‌‌SecondLive is a "Diverse 3D Virtual Space" where you become your ideal virtual avatar and do many real-life things in different spaces, such as virtual exhibitions, singing and dancing, shopping, and handling business. You can also use the SecondLive Avatar to make your own content and profit from your creations. There are four main modules in the process of using SecondLive.
  1. 1.
    Avatar Editor: Users design their own characters with the editor and set it as their avatars in the Metaverse.
  2. 2.
    Multiple Virtual Spaces: After the virtual avatars are created, they can transport to the lobby, games, concerts, workshops, shopping centers and other spaces.
  3. 3.
    SecondLive Marketplace: Anyone who owns a third-party digital asset can trade assets through the SecondLive market.
  4. 4.
    Scenario Editor: Users can directly generate content without codes according to the modules, interactions, and gameplays. Some gamification configurations can be directly and automatically deployed online. The richness of the gameplay can be configured without code.
Features of SecondLive
  1. 1.
    Persistence: All the virtual spaces of SecondLive can exist permanently.
  2. 2.
    Real-time: SecondLive will gradually realize synchronization with the real world, bringing in all the forms of the real world.
  3. 3.
    Compatibility: SecondLive can accommodate people and things of any size, anyone can enter the space.
  4. 4.
    Economic Characteristics: SecondLive has a fully operational economic system that can support transactions, payments, and income from labor.
  5. 5.
    Connectivity: Digital assets, social relations, objects and much more in SecondLive can connect to other virtual worlds.
  6. 6.
    Creativity: The virtual world content in SecondLive can be created by individual users or groups.

SecondLive Application Scenarios

‌‌The scenario of SecondLive is approximately equal to that of the real world. However, SecondLive cannot solve physiological needs such as eating. Entering SecondLive is entering the era of "Digital Species".
‌SecondLive can provide users immediate strong social interaction, space sharing, a sense of ruling the game, and participation in various experiences and scenarios in the construction of the game economy.

Scenario 1: An Open Social Space

As SecondLive becomes successfully established, inhabitants can log in anywhere and anytime to create their own avatars for strong social interaction with all other inhabitants in the SecondLive world.
You can view the 3D characters and lifestyles of your friends in the virtual world, and you can like, comment, and share with them.
In the free and open world of SecondLive, inhabitants can create scenes like in "Minecraft", or they can build assets, create artworks, and much more. In the SecondLive world, the assets created by the inhabitants belong to the individuals. They can use them in various scenarios such as trading, leasing, allocation, combination, exhibitions, etc, and can also be combined with others just the same as how people interact in "Animal Crossing". If players want to initiate a holiday, they can also celebrate the holiday in SecondLive according to the consensus.
SecondLive does not restrict the establishment and dispersion of the inhabitants’ relations in the world, as long as they reach a consensus with each other.

Scenario 2: Open Game World and Entertainment

‌When SecondLive inhabitants begin to take shape, SecondLive gives gameplay as an entry point to further connect with the Metaverse. According to the trajectory of the Internet, since the birth of ARPANET 50 years ago, Marshall McLuhan's vision of the "global village" in the Gutenberg Galaxy has been realized. 7.5 billion people have been allowed to surf online, and one of the most important developed scenarios on the Internet is gaming. According to statistics, there are currently more than 2.7 billion electronic game players in the world, and players on the other side of the ocean can interact with each other through games.
In recent years, game-based imaginations about the Metaverse can be seen everywhere. From "Sword Art Online", "Accel World", to "Ready Player One" that has attracted more mainstream attention, they all showed the world the possibility of the Metaverse games.
Travis Scott's concert on "Fortnite" clearly shows the features of the Metaverse such as strong social interaction and space sharing.
In the SecondLive world, the inhabitants can also govern and operate SecondLive, set game rules, and create game assets together.
‌In addition, SecondLive also supports the creation of NFT assets including movies, music, text, as well as the establishment of entertainment venues such as theaters and karaoke rooms. When you cannot go out due to various factors, you can still enjoy audiovisual entertainment in SecondLive. For movies that cannot be played offline, SecondLive also supports producers and others to sell tickets in SecondLive.
In this process, the early inhabitants will receive the initial rewards from participating in the construction of the SecondLive world. The rewards will also enable these inhabitants to further their participation more in the construction of the SecondLive world.

Scenario 3: Online Work and Study

‌After the game rules and item trading begin to take shape, a relatively stable and sustainable economic system will be formed in SecondLive. Based on this system and the spontaneous influence of the early inhabitants, SecondLive will become attractive to more people and even companies, transforming them into inhabitants.
‌Under the influence of the pandemic and the unknown, a distributed working mode has become more common in the past two years, and online work has become the mainstream office method for many companies. SecondLive supports the construction of virtual characters and virtual company buildings. Inhabitants can easily use SecondLive to have online meetings and even other forms of work communication.
‌In such a digital world, the inhabitants' demand for real estate in certain areas will also be correspondingly weakened. They will have more choices and even lower pressure.
Similarly, high-quality educational resources that are in short supply can also be made online through SecondLive, so that the inhabitants can obtain more educational resources.
Moreover, there is less worry about how to separate work and life in SecondLive, as users can create multiple avatars if needed.

Scenario 4: Online Shopping

There is no need to consider survival needs in SecondLive. However, NFTs and digital assets can also be created, displayed, and traded in SecondLive.
As long as the inhabitants are willing, they can show their assets and other attributes to others. They can set up a separate display wall, or create a shopping mall with other inhabitants. The inhabitants can display their virtual assets and physical assets, even a song or a picture. They can directly display to all the inhabitants who may like the asset, without intervention from intermediaries that make a price difference.
After the tokenization of a valuable product, its liquidity will flow from some platforms to the world, gaining more fans.
‌SecondLive's usage scenarios will continue to expand with the development of the SecondLive world. And the SecondLive team will continue to explore and try to free more inhabitants from the shackles of the traditional world.
As L’Atelier said in The Virtual Economy, “The anonymity afforded by the Virtual Economy obviates the traditional characteristics that would preclude the unprivileged from accessing the opportunities presented by great industrial change. The Virtual Economy is notably distinctive in that it is possible for almost anyone, young or old, rich or poor, regardless of gender, ethnicity, religion, location, heritage or social status, to succeed as long as they have the intellect, decisiveness and the technical capacity to see the opportunities emerging within it.”


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