention should be paid to the following configurations including:

* role: human model of blank clothing template corresponding to avatar type, which currently includes types below:
  * “ACG Male”: boy
  * “ACG Female”: girl
  * “Realistic Male”: westm
  * “Realistic Female”: westf
* part: e.g., “13”, used to identify the part of blank clothing template , currently including following parts:
  * Upper: 3
  * Lower: 4
  * Shoes: 5
  * One Piece (like dress): 6
  * Head Accessory (like hat): 8
  * Eye Accessory (like glasses): 9
  * Mouth Accessory (like mask): 10
  * Ear Accessory (like earrings): 11
  * Neck Accessory (like necklace, tie): 12
  * Back Accessory (like cloak, wing): 13
  * Waist Accessory (like belt, tail): 14
  * Arm Accessory (like armband): 16

After completing prefab making, if corresponding info file of clothes needed, you can directly copy the corresponding info file in the attached **Info File Configuration:**

{% file src="/files/g03ueODyX5u3v7EKEvHn" %}


# Reference for Naming Bone and Slot Bone

## Hanging on the head bone (Bip001 Head)

Slot bone at the hair: Hair\_node

Slot bone at the head: Head\_node&#x20;

Slot bone at the eye: Eye\_node&#x20;

Slot bone at the mouth: Mouth\_node

## Hangs on ear bones (L\_ear/R\_ear)

Slot bone at the ear: Ear\_R\_node Ear\_L\_node

## Hanging on the chest bone (Bip001 Spine2)

Slot bone at the chest: Chest\_node

If Bone added, name the slot bone “Chest\_node/NeckAcc\_1\_F/NeckAcc\_1\_C\_1/NeckAcc\_1\_C\_2”. Note that the fixed mode of the slot bone has been transformed into dynamic bone mode at this time.

## Hang on the neck bone (Bip001 Neck)

Slot bone at the neck: Neck\_node

If Bone added, name the slot bone “Neck\_node/NeckAcc\_1\_F/NeckAcc\_1\_C\_1/NeckAcc\_1\_C\_2”. Note that the fixed mode of the slot bone has been transformed into dynamic bone mode at this time.

## Hanging on Back Skeleton (Bip001 Spine2)

Slot bone at the back: Back\_node

If Bone added, name the slot bone “Back\_node/BackAcc\_1\_F/BackAcc\_1\_C\_1/BackAcc\_1\_C\_2”. Note that the fixed mode of the slot bone has been transformed into dynamic bone mode at this time.

## Hanging on Lumbar Bones (Bip001 Pelvis)

Slot bone at the waist: Waist\_node

If Bone added, name the slot bone “Waist\_node/WaistAcc\_1\_F/WaistAcc\_1\_C\_1/WaistAcc\_1\_C\_2”. Note that the fixed mode of the slot bone has been transformed into dynamic bone mode at this time.

## Hang on arm bones (Bip001 R UpperArm, Bip001 L UpperArm)

Slot bone at the arm: Arm\_R\_node Arm\_L\_node

* Note: The bones would dynamically increase or decrease when character wears the clothes. We can distinguish this change through the bone names. The following are the bone naming details:

  Parent bone (the bone directly added to the nude model): {type name}\_{item index}\_F

<table><thead><tr><th width="116">Type</th><th>No.1 （Parent/Child/Child…）</th><th>No.2</th><th>No.N</th></tr></thead><tbody><tr><td>Upper</td><td>Upper_1_F/Upper_1_C_1/Upper_1_C_2/…</td><td>Upper_2_F/Upper_2_C_1/Upper_2_C_2/…</td><td>Upper_N_F/Upper_N_C_1/Upper_N_C_2/…</td></tr><tr><td>Lower</td><td>Lower_1_F/Lower_1_C_1/Lower_1_C_2/…</td><td>Lower_2_F/Lower_2_C_1/Lower_2_C_2/…</td><td>Lower_N_F/Lower_N_C_1/Lower_N_C_2/…</td></tr><tr><td>Dress</td><td>Dress_1_F/Dress_1_C_1/Dress_1_C_2/…</td><td>Dress_2_F/Dress_2_C_1/Dress_2_C_2/…</td><td>Dress_N_F/Dress_N_C_1/Dress_N_C_2/…</td></tr><tr><td>Hair</td><td>Hair_1_F/Hair_1_C_1/Hair_1_C_2/…</td><td>Hair_2_F/Hair_2_C_1/Hair_2_C_2/…</td><td>Hair_N_F/Hair_N_C_1/Hair_N_C_2/…</td></tr></tbody></table>

Weapon slot bone at the right hand: Weapon\_R\_Node


# Instructions for MToon Shader

Use MToonClothing Shader if the clothing is toony material. Details are shown below:

<figure><img src="/files/iCb8ZbkFMoQ4VPkI7muZ" alt=""><figcaption></figcaption></figure>

* Rendering

<figure><img src="/files/EbQOBHJEei3kZdyik6Co" alt=""><figcaption></figcaption></figure>

* Rendering Type: opaque/cull/transparent
* Cull Mode: culling method including front and back
* Color

<figure><img src="/files/r78yMfn5mJ3Q4yu74Z3f" alt=""><figcaption></figcaption></figure>

* Lit Color, Alpha: diffuse map
* Add Color or not: whether to overlay colors. Normally, it is not ticked. But it needs to be ticked when the diffuse color is grey and you need to overlay different colors for the clothes. Use Lit Color to superimpose the color.
* Shade Color: Shade color
* Pattern Texture: pattern map, allowing patterns to be overlayed on the material.
* Clothing Mask for body: body mask, which can remove body parts covered by clothing. Note that the texture used here, is the UV of the body. When Alpha is 1, it means the body part needs to be displayed; When Alpha is 0, it means the body part needs to be culled.
* Lighting

<figure><img src="/files/w5GzMu0TKnfpFcJ8kluu" alt=""><figcaption></figcaption></figure>

* Shading Toony: The hardness and softness of the shading boundary
* Normal Map: adds a normal map to the surface. With a normal map, you can add surface details like bumps, scratches and grooves. The float value next to the setting is a multiplier for the effect of the Normal Map. Low values decrease the effect of the normal map. High values create stronger effects.
* Shading Shift: shifting shade
* Shadow Receive Multiplier: shadow receiving intensity
* Lit & Shade Mixing Multiplier：lit and shade mixing intensity
* LightColor Attenuation: light color attenuating
* GI Intensity: GI Intensity
* Specular

<figure><img src="/files/siR7EkBGOMKuNCtdmh2y" alt=""><figcaption></figcaption></figure>

* MatCap: material capture. Simulate the highlights of different materials through a simple MatCap. Note: If this option is used, the properties below the highlight part will not take effect.
* Specular Texture: Using the model UV, the three channels of R, G, and B represent: specular strength, specular range, and specular softness. The color behind is the highlight color. Note that do not tick sRGB for the properties of this texture in unity , as shown below:

<figure><img src="/files/gS6gliacmtKgSSwtMpvU" alt=""><figcaption></figcaption></figure>

* Specular Strength: highlight intensity. The final effect will be multiplied by the R value in the Specular Texture.
* Specular Range: highlight range. The final effect will be multiplied by the G value in the Specular Texture.
* Specular Softness: highlight softness. The final effect will be multiplied by the B value in the Specular Texture.
* Emission
  * Emission: self-illumination map/color
* Rim
  * Rim: rim light map/color, using model UVs
  * Lighting Mix: light mixing
  * Fresnel Power: Fresnel power
  * Lift：lift
  * Softness：softness
* Outline：

<figure><img src="/files/I3ANZCvkYGb5PUbPUnFP" alt=""><figcaption></figcaption></figure>

* Width
  * Mode: WorldCoordinates/ CameraCoordinates
  * Width: width
* Color
  * Mode: FixedColor/LightingMix
  * Color: color
* UV Coordinates：
  * Scale & Offset
    * Tiling: tiling
    * Offset: offset
  * Auto Animation
    * Mask: to cover
    * Scroll X (per second): The scrolling speed in the X direction per second
    * Scroll Y (per second): The scrolling speed in the Y direction per second
    * Rotation value (per second): rotation speed per second (number of circles/angles/radians)


# Instructions for GLTF PBR Shader

* Metallic Shader&#x20;

  Use this shader when the material is metallic.

<figure><img src="https://kxleqzb9u6.feishu.cn/space/api/box/stream/download/asynccode/?code=M2Q1YTI4Y2E0ZTU5OGY3ZTcwZGFkMjlkN2Y0MzAxNWVfTUtuT1VzZ1ZSMFV5NGxKTEdBT0F4U2VYd1VqejN0Z1RfVG9rZW46Ym94Y25JTG82V3NHZGpzdFRVU1FjSkY1aklIXzE2ODIzMTUxMTU6MTY4MjMxODcxNV9WNA" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/J3jbTYD71XisdaVvQ21w" alt=""><figcaption></figcaption></figure>

* Rendering Mode: opaque/culling/blending
* Base Color: diffuse color
* Apply Vertex Colors: Whether to receive the vertex color in the model
* Metal Rough: Metal roughness texture. The G and B channels of the texture represent: roughness and metalness respectively. Note that sRGB is not ticked for this texture.

