Space Editing Tool Tutorial

I Create a New Unity Project

  1. Make sure your Unity version is 2021.2.9f1 and install the module WebGL Build Support in Unity.

2. Open Unity project. If you donโ€™t have one, create a new one.

3. Click โ€œWindowโ€ - โ€Package managerโ€ on the top of the page.

4. Click โ€œ+โ€ on the left top of the popup, choose โ€œAdd package from git URLโ€, and enter the package link in the column:https://github.com/SecondLive/SecondLiveMakerSDK.git.

5. Click โ€œYesโ€ on the โ€œWarning popupโ€.

6. Unity will restart after the package is installed successfully.

7. After Unity restarts, SecondLive could be found in the navigation bar at the top of the page.

8. By right-clicking on the middle column of the page, you can also find SecondLive.

9. Find โ€œFileโ€ on the left top of the page and click โ€œBuild settingsโ€ on the left bottom of the popup. Then click โ€œPlayer Settingsโ€, choose โ€œLinearโ€ in the box of โ€œColor Space*โ€ and close the popup.

10. Click โ€œLightingโ€ on the right top of the page, click โ€œEnvironmentโ€ and choose โ€œColorโ€ in the โ€œSourceโ€ box as well as โ€œHDRโ€ in the โ€œAmbient Colorโ€ box in the โ€œEnvironment Lightingโ€ part, then select white color on the spectrum.

II Steps to Edit Space

Step1: SecondLive - Space

  1. Right-click on the middle column of the page to find โ€œSecondLiveโ€, and click โ€œSpaceโ€ to create a Spawn Point.

2. Click โ€œ+โ€ under โ€œSpawn Pointโ€ on the right column to create one more spawn point.

3. Drag Spawn Point to adjust its location. Change corresponding data to adjust the activity range, which is the green part of the Spawn Point.

4. After completing all adjustments of Spawn Point, run the project to simulate the scene. (p.s. colliders should be added to the models in the scene)

Step2: SecondLive - Frame

  1. Right-click and find โ€œSecondLiveโ€. Click โ€œFrameโ€ to create an NFT frame.

2. The default size of the frame is 4m*4m. But you can adjust its size as you like.

3. Make sure that the frame is not shaded by the collider of a model in the Space.

Step3: SecondLive - AnimatorPedestal

  1. Choose a model in the Space for action. Here take the default action โ€œSeatโ€ as an example.

  2. Right-click and choose โ€œSecondLiveโ€ - โ€AnimatorPedestalโ€ to add the activity range for the action.

3. Select โ€œAnimatorPedestalโ€ in the middle column on the page and click โ€œenter-player-locationโ€ and โ€œexit-player-locationโ€ to adjust their moving boundaries. Make sure to keep X axis pointing forward while adjusting.

4. Tick โ€œSeatโ€ as the action in the right column of the page. If you need other action, add corresponding action standard files to Space Editing Tool.

III Technical Data

  1. Texture size: maximum 2048*2048

  2. Total triangle amount: maximum 1 million in the scene

  3. Custom component is not allowed in the scene.

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