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Reference for Naming Bone and Slot Bone
Slot bone at the hair: Hair_node
Slot bone at the head: Head_node
Slot bone at the eye: Eye_node
Slot bone at the mouth: Mouth_node
Slot bone at the ear: Ear_R_node Ear_L_node
Slot bone at the chest: Chest_node
If Bone added, name the slot bone “Chest_node/NeckAcc_1_F/NeckAcc_1_C_1/NeckAcc_1_C_2”. Note that the fixed mode of the slot bone has been transformed into dynamic bone mode at this time.
Slot bone at the neck: Neck_node
If Bone added, name the slot bone “Neck_node/NeckAcc_1_F/NeckAcc_1_C_1/NeckAcc_1_C_2”. Note that the fixed mode of the slot bone has been transformed into dynamic bone mode at this time.
Slot bone at the back: Back_node
If Bone added, name the slot bone “Back_node/BackAcc_1_F/BackAcc_1_C_1/BackAcc_1_C_2”. Note that the fixed mode of the slot bone has been transformed into dynamic bone mode at this time.
Slot bone at the waist: Waist_node
If Bone added, name the slot bone “Waist_node/WaistAcc_1_F/WaistAcc_1_C_1/WaistAcc_1_C_2”. Note that the fixed mode of the slot bone has been transformed into dynamic bone mode at this time.
Slot bone at the arm: Arm_R_node Arm_L_node
- Note: The bones would dynamically increase or decrease when character wears the clothes. We can distinguish this change through the bone names. The following are the bone naming details:Parent bone (the bone directly added to the nude model): {type name}_{item index}_F
Type | No.1 (Parent/Child/Child…) | No.2 | No.N |
---|---|---|---|
Upper | Upper_1_F/Upper_1_C_1/Upper_1_C_2/… | Upper_2_F/Upper_2_C_1/Upper_2_C_2/… | Upper_N_F/Upper_N_C_1/Upper_N_C_2/… |
Lower | Lower_1_F/Lower_1_C_1/Lower_1_C_2/… | Lower_2_F/Lower_2_C_1/Lower_2_C_2/… | Lower_N_F/Lower_N_C_1/Lower_N_C_2/… |
Dress | Dress_1_F/Dress_1_C_1/Dress_1_C_2/… | Dress_2_F/Dress_2_C_1/Dress_2_C_2/… | Dress_N_F/Dress_N_C_1/Dress_N_C_2/… |
Hair | Hair_1_F/Hair_1_C_1/Hair_1_C_2/… | Hair_2_F/Hair_2_C_1/Hair_2_C_2/… | Hair_N_F/Hair_N_C_1/Hair_N_C_2/… |
Weapon slot bone at the right hand: Weapon_R_Node