<figure><img src="/files/R61J9beeGKLhdv1iFwzV" alt=""><figcaption></figcaption></figure>

* Metallic: metallic degree. The final effect will be multiplied by the B value in the Metal Rough.
* Roughness: roughness. its final effect will be multiplied by the G value in the Metal Rough.
* Normal Map: note that the Texture Type in the unity property of this map is Default (do not select Normal Map), and do not check the sRGB option, as shown below:

<figure><img src="/files/RbuzZ0x9fzf9L8sLGnLn" alt=""><figcaption></figcaption></figure>

* Occlusion: AO map
* Emissive: Self-illumination map/color
* Non-metallic Shader

  Use this shader when the material is not metallic.

<figure><img src="/files/isagFOq1BIIjdtJua76q" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/hUxMmRSh0IiirhwT0lji" alt=""><figcaption></figcaption></figure>

* Rendering Mode: opaque/culling/blending
* Base Color: diffuse color
* Apply Vertex Colors: whether to receive vertex colors in the model
* Spec Gloss: Specular gloss color
* Glossiness: Glossiness intensity
* Normal Map: note that the Texture Type in the unity property of this map is Default (do not select Normal Map), and do not check the sRGB option, as shown below:

<figure><img src="/files/mqoFhPdxFrynqEzEWNQA" alt=""><figcaption></figcaption></figure>

* Occlusion: AO map
* Emissive: self-illumination map/color


# Tokenomics

## Ⅰ. Dual Token Mechanism

SecondLive economic system consists of two kinds of tokens: governance token LIVE and incentive token Bean.

LIVE (SecondLive Token) is the adhesive that binds all members of SecondLive Community together, and the governance token of the whole platform.

Beans are used to stimulate the output of various behaviors of users on the platform, including: operating space, experiencing games, creating content, completing specific tasks, participating in operational activities, etc. Users holding beans can participate in staking and obtain LIVE tokens.

## &#x2161;**. SecondLive Token**

LIVE is the BEP20 governance token of SecondLive. Holders will shape the future of SecondLive by supporting the upgrading of the ecosystem and guiding the use of community funds.

* **Name of token: SecondLive Token**
* **Short for token: LIVE**
* **Total supply: 1,000,000,000**

![Token Allocation](/files/XLFgGMKniddoveGLJMQc)

#### Allocation & Unlock Schedule

|     Allocation Item     | Propotion | Token Quantity |               Unlock Rule              |
| :---------------------: | :-------: | :------------: | :------------------------------------: |
|   Sponsor & Consultant  |    25%    |   250,000,000  |   Lock two years, quarterly released   |
|       Public Sale       |     5%    |   50,000,000   |           Unlock immediately           |
| Ecological Construction |    15%    |   150,000,000  |   Lock three years，quarterly released  |
|           Team          |    20%    |   200,000,000  | Lock three years，semiannually released |
|   Community Incentive   |    35%    |   350,000,000  |     Gradually released in ten years    |

## Ⅲ. **Bean Token**

Incentive tokens for user behavior in SecondLive will be an unlimited supply.

There are different roles in SecondLive, such as creator, operator and ordinary user. We encourage users to participate in the construction of SecondLive through Beans and encourage more users to join. After obtaining Beans, you can stake Beans for LIVE.

There will be more ways of earning Beans with the variety of products offered.

### **The Output of current Bean**

The output of Beans: After users create Space, according to the conditions of active users in their Space, the Space will automatically produce Beans to bring income to the creator. The more active a Space is, the more Beans that will be produced.

Other outputs: Users can get Bean incentives from playing games, chatting, working, AMAs, and decorating Space in the SecondLive world.

### **Consumption of current Bean**

SecondLive will provide a certain amount of LIVE every week (currently 100,000 LIVE) and the number will be modified with the increase of users and DAO governance. LIVE will be put into the income pool for the incentive of staking Beans. Users can stake Beans to get LIVE rewards. Beans in the income pool will be burned.


# Project GitHub

{% embed url="<https://github.com/SecondLive>" %}


# Protocol

{% hint style="info" %}
As a representative of the social metaverse, SecondLive is often asked how to compete with Meta (the predecessor of Facebook). For this, we often say, "because we are Web3."
{% endhint %}

Why does Web3 have so much magic power and can give us so much confidence? Just look at the picture below.

![](/files/ZHb2C2aDc3XFkgsyP87e)

> Taken from: <https://ff.mirror.xyz/3FKwvkwAPltEdhe4pWnL8RX7TNruwNNZcFAqNn92tUs>

Meta is a master of Web2, relying on the power of the entire company to build a platform. We are forging an agreement.

But we are not an isolated protocol, as we integrate many other Web3 protocols. With interoperability, these protocols grow together.

We gather the best protocols built by the smartest teams with the best knowledge in the Crypto industry. We believe that this modular power definitely defeats the power of a single entity. (Modular vs Monolithic)

Based on this concept, we will continue to integrate the best protocols into our products, and we are also creating new protocols.

The protocols currently ready for integration include:

## **DID**

{% embed url="<https://app.ens.domains>" %}

{% embed url="<https://galaxy.eco>" %}

## **SNS**

{% embed url="<https://cyberconnect.me>" %}

{% embed url="<https://showme.fan>" %}

## **Storage**

{% embed url="<https://ipfs.io>" %}

{% embed url="<https://www.arweave.org>" %}

## **NFT**

{% embed url="<https://opensea.io>" %}

{% embed url="<https://treasureland.market>" %}

## **Other**

{% embed url="<https://debank.com>" %}


# Contract List

## Marker BNB

SecondLiveProxyRegistry： 0x1087dcBFaFc13E4a08688B805ded0C2474EB1c9D

SecondLiveTokenTransferProxy：0xca5192DD168fB3D7040A917a44aafa52A4dB3aE0

Exchange：0xde12Aa19e244551795f376C0b5B4d01b1AD99f5A

## NFT

**SecondLiveNFT:** 0xAC1f9Fadc33cC0799Cf7e3051E5f6b28C98966EE

**SecondLive721:** 0x17316Bb0B16A57177272DD88617841037Bcec3d3

**SecondLiveFactory:** 0x260e69ab6665B9ef67b60674E265b5D21c88CB45

**SecondLiveAvatar:** 0x91BeC3B4D64db7CB5036f8574a23676c487d1467

**SecondLiveMikuMikuDance**：0xF41622fdcfAa8965110c9FD14291bA08B7069d28

**BrandedSpace：** 0x30970592E625Dc6Bd640111C1c1FAE011D0B1842

**SealSpace:** 0x1B983483c802131DB03352cb17F2B76981077c105a1f

**ArtSpace:** 0x86677398b2822B636848c1f196Dc3885145d979C

**FreeMintSpace**:0x98a63307AFBf5EF6FbDF43568a9ED955673B8D23

## Editor-Space

**CreatorNFT:** 0x423A88E34ADF421B388E4fd1Cc25f21a8076e918

#### Editor-Avatar

**CreatorNFT:** 0x9AD0e3224DF03708BF82bA40092315951358e579

## Editor-MMD

**CreatorNFT:** 0xCd824bBcC9c5A308f74d46892c7376Dc5aa968C7

**CreatorIMO:** 0x69c3668811020C77d4102D3e42c1D5a037059d07

**CreatorFactory**: 0x5FDe170c2596a9D5fD78b3F89980583d51d5c78D

**IMOFactory:** 0x4D9bBF4A1F3C663c060EDD694466003FA71Fa68F

## Token

**SecondLiveBean**: 0x07dA81e9a684AB87FAd7206b3bC8d0866f48cC7C

**SecondLiveBeanReward**: 0xF3278Fa54B730723BD898c21DFd41b9cb89cb1B4

**AirdropBeanController:** 0xff05d3967f1d1b806974a2dc63c79ed5fd56e74e

**SecondLiveVLive**: 0x11bD0E4cD3BAf2f02751692A5f2CaD8904753aAd

**SecondLiveDance**: 0xCd824bBcC9c5A308f74d46892c7376Dc5aa968C7

**LiveHouseSpace**: 0xb2C4662a1d58A49b6b3f96E7B69834D1da0d4a18

**SecondLiveMedal:** 0x90c2eBc4a2451EB36F10d1605F6F6d4886849b41

**SecondLiveStation**:0xd39DCaCb4D4C07e822ce39141CE97cD3a36FA39e

**TaskClaim:**&#x30;x284d9e0de54C947A60Db976bDf4cd71b1a0beDdA

**SecondLiveStationBatchMint:** 0x70E539700DaeCa1c5412c8905c68A0D297a96242

## AvatarMint

PancakeSquad: 0xb9776d57FeCAF162276d238a1d5ACc6fB744FfF9&#x20;

DauntlessAlpie：0x261BBdB14BA7d1c90293BF15bA34Be929584AB3D

Rh!nox： 0x0159Bd3343f50611Ad9Fb250Edc09033930C07A6&#x20;

Baby:0xF50bABcc250026Fb648cf557DdA2376eDEeA5000

SpaceId: 0x172d523F7b69011526333016302FEc129c4298de

## ClaimBeanToken

0x387e920617cd6522c3bb3ef698a97f359adf1351 0x8a00ebc77ecf9e3d5de46ed707f74980a33e85e5 0x90c431c29e46d18cb29b2ea01029afc33ae7d756

## DAO

SecondLiveVotePower:0xEB2D8677b943c186d0f7ce6EBe61f8355A0E117E


# Governance

## Governance Introduction <a href="#id-6708d400-17ea-4774-9993-64569d72e406" id="id-6708d400-17ea-4774-9993-64569d72e406"></a>

### Governance Token <a href="#d2b8e1fd-616d-43cd-81e7-75c26c7f2ab1" id="d2b8e1fd-616d-43cd-81e7-75c26c7f2ab1"></a>

LIVE is BEP-20 token of SecondLive protocol.

