Space Editing Tool Tutorial
There are three parts in this tutorial for you to edit the space step by step, which is as follows
I Create a New Unity Project
Make sure your Unity version is 2021.2.9f1 and install the module WebGL Build Support in Unity.



2. Open Unity project. If you donโt have one, create a new one.

3. Click โWindowโ - โPackage managerโ on the top of the page.

4. Click โ+โ on the left top of the popup, choose โAdd package from git URLโ, and enter the package link in the column:https://github.com/SecondLive/SecondLiveMakerSDK.git.


5. Click โYesโ on the โWarning popupโ.

6. Unity will restart after the package is installed successfully.
7. After Unity restarts, SecondLive could be found in the navigation bar at the top of the page.
8. By right-clicking on the middle column of the page, you can also find SecondLive.

9. Find โFileโ on the left top of the page and click โBuild settingsโ on the left bottom of the popup. Then click โPlayer Settingsโ, choose โLinearโ in the box of โColor Space*โ and close the popup.



10. Click โLightingโ on the right top of the page, click โEnvironmentโ and choose โColorโ in the โSourceโ box as well as โHDRโ in the โAmbient Colorโ box in the โEnvironment Lightingโ part, then select white color on the spectrum.

II Steps to Edit Space
Step1: SecondLive - Space
Right-click on the middle column of the page to find โSecondLiveโ, and click โSpaceโ to create a Spawn Point.

2. Click โ+โ under โSpawn Pointโ on the right column to create one more spawn point.

3. Drag Spawn Point to adjust its location. Change corresponding data to adjust the activity range, which is the green part of the Spawn Point.

4. After completing all adjustments of Spawn Point, run the project to simulate the scene. (p.s. colliders should be added to the models in the scene)

Step2: SecondLive - Frame
Right-click and find โSecondLiveโ. Click โFrameโ to create an NFT frame.

2. The default size of the frame is 4m*4m. But you can adjust its size as you like.
3. Make sure that the frame is not shaded by the collider of a model in the Space.
Step3: SecondLive - AnimatorPedestal
Choose a model in the Space for action. Here take the default action โSeatโ as an example.
Right-click and choose โSecondLiveโ - โAnimatorPedestalโ to add the activity range for the action.

3. Select โAnimatorPedestalโ in the middle column on the page and click โenter-player-locationโ and โexit-player-locationโ to adjust their moving boundaries. Make sure to keep X axis pointing forward while adjusting.

4. Tick โSeatโ as the action in the right column of the page. If you need other action, add corresponding action standard files to Space Editing Tool.

III Technical Data
Texture size: maximum 2048*2048
Total triangle amount: maximum 1 million in the scene
Custom component is not allowed in the scene.
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