### Voting Rights <a href="#c363ba46-40f1-40f7-ac2f-ee9fc21188e5" id="c363ba46-40f1-40f7-ac2f-ee9fc21188e5"></a>

LIVE holders have the right to make technical changes to the SecondLive protocol and approve on-chain decisions on non-technical issues.

No matter it is a change to protocol parameters or a decision to accept a new governance concept, LIVE voters have the final rights of control.

### Voting Governance <a href="#id-2d366e30-65b1-4014-845f-93bced310d2b" id="id-2d366e30-65b1-4014-845f-93bced310d2b"></a>

The voting behaviour ensured SecondLive community to have a voice in project development in the future.

**Core Proposal:** SecondLive team initiate proposal, the final decision is made on voting results.

**Community Proposal:** Proposed by community. They provide ideas and show attitude towards project. The SecondLive team will review every single proposal and vote carefully. For those which received majority of supports, official team will consider to upgrade it to "core proposal".


# SecondLive DAO

SecondLive DAO Modules

## **1. Proposal List**

* Users can access all proposals posted on Snapshot by SecondLive through SecondLive DAO’s proposal list and participate in polls.

## **2. Proposal Page**

* Users can go to the detail page of a proposal through the proposal list to get more information about this proposal and learn about a poll on it.
* On the detail page, users can view their voting power after a proposal is created and participate in the poll.

## **3. Voting Power**

* Users can check their current voting power and its distribution by entering the Voting Power page.
* Voting power calculation rules:
  * All the current SecondLive NFT holders can participate in voting, including Apartment NFT, Island NFT, Pet NFT, and Badge NFT.
  * The voting power varies in accordance with the level of NFT
    * Lv. S=1.3x, Lv. A=1.1x, Lv. B=1.0x, Lv. C=0.9x, Lv. D=0.8x
    * When there is no level attached to the NFT, the voting power equals the initial value of that NFT’s type.
  * Initial voting power for different types of NFT:
    * Apartment=1:800
    * Island=1:1600
    * Pet=1:100
    * Badge=1:30

Note: Due to an update of the contract, the NFT staked generating Space before Mar.15 needs to be withdrawn and re-staked. Then the owner can get voting power.

## **4. About Snapshot**

* Snapshot is an off-chain polling platform. It offers a freeway for token holders to vote on proposals. Snapshot ensures safe and fair results for votes by saving proposals and polls on IPFS as encrypted signing messages.
* SecondLive DAO entrusts all proposals and pools to Snapshot. This enables DAO to record and store all proposals, polls and results in a safe and decentralized way. All results are shown on SecondLive DAO.


# FAQ

*Frequently Asked Questions*

## 1st Year Anniversary Pavilion

\[[How to get 3D NFT blind box in exhibition hall?](/help-center/faq/how-to-get-3d-nft-blind-box-in-exhibition-hall) ]\(/pages/dsx0S68W4p9xP27RFsyA#1st-year-anniversary-pavilion)

[How to mint NFT in exhibition hall?](/help-center/faq/how-to-mint-nft-in-exhibition-hall)

[What is the usage of 3D NFTs?](/help-center/faq/what-is-the-usage-of-3d-nfts)

## Personal Space

[How to get a Personal Space NFT?](/help-center/faq/how-to-get-a-personal-space-nft)

[How to create a Personal Space?](/help-center/faq/how-to-create-a-personal-space)

[How to play video in Personal Space?](/help-center/faq/how-to-play-video-in-personal-space)

[How to invite friends into my space?](/help-center/faq/how-to-invite-friends-into-my-space)

[How to play jigsaw puzzles?](/help-center/faq/how-to-play-jigsaw-puzzles)

[Personal Space Income Standard Introduction](/help-center/faq/personal-space-income-standard-introduction)

## NFT Market

[How to sell my NFT?](/help-center/faq/how-to-sell-my-nft)

[How to make an NFT transfer?](/help-center/faq/how-to-make-an-nft-transfer)

[How to trade NFTs?](/help-center/faq/how-to-trade-nfts)

[How to participate in NFT auctions on SecondLive?](/help-center/faq/how-to-participate-in-nft-auctions-on-secondlive)

[Broken mention](broken://pages/KO91SsuYA0VdGZ79Fb54)

[Broken mention](broken://pages/3EGzpcpQrPZopkHtONZx)

## Mining

[What is BEAN?](/help-center/faq/what-is-bean)

[What is LIVE?](/help-center/faq/what-is-live)

[How to participate in weekly mining?](/help-center/faq/how-to-participate-in-weekly-mining)

[Mining Pool Output and Income](/help-center/faq/mining-pool-output-and-income)

## Client

[Mac OS System Trust Settings](/help-center/faq/mac-os-system-trust-settings)

## Other

[Profit Model Adjustment](/help-center/faq/profit-model-adjustment)

[The user enters the Space freeze problem on the web page](/help-center/faq/the-user-enters-the-space-freeze-problem-on-the-web-page)

## Task

[Treasure Hunting Task Tutorial](/help-center/faq/treasure-hunting-task-tutorial)

[Voting Power Reward Task Tutorial](/help-center/faq/voting-power-reward-task-tutorial)


# How to mint NFT in exhibition hall?

**3. Mining Entrance**

**Method One:** Click \[Mining portal] after the blind box drawing.

![](/files/fGoZ9gUfUaugC6dWtSX7)

**Method Two:** Click \[BSC 1ST ANNIVERSARY] on the top of SecondLive official website, and then click \[Mining portal].

![](/files/7EDaGVxxlT9dfMwGGme8)

**Method Three:** Click **\[Stake]** in SecondLive BSC DeFi 3D Exhibition Hall.

![](/files/zZKtYo29wm0JYgvWtIeM)

**4.**&#x4D;ining

Click **\[Stake NFT]**

![](/files/dVsKiHKG18mkTlDHMaFO)

Enter the number of NFTs to stake and click **\[Confirm]**.

![](/files/heBuNE9vhya0BvIEOwOF)

Staked successfully! You can check the percentage of personal mining efficiency, the number of mining and other values.

![](/files/NDKPWEkUB2aadSVo3nk5)

**5. Withdraw Earnings:** Click **\[Harvest Rewards]**

![](/files/ksdwxCpL8Z4aSaLrL924)

**6. Cancel Staking:** Click **\[Unstake NFT]** and enter the number of NFTs and **\[Confirm]**.

![](/files/5HwEYQwjCZPnfg52IQRC)

![](/files/urzsNk9VRgTZDudMB9w0)


# How to get 3D NFT blind box in exhibition hall?

**1. Blind Box Extraction:** Whitelist users can find the project booth and click on the blind box to extract a 3D NFT.（The 3D NFT blind box collection activity in the exhibition hall has ended）

![](/files/aORlzNsIzCaf43zQ2uqP)

Enter the webpage, connect to the BSC wallet address, and then click Blind Box to claim it! <https://secondlive.world/harvestfestival>

![](/files/yWbDvdEmn5TLkEjlDyCH)

The interface will display "0 Draw" if you are not whitelisted. To receive blind box draws, please click link and finish tasks.

![](/files/mFLfMJx2BfSN6kGARV72)


# What is the usage of 3D NFTs?

The 3D NFTs issued through the BSC 1st year anniversary will be used as a 3D metaverse accessory in the future.


# How to get a Personal Space NFT?

### Market purchase <a href="#be798328-f763-4532-859e-6a8a98a78202" id="be798328-f763-4532-859e-6a8a98a78202"></a>

On the [**Market page**](https://secondlive.world/marketplace), click Space on the left to make a purchase.

<figure><img src="/files/AJecvKEOEm1Gkdasxce7" alt=""><figcaption></figcaption></figure>


# How to create a Personal Space?

I. Once claiming a Personal Space NFT sucessfully , you can create a Personal Space by clicking either “**Create Space & Mining**” or “**My Space**”.

<figure><img src="/files/P3OyNSXAndyfN5yQzsrK" alt=""><figcaption></figcaption></figure>

II. Create Personal Space. Set NAME, BIO and Limit number of people and “**Create**”.

<figure><img src="/files/7mIR8qkSny5n6e76EAOe" alt=""><figcaption></figcaption></figure>

III. To browse through the Space you've just created in “**My Space**”, you can “**Delete, Edit and Decorate**” on this page.

<figure><img src="/files/26Xa8H0yjFskMFOhAOGd" alt=""><figcaption></figcaption></figure>


# How to play video in Personal Space?

I. Entering the room, click on the TV icon at the bottom right.

<figure><img src="/files/qCzp9I7LVAZ4VOub9bP8" alt=""><figcaption></figcaption></figure>

II. Drop the video link in VIDEO SETTING.

<figure><img src="/files/tzMFHQMrWR25zef4tn2t" alt=""><figcaption></figcaption></figure>


# How to invite friends into my space?

### 1.Copy the sharing link of Space and send it to friends.

<figure><img src="/files/1KQsQZrSLQwyFUHq5Lix" alt=""><figcaption></figcaption></figure>

### 2.Friends open the link and click \[Enter] to enter the space.

<figure><img src="/files/6Xgy1qTOh5EfPkdVd5xC" alt=""><figcaption></figcaption></figure>


# How to play jigsaw puzzles?

Ⅰ. Select a Space to enter

<figure><img src="/files/9p1cHH5hxYLNvYUUk5d3" alt=""><figcaption></figcaption></figure>

Ⅱ.  Play jigsaw puzzles to win rewards.

<figure><img src="/files/68xKGjV6SoGNYT5lIGqa" alt=""><figcaption></figcaption></figure>

III. If your VP value is greater than 0, after completing the puzzle, you will get the puzzle income. The higher the VP value, the higher the puzzle income

![](/files/TdcN8TNuO73d5qmD7gbD)

Ⅳ. Click on the address in the upper right corner, select \[Wallet], and check the BEAN.

<figure><img src="/files/vcYMh85KSprLT6Ejvodw" alt=""><figcaption></figcaption></figure>


# Personal Space Income Standard Introduction

Users with Personal Space NFTs can create personal Space in SecondLive, and whenever someone is active in the Personal Space, BEAN would be produced (BEAN can be staked for LIVE).

**Space Active Standard:** When a user enters the Space and stays online for **more than 3 minutes**, it would be counted as a valid active user, **the owner of the Space can get 5 BEAN**. Each user could only be counted as one valid active user every day, and the activity data will be refreshed **at 8:00 UTC the next day**.

> Address (Space visitor) with SecondLive NFT: 5 BEAN \* Space output efficiency/day
>
> Address(Space visitor)  without SecondLive NFT: 0.5 BEAN\* Space output efficiency/day

Space holder's extra BEAN income = 10% of BEAN income that visitors get \* Space output efficiency

<mark style="color:purple;">Space output efficiency: \[LV1:0.8 ] \[LV2:0.9] \[LV3:1.0]  \[LV4:1.1 ] \[LV5:1.3]</mark>

Every week, 100,000 LIVE will be distributed to BEAN stakeholders. According to the stake ratio, the more BEAN staked, the more LIVE will be gained. (the quantity of LIVE output per week will change dynamically through SecondLive DAO governance in the future).

In the future, SecondLive will support users to design Personal Space according to their own preferences.


# How to make an NFT transfer?

I. Select My NFTs in the account to view your existing NFTs.

<figure><img src="/files/khWVIql3ggkp0FJJ09zW" alt=""><figcaption></figcaption></figure>

II. Click the icon of the NFT to be sent, review the NFT details, and then click Send.

<figure><img src="/files/C2tfqn2sZdh8xfaAH2cY" alt=""><figcaption></figcaption></figure>

III. Fill in the address to be sent and confirm.

<figure><img src="/files/ZUeNeTEXHtwoGa9Bb0UR" alt=""><figcaption></figcaption></figure>


# How to trade NFTs?

trade

1\. Click the **Marketplace** on homepage.

<figure><img src="/files/miLSjby56KtyCtlLH6yz" alt=""><figcaption></figcaption></figure>

2\. Filter the options on the left and select the type of NFT you want to buy.

<figure><img src="/files/w4rDlX6AOHLYdGauNapE" alt=""><figcaption></figcaption></figure>

3\. Choose the NFT you want purchase.

<figure><img src="/files/Vo6vcPj6b8nwhVZQuv15" alt=""><figcaption></figcaption></figure>


# How to participate in NFT auctions on SecondLive?

Coming soon！


# What is BEAN?

### **BEAN Token** <a href="#id-8b824a20-6b22-42e3-bfc6-30b904f51734" id="id-8b824a20-6b22-42e3-bfc6-30b904f51734"></a>

Incentive tokens for userS in SecondLive, unlimited supply.

There are different roles in SecondLive, such as creator, operator and user. We encourage users to participate in the construction of SecondLive through BEAN and attract more users to join. After obtaining BEAN, you can stake them for LIVE.

There will be more than one ways to earn BEAN with variety of products offered.

### **The Output of Current BEAN** <a href="#id-75beb41f-d270-4402-84fb-e4df94b55101" id="id-75beb41f-d270-4402-84fb-e4df94b55101"></a>

The output of BEAN: Once the Space created, it will produce BEAN automatically based on the activity status to bring income to the creator. The more active a Space is, the more BEAN will be produced.

Other outputs: Users can get BEAN incentives from playing games, chatting, working, AMAs, decorating Space and so forth.

### **Consumption of Current BEAN** <a href="#id-04b26c6f-a202-40fa-a8ad-9756a1d1c824" id="id-04b26c6f-a202-40fa-a8ad-9756a1d1c824"></a>

SecondLive will provide a certain amount of LIVE every week (currently 100,000 LIVE) and the number will be modified with the increase of users and DAO governance. LIVE will be put into the income pool for the incentive of staking BEAN. Users can stake BEAN to get LIVE rewards. The BEAN in the income pool will be burned.


# What is LIVE?

### **SecondLive Token** <a href="#a43260c9-646c-4176-87a9-84ebb1c03803" id="a43260c9-646c-4176-87a9-84ebb1c03803"></a>

LIVE is the BEP20 governance token of SecondLive. Holders will shape the future of SecondLive by supporting the upgrading of the ecosystem and guiding the use of community funds.

* Name of token: SecondLive Token
* Short for token: LIVE
* Total supply: 1,000,000,000

![](/files/mGwzUapclAElbzgGoyhH)

![](/files/eyHhMfSTPJnwuJz1i2gH)


# How to participate in weekly mining?

Players can get BEAN rewards by playing games, chatting, working, AMA, decorating Space, operating their own Space, etc. in the game. Then stake BEAN on the website to earn LIVE.

<figure><img src="/files/lXd0JgO6LFTIDyfpD0VE" alt=""><figcaption></figcaption></figure>

There are currently online channels for obtaining BEAN:

1. Personal Space output
2. Jigsaw game output
3. Personally active

Coming soon

1.Mannequin Challenge Game

2.Mission Center


# Mining Pool Output and Income

### Mine pool output <a href="#id-1b54e5df-2c22-48f2-85fb-c1aebf723f73" id="id-1b54e5df-2c22-48f2-85fb-c1aebf723f73"></a>

The current weekly mining reward is 100,000 LIVE, and the number will be revised as users increasing and with DAO governance. LIVE will be put into the liquidity pool as an incentive for Staking BEAN. Users can satke BEAN to get LIVE rewards. The BEAN in the liquidity pool will be burned.

### Mining income <a href="#id-182dac8d-9452-4825-ac8a-2d6990eb0dac" id="id-182dac8d-9452-4825-ac8a-2d6990eb0dac"></a>

(The number of BEAN staked by the user / the total BEAN staked in the pool) \* The amount of weekly mining pool rewards = 1 week of mining income


# Mac OS System Trust Settings

### 1. Open System Preferences <a href="#id-2f832a77-ef75-4178-909d-3a4dcd20fdf8" id="id-2f832a77-ef75-4178-909d-3a4dcd20fdf8"></a>

![](/files/jFN4AWXqdSvxgDc11Jvl)

### 2. Access security and privacy <a href="#a03a0117-7af4-4555-8fc7-7d7ea455e01c" id="a03a0117-7af4-4555-8fc7-7d7ea455e01c"></a>

### 3. Click the lock button to unlock <a href="#id-26bb891f-8b48-481d-a407-5afbecd841bf" id="id-26bb891f-8b48-481d-a407-5afbecd841bf"></a>

![](/files/gdZvlJ71lJXec4Yr6UmX)

### 4. Choose any source <a href="#f6bfe20d-fe19-48a1-90a7-daaf8c832aeb" id="f6bfe20d-fe19-48a1-90a7-daaf8c832aeb"></a>

### 5\*\*. If there is no "any source" option, enter the terminal to set it\*\* <a href="#e73a801f-0b73-4be2-8cd8-2b4a59489a25" id="e73a801f-0b73-4be2-8cd8-2b4a59489a25"></a>

5\*\*.1, open the terminal\*\*

5.2. Input command: sudo spctl --master-disable

Do not display the "any source" option to execute: sudo spctl --master-enable

![](/files/m1mjwdoXPgkptRYqRtZh)

![](https://axhub.im/ax9/9db6e37cfa405938/images/mac%E7%B3%BB%E7%BB%9F%E5%AE%A2%E6%88%B7%E7%AB%AF%E4%BF%A1%E4%BB%BB%E8%AE%BE%E7%BD%AE/u25.svg)

5.3. Enter the computer password to complete the setting

### 6. Open the SecondLive client, a trust prompt pops up, confirm to open <a href="#id-726c9fa7-0626-4517-a9b9-9359c5829f91" id="id-726c9fa7-0626-4517-a9b9-9359c5829f91"></a>

![](https://axhub.im/ax9/9db6e37cfa405938/images/mac%E7%B3%BB%E7%BB%9F%E5%AE%A2%E6%88%B7%E7%AB%AF%E4%BF%A1%E4%BB%BB%E8%AE%BE%E7%BD%AE/u29.png)

### 7. Enter the account password to enter the game <a href="#d1587d04-ec7e-411e-8f6d-e1a8fb112ff3" id="d1587d04-ec7e-411e-8f6d-e1a8fb112ff3"></a>


# How to sell my NFT?

I. Select My NFTs in the account to view your existing NFTs.

<figure><img src="/files/JxIXlLmI5dVHvnN45jJT" alt=""><figcaption></figcaption></figure>

II. Click the icon of the NFT to be sold, checking the NFT details, then click sell.

<figure><img src="/files/B1Ils5MBvLZx9SUkwHB7" alt=""><figcaption></figcaption></figure>

III. Fill in the selling price and confirm.

<figure><img src="/files/k6TTg9cTGm2xts4JZ7SX" alt=""><figcaption></figcaption></figure>


# Profit Model Adjustment

Dear SecondLive Inhabitants:

To guarantee a fair play atmosphere and game profit for most users, SecondLive decided to make adjustments to the reward mechanism of some BEAN. Details are as follows:

**1. Personal Space Activity Output**

Address(Space visitor) with SecondLive NFT: 5 BEAN \* Space output efficiency/day

Address (Space visitor)without SecondLive NFT: 0.5 BEAN\* Space output efficiency/day

<mark style="color:purple;">Space output efficiency: \[LV1:0.8 ] \[LV2:0.9] \[LV3:1.0]  \[LV4:1.1 ] \[LV5:1.3]</mark>

**2. User Activity Output**

User's activity in Space will contribute to BEAN harvest to Space holders and themselves. The system will refresh it daily.

| User   | Without SecondLive NFT | With SecondLive NFT                |
| ------ | ---------------------- | ---------------------------------- |
| Reward | 1 BEAN                 | 3 BEAN\*NFTSpace output efficiency |

<mark style="color:purple;">NFT output efficiency: \[LV1:0.8 ] \[LV2:0.9] \[LV3:1.0]  \[LV4:1.1 ] \[LV5:1.3]</mark>

**3. Jigsaw puzzle Output**

Players are encouraged to:

* Connect SecondLive account to Twitter
* Connect to wallet address with valid balance

The output rules are as follows:

<table><thead><tr><th width="376.1764705882353">Condition</th><th>Output</th></tr></thead><tbody><tr><td>Connect Twitter+Address Balance＞0</td><td>15 BEAN</td></tr><tr><td>Connect Twitter</td><td>1.5 BEAN</td></tr><tr><td>Address Balance＞0</td><td>1.5 BEAN</td></tr><tr><td>Disconnect Twitter+Address Balance＜0</td><td>1.5 BEAN</td></tr></tbody></table>

**Notes:**

1. SecondLive NFT: 0xAC1f9Fadc33cC0799Cf7e3051E5f6b28C98966EE
2. If a user has multiple NFTs, default to select the highest level one.
3. It's allowed to utilize NFTs on different addresses.

The adjustment action was initially a part of the SecondLive plan for the next stage. We have to move it up to now due to the continuous increase of spammers in recent while. We have NO tolerance for behaviors that commit against users' profits.

Moving forward, we will launch an honorable personal system as soon as possible. It is capable of generating an intelligent revenue index by algorithms based on multi-dimensions, including user's activity (e.g., SNS following, chit-chat frequency in SecondLive, contents sharing, etc.), personal assets (e.g., token value, NFT value, etc.), social web (e.g., ENS, Twitter, etc.) and so forth. The more genuine contribution, the higher income. This is the way. All the endeavor aims to create an even planet.


# Treasure Hunting Task Tutorial

### 1. Complete Treasure Hunting Task on SecondLive Square

1. Enter SecondLive Square by clicking Space on the homepage.

<figure><img src="/files/nABxhlqIcbXaNzCNToFk" alt=""><figcaption></figcaption></figure>

2\. The golden coin will appear in the circled area on the square as below. Users will be able to catch it then.

![](/files/FhRQ4Uh7udkFAJnQrgMj)

![](/files/kmeSV8nUBEEvc2SzOd5L)

![](/files/OETYCSRytEdr59OCoI1d)

![](/files/vEnXXQfeRMA8zN7hOdyZ)

3\. Please note that it will be marked as mission completed only when you satisfy 3 pick-ups. One wallet address can pick up 3 times at most.

![](/files/8DS1qWUQruVA5c53v2jh)

### 2. Claim Rewards in Daily Task

1. Users can claim their rewards when they complete 3 pick-ups in the Daily Task.
2. The $BEAN reward will be transferred to your wallet by clicking Claim.

<figure><img src="/files/hjjnvwBLMmpDnN46cSAI" alt=""><figcaption></figcaption></figure>

## 3. Check Rewards in Wallet

You can look through your reward details under the Wallet page. Congratulations!

<figure><img src="/files/wNBfEbdouDoNn01Kt7Qj" alt=""><figcaption></figcaption></figure>


# The user enters the Space freeze problem on the web page

The following settings can be made to solve the problem Chrome browser settings - advanced - system - use hardware acceleration mode and then restart the browser


# Voting Power Reward Task Tutorial

### I. Enter Marketplace to purchase designated NFT(s).

<figure><img src="/files/qygq2mrepSLvgdESNT0u" alt=""><figcaption></figcaption></figure>

Only by purchasing NFT Space, Pet, or Badge can you obtain the Voting Power.

> Note: Only purchasing these 5 types of Space including Apartment, Crypto Space, Island Space, Ocean Pool Space and Rooftop Space, can you enjoy the VP rewards. You won't get any VP rewards for buying other types of Space.

How to make a purchase?

* Select one item under the above NFT classifications and view for more details;

<figure><img src="/files/ORie3IqGusOlKzkhCYes" alt=""><figcaption></figcaption></figure>

* Select a seller and click Buy, then your wallet will be connected. Please confirm all the details before proceeding with any payments;
* After a successful payment, you can view your NFT(s) in My Collection under Account page.

<figure><img src="/files/xUj8BYP2hfJ9GTl7TAdc" alt=""><figcaption></figcaption></figure>

### II. Snapshot at 7:00 UTC

Your collections will be taken in a daily snapshot at 7:00 UTC. With your purchased NFT(s), you can play a round of Jigsaw Puzzle after 7:00 UTC.

### III. Enter Space to Play Jigsaw Puzzle Game

1. Click Space page and choose one Space to enter;

![](/files/6xYj0kxBoxibKaqL6wbG)

![](/files/yivrP1OLe2UiEONFDyjN)

2\. Click Enter and find the Jigsaw Puzzle Game;

![](/files/5hqrwmLiCudxrwJ5XD8x)

3\. Click Play. You will win once you pass all three levels;

![](/files/KEYYWAfQ2hVufuIaP8BZ)

![](/files/b88LeqqFJzTngLNgBjaY)

4.After completing the game, you can return to Mission Center to claim.

### IV. Claim VP Reward in Mission Center

Back to the Mission Center, you can see Voting Power Reward under Daily Task. Click Claim to obtain the reward.

<figure><img src="/files/Jlh32QupmZRAjknykkGq" alt=""><figcaption></figcaption></figure>

You can look through $BEAN details in your Wallet under your Account.

<figure><img src="/files/zx9nAa6kgLM31XBDRmjv" alt=""><figcaption></figcaption></figure>


# Terms of Use

Last updated: 03-12-2021.

**Forward**

Welcome to the SecondLive community and for using the services we provide!

The SecondLive acting for the benefit of the SecondLive community as a whole, holds the intellectual property rights over, and makes available, including but not limited to: the Secondlive Client, the Marketplace (<https://secondlive.world>, hereinafter referred to as "Site"), the Builder, the Blog, Events, Forum, the Space, the Developers’ Hub, the Rewards tool which, with any other features, tools and/or materials made available from time to time by us, are referred to herein as the "Tools".

This User Agreement (hereinafter referred to as "Agreement") is made between you and SecondLive, before you (or "user") access to and use of this website and the services provided by us, make sure that you have read and understood the terms of this Agreement, especially the terms that exempt or limit your liability, jurisdiction and governing law. As a condition, you have clicked "Agree to this Agreement and Make a Register" or use the services in any other way, it means that you have read this Agreement and agreed to be bound by this Agreement. If you do not agree to be bound by this Agreement or any of the terms of this Agreement, then you may not access the NEXT STEP and stop to register an account. Your accept of this Agreement shall be deemed as you have read and agreed to all the terms of this Agreement, then you promise to be fully bound by this Agreement.

SecondLive have no continuing obligation to operate the Site and services and may cease to operate one or more of the Tools in the future, at its exclusive discretion, with no liability whatsoever in connection thereto.

If you are a minor, please be accompanied by a legal guardian to read carefully and fully understand this Agreement. Please use the Service only after obtaining the consent of your legal guardian.

1. **PREMISE OF SERVICE**
   * This Agreement is a valid and binding contract between you and SecondLive.
   * You hereby represent and warrant that you are fully able and competent to enter into the terms, conditions, obligations, affirmations, representations and warranties set forth in these Terms and to abide by and comply with these Terms.You further represent that you are otherwise legally permitted to use the Tools in your jurisdiction including owning cryptographic tokens, and interacting with the Site, Tools or Content in any way. You further represent that you are responsible for ensuring compliance with the laws of your jurisdiction and acknowledge that SecondLive is not liable for your compliance or failure to comply with such laws. You further represent and warrant that all funds or assets used by you have been lawfully obtained by you in compliance with all applicable laws.
   * The Tools and Services are provided on an "as is" and "as available" basis and may contain defects and software bugs. You are advised to safeguard important data, property and content, to use caution, and not to rely in any way on the correct or secure functionality or performance of the Tools.
   * You shall ensure the authenticity and validity of the personal/institution information provided in the process of using the Service and update the personal/institution information upon our requests if you keep using our Service. If any personal/institution information provided by you is incorrect, incomplete, or invalid, we shall have the right to suspend or terminate the provision of this Service to you or restrict you from using part of or all functions of this Service.
   * We shall have the right to alernate this Agreement unilaterally at any time. Once any amendment to the content hereof, we will make an announcement or notice by any one or more of the following means: by webpage announcement, e-mail, in-station messages, and other methods. If you continue to use the Service after the relevant content hereof has been amended, you shall be deemed as having fully read, understood and accepted the amended content hereof and will comply with the amended content hereof. If you don't agree to the amendment hereof, you shall cease to using the Service immediately.
   * In the process of using the Service, you may also be required to confirm and agree to the service terms that correspond to specific products or services. Please carefully read and fully understand the content of the terms and covenants of this Agreement, and decide whether to accept the terms or not accordingly.
2. **Service Content**
   * Access to the Tools is provided via a third party private key manager selected by you (e.g., a Web3 Provider, Metamask, a USB interface for Ledger Wallet, the Mist browser, or other). Security and secure access to each account in the Tools is provided solely by the third party private key manager you select to administer your private key. You and the third party private key manager you select are entirely responsible for security related to access of the Tools and all information provided by you to such third party provider (including without limitation, email or phone number). We bears no responsibility for any breach of security or unauthorized access to your account (the "Account"). You are advised to: (a) avoid any use of the same password with your selected third party private key manager that you have ever used outside of the third party private key manager; and (b) keep your password and any related secret information secure and confidential and do not share them with anyone else.
   * We grants you a personal, non-free, non-transferable, revocable, and non-exclusive right to use the Service. All other rights, which are not expressly authorized by this Agreement, shall be reserved by the SecondLive. You shall ensure that you have obtained the written consent of SecondLive before exercising aforesaid rights, and the SecondLive's failure to exercise any of the aforesaid rights shall not constitute a waiver of such rights.
   * If you elect to purchase, trade, or sell a space, or other non-fungible token ("NFT") with or from other users via the Tools, any financial transaction that you engage in will be conducted solely through the blockchain network, Layer 2 solutions or other sidechains via Web3 providers. We will have no insight into or control over these payments or transactions, nor does it have the ability to reverse any transactions. With that in mind, we will have no liability to you or to any third party for any claims or damages that may arise as a result of any transactions that you engage in via the Tools, or any other transactions that you conduct via the blockchain network, and other networks, sidechains, Layer 2 solutions or Web3 providers.
   * Blockchain requires the payment of a transaction fee (a "Gas Fee") for every transaction that occurs on the blockchain network. The Gas Fee funds the network of computers that run the decentralized blockchain network. This means that you will need to pay a Gas Fee for each transaction that occurs via the Tools. You accept that the payment of the Gas Fee is inherent to the nature of the blockchain network and alien to SecondLive or due to the use of the Tools.
   * You will be solely responsible to pay any and all sales, use, value-added and other taxes, duties, and assessments (except taxes that may apply on our net income) now or hereafter claimed or imposed by any governmental authority (collectively, "Taxes") associated with your use of the Tools (including, without limitation, any Taxes that may become payable as the result of your ownership, or transfer of any NFT and any activity conducted by you in SecondLive). Except for income taxes levied on the Site, you: (i) will pay or reimburse SecondLive for all national, federal, state, local or other taxes and assessments of any jurisdiction, including value added taxes and taxes as required by international tax treaties, customs or other import or export taxes, and amounts levied in lieu thereof based on charges set, services performed or payments made hereunder, as are now or hereafter may be imposed under the authority of any national, state, local or any other taxing jurisdiction; and (ii) shall not be entitled to deduct the amount of any such taxes, duties or assessments from payments made to SecondLive pursuant to these Terms.
   * Transactions that take place using the Tools are confirmed and managed via the blockchain . You understand that your blockchain public address will be made publicly visible whenever you engage in a transaction using the Tools.
   * If you reside in a jurisdiction where the Site and Services is banned (such as the United States of America, China mainland and South Korea) you must refrain from accessing Content which includes the Site and Services.
3. **Account Administration Rules**
   * You are solely responsible for all activities conducted through your Account whether or not you authorize the activity. In the event that fraud, illegality or other conduct that violates this Agreement is discovered or reported (whether by you or someone else) that is connected with your Account, We may suspend or block your Account (or Accounts) according to this Agreement.
   * You are solely responsible for maintaining the confidentiality of your password and for restricting access to your devices. You are solely responsible for any harm resulting from your disclosure, or authorization of the disclosure, of your password or from any person's use of your password to gain access to your Account. You acknowledge that in the event of any unauthorized use of or access to your Account, password or other breach of security, you accept that due to the nature of the Tools and the platform itself, we will be unable to remedy any issues that arise.
   * We will not be liable for any loss or damage (of any kind and under any legal theory) to you or any third party arising from your inability or failure for any reason to comply with any of the foregoing obligations, or for any reason whatsoever, except fraud on our part.We cannot and will not be liable for any loss or damage arising from your sharing or other loss of your private key or related information, or any other damage or loss arising from unauthorized access to your Account.
   * The ownership of your account belongs to SecondLive and you only have the right to use it. Please note that your account should be for your personal use only and it is prohibited to give, lend, lease, transfer, sell or otherwise license the account to others in any form without the prior written consent of SecondLive. If the number of devices activated by your account reaches the upper limit, or if SecondLive discovers or has reasonable grounds to believe that the User is not the original registrant of the account, SecondLive has the right to suspend or terminate the provision of the Service to the registered account and cancel the account without notifying you.
   * You understand and agree that in order for SecondLive to provide you with better service, you shall accurately provide and timely update your account information and ensure that such information is true, valid, complete, and accurate. If we has reasonable grounds to suspect that the personal information and related information you submitted is false, untrue, outdated, or incomplete, SecondLive shall have the right to require you to make corrections or furnish supplementary materials, or suspend or terminate the provision of part or all of the Services as required.
   * In order to comply with the relevant laws and regulations and to protect the security of your account, we may verify the identity of the Users. If a User fails to complete the verifications or refuses to do so, we may suspect that your account exists a security risk, and we shall have the right to suspend the provision of the Service and take further measures.
   * Your acts in the process of using the Service shall be lawful. You shall be responsible for behaviors you conduct under your account, including anything you publish and any result caused thereby. You shall make your own judgment on the content thereof and bear all the risks arising from the use of such content. We shall not be liable for any losses or damages caused by the behaviors of the Users.
   * You shall properly keep your account, password, identity information, mobile phone verification number, and other information properly. You shall bear all the losses caused by the leakage of your password or identity information due to your own reason.
   * If you find that any person or entity is using your account and password without your permission, you shall notify us immediately. We will assist you in freezing your account, changing your password or making other security measures. You understand that it takes a reasonable period of time for SecondLive to act on your request, and until then, we shall not be liable for the consequences (including but not limited to any losses) accrued and incurred before such actions.
   * Your Account (in all or part of your rights or functions) may be suspended under the following circumstances:
     * For the purpose of the operation and safety of the Service, if you try to interfere with the fair environment or the order of SecondLive and its affiliates; Any use of the name, trademark, signal, or brand of SecondLive and its affiliates which is misleading to others, or the use of English and Chinese description(full or short names), numbers, domain names, etc. with the intention of indicating having any kind of connection with SecondLive or its affiliates;
     * Violating the terms hereof, the relevant rules or agreements of SecondLive, management rules and other regulations;
     * SecondLive finding that there is any abnormality behavior of your account on reasonable grounds;
     * Violating of any law, regulation, policy or legal instrument.
4. **Code of Conduct of Users**
   * You shall use the Service in accordance with the relevant terms hereof.
   * You shall be responsible for your use of the Service and the Site and you shall not do any of the following acts while using the Service:
     * Using any plug-in, system, or third-party tools which are not authorized or licensed by SecondLive to interfere with, disrupt, modify or otherwise affect the normal operation of the Service;
     * Donating, lending, leasing, transferring, selling or otherwise licensing others to use the account in any form;
     * Reversing engineering or obtain the source code of the Service in any other form;
     * Using the Service to engage in any activities endangering computer network security, including but not limited to: illegal intrusion into the network, interference with normal network functions, stealing network data and other activities endangering network security; Provide programs and tools specially used for intruding into the network, interfering with the normal functions and protective measures of the network, stealing network data and other activities endangering network security; Providing technical support for others who knowingly engage in activities endangering network security;
     * Misusing the Service, including but not limited to infringement of others' intellectual properties or legitimate rights and interests by taking advantage of the Service;
     * Or other acts in violation of laws, regulations, this Agreement and relevant rules of SecondLive.
   * You may not use the Service to infringe upon the legitimate rights and interests of others; otherwise, we have the right to refuse to provide the Service, and you shall bear all relevant legal liabilities. If SecondLive or other parties suffer damage as a result, you shall be liable for compensation. The aforesaid acts include but are not limited to:
     * Infringing upon the lawful rights and interests of others such as the right of reputation, right of privacy, trade secret, trademark, copyright and patent right;
     * Divulging state secrets, endangering state security or damaging the honor and interests of the state;
     * Inciting ethnic hatred or discrimination, undermining ethnic unity or infringing upon ethnic customs and habits;
     * Sabotaging state religious policies, or propagating heresy or superstition;
     * Disseminating rumors, disturbing the social order or destroying the social stability;
     * Propagating obscenity, gambling or violence, or instigating crimes;
     * Insulting or defaming others, implementing the activities of fraud, hypocrisy, untruthfulness or misleading, or infringing the lawful rights and interests of others by taking advantage of the Service;
     * Any other conduct which we may reasonably consider improper;
     * Other contents prohibited by laws, administrative regulations and policies.
   * You understand and agree that if you breach any of the above provisions, we shall have the right, in its sole discretion, to immediately suspend or terminate the provision of part or all of the Services and take further measures, and you shall bear all your own losses and all legal liabilities.
5. **Protection of Users' Personal Information**
   * Your trust is very important to us. We understand the importance of the security of Users' personal information. So we shall take security protection measures to keep the Users' personal information safe and controllable in accordance with the laws and regulations. Please refer to SecondLive Privacy Policy for details.
   * You agree to abide by applicable laws and regulations in relation to the collection and protection of your end-user data in the place where you are located and ensure that you use the Service in compliance with laws and industry standards.
6. **Intellectual Property Right**
   * The intellectual property rights of the products and/or services hereunder are all owned by SecondLive and its affiliates, and SecondLive has the right to enter into this Agreement with you.
   * All diagrams, logos, web page headers, button icons, text and service names contained or provided by the Service are trademarks, registered trademarks or trade appearances of SecondLive. These trademarks or trade looks may not be used on any product or service not associated with the Services in any manner likely to cause consumer confusion or in any manner that defame or defame SecondLive. Nothing on the Service shall be construed as granting, by tacit consent or otherwise, the right to license or use the trademarks appearing on the Service without the written permission of SecondLive.
   * Your work based on the service completed and contain the intellectual property rights owned by you, and you promise to finish the work and related material, the information such as company name, trade name, logo, SecondLive shall have the right to show in the marketing and use, you are hereby granted SecondLive a global, permanent, irrevocable, free, not authorized by the exclusive right to use and turn right.
   * Our licensing under this Agreement does not constitute a sale or transfer of any intellectual property rights.Except as expressly authorized in this Agreement, you agree not to copy, modify, rent, lease, loan, sell, distribute, perform, display or create Derivative Works based on the Site and the Tools, in whole or in part. The SecondLive 's exclusive ownership shall include all elements of the Site and Tools, and all Intellectual Property Rights therein.
   * You may choose to submit comments, bug reports, ideas or other feedback about the Site or the Services, including without limitation about how to improve the Tools (collectively, "Feedback"). By submitting any Feedback, you agree that SecondLive is free to use such Feedback at the SecondLive’s discretion and without additional compensation to you, and to disclose such Feedback to third parties (whether on a non-confidential basis, or otherwise.
   * Ownership and management of SPACE, Non-fungible tokens (NTFs) and Content created by users:
     * SPACE: All title and ownership rights over each piece of SPACE lies with its owner. Each SPACE owner decides the Content to be included in the SPACE and may impose its own terms and conditions and policies. In the case of Districts, the relationship between the District and District participants - in any capacity - is exclusively governed by the applicable plan approved by each community. You are advised to review any such terms, conditions and policies before entering into transactions in any SPACE. SecondLive does not control the Content of each SPACE parcel and does not assume any liability or obligation in connection thereto. All Content uploaded to SPACE must comply with the Content Policy.
     * NFTs: All title, ownership and Intellectual Property Rights over NFTs, including without limitation, Wearables, belong to the creator of the NFT. Transactions for the sale of NFT through the Marketplace will convey said title, ownership and Intellectual Property Rights to the purchaser. To the fullest extent possible, the creator will waive any moral rights over the NFTs upon transfer to third parties.
7. **LIMITATION OF LIABILITY**
   * **We shall only be liable for the scope of liability expressly set forth in this Agreement. We do not assume any liability for the loss of third parties, your end-users, who provide services indirectly through SecondLive.**
   * **You understand and agree that you shall be liable for any third-party claims arising out of your use of the Services, breach of the terms of this Agreement, or any action taken under your account. If SecondLive and its affiliates, employees, customers and partners are claimed by third parties as a result of this, you shall be responsible for the settlement and indemnify SecondLive and its affiliates for all losses incurred thereby.**
   * **While using the Service, you are abided by the local laws, shall not harm the network security, and shall not use the service in that infringes on another person reputation, privacy, intellectual property and other lawful rights and interests of the activity, we don't you use this service the violation or breach of any responsibility, all the resulting liability shall be borne by you.**
   * **You shall release and indemnify, defend and hold harmless the SecondLive, and its officers, directors, employees and representatives from and against any and all losses, liabilities, expenses, damages, costs (including attorneys' fees and court costs) claims or actions of any kind whatsoever arising or resulting from your use of the Tools or the Site, your violation of these Terms of Use, and any of your acts or omissions. We reserves the right, at its own expense, to assume exclusive defense and control of any matter otherwise subject to indemnification by you and, in such case, you agree to cooperate with SecondLive in the defense of such matter.**
   * **You acknowledge and agree that your use of the servises and the Site is at your sole risk. The Tools and the Site are provided on an "ASIS" and "as available" basis, without warranties of any kind, either express or implied, including, without limitation, implied warranties of merchantability, fitness for a particular purpose or non-infringement. You acknowledge and agree that we has no obligation to take any action regarding: which users gain access to or use the Tools; what effects the Tools may have on you; the SPACE you own; how you may interpret or use the Tools; or what actions you may take or fail to take as a result of having been exposed to the Tools. You release SecondLive from all liability for your inability to access to the Site, Tools or any Content therein.**
   * **If you will use the Services hereunder, you will obtain the products or services from a third party, you may also be subject to such third party's agreements. This Agreement shall not affect your legal relationship with such third party. The products or services provided by a third party hereunder shall be the responsibility of such third party. Any liability caused thereby shall not be the responsibility of SecondLive.**
   * **If you are required to comply with local laws and regulations due to specific business reasons when using the Service, you are required to comply with relevant local regulations. You shall be solely responsible for the loss caused to you by your failure to comply with the relevant provisions, and you shall be responsible for the loss caused to SecondLive as a result (if any).**
   * **If the Service is interrupted or delayed due to force majeure events such as natural disasters, wars, strikes, government actions, judicial administrative orders, hacker attacks, communication network failures, website upgrades and other factors, SecondLive shall not be liable for any damages.**
   * **To ensure the security and consistency of the service, we may update the Service. You should upgrade to the latest version in time. If you do not update to the latest version in time, we do not guarantee that you can use the Service normally.**
   * **By utilizing the Tools, the Site or interacting with the Tools or platform or anything contained or provided therein in any way, you represent that you understand the inherent risks associated with cryptographic systems; and warrant that you have an understanding of the usage, risks, potential bugs based on novel technology (where applicable), and intricacies of native cryptographic tokens, like Ether (ETH) and Bitcoin (BTC), smart contract based tokens such as those that follow the blockchain Token Standard.**
   * **You acknowledge and agree that cryptography is a progressing field. Advances in code cracking or technical advances such as the development of quantum computers may present risks to smart contracts, cryptocurrencies and the Tools, which could result in the theft or loss of your cryptographic tokens or property, among other potential consequences. By using the Tools you acknowledge and agree to undertake these risks.**
   * **Some Tools allow the use of BNB, ETH or other similar blockchain technologies. You acknowledge and agree that BNB, ETH and blockchain technologies and associated assets, and other assets are highly volatile due to many factors including but not limited to popularity, adoption, speculation, regulation, technology and security risks. You also acknowledge and agree that the cost of transacting on such technologies is variable and may increase at any time causing impact to any activities taking place on the blockchain. We does not invite or make any offer to acquire, purchase, sell, transfer or otherwise deal in any crypto asset. Third parties may provide services involving the acquisition, purchase, sale, transfer or exchange of crypto-assets; we does not provide any such service and does not undertake any liability in connection thereto. You acknowledge and agree these risks and represent that we cannot be held liable for changes and fluctuations in value or increased costs.**
   * **There are risks associated with using an Internet-based currency, including, but not limited to, the risk of hardware, software and Internet connections failure or problems, the risk of malicious software introduction, and the risk that third parties may obtain unauthorized access to information stored within your wallet. You accept and acknowledge that we will not be responsible for any communication failures, disruptions, errors, distortions or delays you may experience when using the b**lockchain **network or any sidechain or similar device for processing transactions, however caused.**
   * **You acknowledge and agree that the Site, the Tools and related applications are software code and are subject to flaws and acknowledge that you are solely responsible for evaluating any smart contract, code provided by the Site, Tools or Content and the trustworthiness of any third-party websites, products, smart-contracts, or Content you access or use through the Tools. You further expressly acknowledge and agree that b**lockchain **applications can be written maliciously or negligently, that we cannot be held liable for your interaction with such applications and that such applications may cause the loss of property or even identity. This warning and others later provided by SecondLive in no way evidence or represent an on-going duty to alert you to all of the potential risks of utilizing the Tools or the Site.**
   * **Upgrades by Ethereum,BSC etc, to the platform, a hard fork in the blockchain platform, or a change in how transactions are confirmed on the blockchain platform may have unintended, adverse effects on all blockchains standard, or any other future b**lockchain **standard.**
8. **Modification, Release or Suspension of Services**
   * Due to the rapid development of the Internet industry and the perfection of legislation, the provisions of the existing cannot guarantee completely meet the needs of future development, we may from time to time to revise the terms of this Agreement and/or services in the SecondLive rules, then we will inform You with website announcement, E-mail, message or other means. When necessary, we may require your further certification. The revised version will automatically replace the previous version. Please keep your attention to the terms of the SecondLive. If you do not agree with all or part of this Agreement as amended from time to time, you shall immediately cease to use the Service. If you continue to use the Service after such revision or amendment, you would be considered as having fully read, understood and accepted the amended content and agree to be bound by the amended Agreement.
   * We may terminate services under the following circumstances:
     * We may unilaterally change, suspend, terminate or withdraw all or part of the Services from time to time as required by our business development;
     * In the event of mergers, division, acquisition or asset transfer, we may transfer the relevant assets under the Service to a third party; We may also, upon unilateral notice to you, transfer some or all of the Services hereunder to a third party for operation or performance. The specific transferee subject shall be subject to our notification;
     * If you violate this Agreement, the Privacy Policy or SecondLive Rules of Service, we may suspend or terminate our services to you.
   * After the termination of this Agreement, we then have no obligation to disclose any information in your account to you or your designated third party, except as may be expressly provided by law. We shall have the following rights upon termination of this Agreement:
     * We may delete your personal information or make it anonymous following the requirements of applicable laws. We may also continue to preserve other content and information you leave on our platform for the time and manner stipulated by law.
     * For your breach of contract before the contract is terminated, we may still hold you liable for the breach of contract in accordance with this Agreement.
9. **LIABILITY FOR BREACH OF CONTRACT AND INDEMNITY**
   * Please respect the ownership and intellectual property rights of us and any third parties. If we have reasonable evidence to prove your infringement, we shall have the right to claim [liability.At](http://liability.At) the same time, you shall indemnify us in full for all losses incurred by us as a result of your infringement, including but not limited to arbitration fees, legal costs, attorney's fees, travel expenses and all reasonable expenses incurred by us as a result.
   * If you are reported or complained about by another User, or we have reasonable evidence to find that you are suspected of violating the relevant laws and regulations, the provisions of this Agreement, Privacy Policy and other rules and regulations of SecondLive, we have the right to review the relevant content at any time without further notice (including but not limited to reviewing all the User's information and materials), delete, block, and impose punishments on the offending account (including but not limited to warning, restricting or prohibiting the use of part or all functions, blocking or even canceling the account). We have the right (but no obligation) to announce the results of handling and notify the public security authority and other authorities if necessary.
   * You understand and agree that we have the right to punish the violation of relevant laws and regulations or this Agreement based on our reasonable judgment, to take appropriate legal action against any User who has violated the laws and regulations, and to keep the relevant information in accordance with the laws and regulations, and to report the same to the relevant authorities. You shall bear all legal liabilities arising therefrom.
   * You shall be fully liable for any claims, losses, damages, liabilities, costs and expenses (including but not limited to attorneys' fees) suffered by us or any third parties caused by your breach of contract, tort or illegal behavior. We may, without limitation, suspend your Account, block any infringing Content and adopt any other action deemed necessary to prevent future breaches, in addition to any other party/or any User may have at law or in equity.
   * Unless otherwise mandatory by law, our indemnification of Users shall be limited to direct losses and shall not cover indirect losses, incidental losses, special losses, consequential losses, punitive losses, loss of goodwill, or loss of profit, etc.
10. **Binding Arbitration and Class Action Waiver**

PLEASE READ THIS SECTION CAREFULLY - IT MAY SIGNIFICANTLY AFFECT YOUR LEGAL RIGHTS, INCLUDING YOUR RIGHT TO FILE A LAWSUIT IN COURT.

* Initial Dispute Resolution. The parties shall use their best efforts to engage directly to settle any dispute, claim, question, or disagreement and engage in good faith negotiations which shall be a condition to either party initiating a lawsuit or arbitration.
* Binding Arbitration. If the parties do not reach an agreed upon solution within a period of 30 days from the time informal dispute resolution under the Initial Dispute Resolution provision begins, then either party may initiate binding arbitration as the sole means to resolve claims, subject to the terms set forth below.

Specifically, any dispute that is not resolved under the Initial Dispute Resolution provision shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce. The following shall apply in respect of such arbitration: (i) the number of arbitrators shall be three (one nominated by each party and one nominated by the ICC); (ii) the decision of the arbitrators will be binding and enforceable against the parties and a judgment upon any award rendered by the arbitrators may be entered in any court having jurisdiction thereto (provided that in no event will the arbitrator have the authority to make any award that provides for punitive or exemplary damages or to award damages excluded by these Terms or in excess of the limitations contained in these Terms); (iii) the seat, or legal place, of arbitration shall be the City of Panama, Panama; and (iv) the language to be used in the arbitral proceedings shall be English, any documents submitted as evidence that are in another language must be accompanied by an English translation and the award will be in the English language. Claimants and respondents shall bear its or their own costs of the arbitration, including attorney's fees, and share equally the arbitrators' fees and ICC's administrative costs. For purposes of cost sharing, all claimants shall be considered one party and all respondents shall be considered one party. The parties shall maintain strict confidentiality with respect to all aspects of any arbitration commenced pursuant to these Terms and shall not disclose the fact, conduct or outcome of the arbitration to any non-parties or non-participants, except to the extent required by applicable Law or to the extent necessary to recognize, confirm or enforce the final award or decision in the arbitration, without the prior written consent of all parties to the arbitration.

* Class Action Waiver. The parties further agree that any arbitration shall be conducted in their individual capacities only and not as a class action or other representative action, and the parties expressly waive their right to file a class action or seek relief on a class basis. YOU ANDSECONDLIVE AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. If any court or arbitrator determines that the class action waiver set forth in this paragraph is void or unenforceable for any reason or that an arbitration can proceed on a class basis, then the arbitration provision set forth above shall be deemed null and void in its entirety and the parties shall be deemed to have not agreed to arbitrate disputes.
* Exception - Litigation of Intellectual Property and Small Court Claims. Notwithstanding the parties' decision to resolve all disputes through arbitration, either party may bring an action in state or federal court to protect its Intellectual Property Rights. Either party may also seek relief in a small claims court for disputes or claims within the scope of that court's jurisdiction.
* 30-day Right to Opt-Out. You have the right to opt-out and not be bound by the arbitration and class action waiver provisions set forth above by sending written notice of your decision to opt-out to the following email address: <contact@secondlive.world>. Your notice must be sent within 30 days of your first use of the Tools, otherwise you shall be bound to arbitrate disputes in accordance with the terms of those paragraphs. If you opt-out of these arbitration provisions, SecondLive also will not be bound by them.
* Changes to this Section. We will provide 60-days' notice of any changes to this section. Changes will become effective on the 60th day, and will apply prospectively only to any claims arising after the 60th day.

These Terms and the relationship between you and us shall be governed by the laws of Panama, without regard to conflict of law provisions.

For any dispute not subject to arbitration you and we agree to submit to the exclusive jurisdiction of the courts with seat in the city of Panama, Panama. You further agree to accept service of process by mail, and hereby waive any all jurisdictional and venue defenses otherwise available.

1. **Miscellaneous**
   * This Agreement shall constitute the entire agreement between the Parties with respect to the matters hereof and other relevant matters, and is not granted any other rights to the parties except as expressly set forth herein.
   * If any provision of this Agreement is completely or partially invalid or unenforceable for any reason whatsoever, the validity and enforceability of other provisions of this Agreement shall not be affected.
   * This Agreement shall take effect from the date of publication and shall constitute the understanding between you and SecondLive. Failure on the part of SecondLive to exercise, or to exercise in a timely manner or to fully exercise, any of the rights enjoyed by SecondLive under this Agreement or in accordance with law shall not be deemed as a waiver of such rights, nor shall it affect SecondLive 's exercise of such rights in the future.
   * The section titles in the Terms are for convenience only and have no legal or contractual effect.
   * We shall have the right to interpret this Agreement to the fullest extent permitted by law.
   * Users may contact SecondLive through the following customer service contact information of SecondLive or other officially published contact information such as mailing address, fax number, email address, etc.

Contact email: <contact@secondlive.world>




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